| Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
| « Citoyen » 1393298760000
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| @4833912 |
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| [Modéré par Takumisyn, raison : Not a map submission] |
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| @4837204 |
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| Pfffff² |
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| @4837794 Really cool map, hope 2 get submitted :3 |
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| [Modéré par Takumisyn, raison : Spam] |
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| @4837709 @4840339 |
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| [Modéré par Takumisyn, raison : Not a map submission] |
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| @4840495 Hope to get submitted , Thanks :) |
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| [Modéré par Takumisyn, raison : Not a map submission] |
| « Citoyen » 1393554420000
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| Left as is<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'> @4769643 Fatalj Offscreen, terrible gameplay for both shaman and mice. It's hard to navigate as the shaman and the two random ice cubes in the middle of the map don't make sense @4790226 Fatalj Unaligned, if the shaman jumps he'll technically be offscreen. The placement of circle grounds is really boring and won't contribute much to gameplay and not to mention it's a little generic @4773146 Guidellk Why does the shaman spawn by flying down into the map? The lava ground is horrible, you can just keep hitting it and survive since cannons can't come into contact with it. The map has a bad design too @4388419 Jfrl A little too spacey for mice, they can go anywhere they want in the map so it'll be too complicated for the shaman to run around and kill them all in time, and the water provides some camping space aswell @4266172 Jfrl We have something similar to this but a bigger version (the ground+water combo), The middle part lacks gameplay @4773460 Bumcream I played during that time of survivor and this map still doesn't appeal to me as the 'old fashioned' type map. The only 'old fashioned' thing about it is that you didn't really use any rectangle/circle grounds, but the tramp in the corner kinda ruins the map imo since the shaman can just spam cannons on it and basically kill everyone in a few moments @3160034 Iulianbuhai The water grounds on the sides aren' the best idea, shaman can just cannon everyone to the left and they're dead since the water isn't that wide either. And if you take the water aspect out, the map is generic @983083 Iulianbuhai Confusing design, too easy for the shaman @4773572 Fastyle Terrible spawn point but either than that it's fine, tested this in a public room and the mice didn't enjoy it either. @4763663 Fastyle Nothing new or appealing @4773763 Xaxadoooooo The map has been divided into two things of the same thing, but one section for the mice and one for the shaman. Lacks gameplay and the use of water ground isn't that great either, can be a hassle to kill mice constantly floating around since they have nowhere else to go, and 'meep' can cause mass deaths @4822952 Zzapp Tramp isn't needed and it's too weak anyways, the rotation of each ground isn't thought out well making the gameplay pretty bad @4661314 Zzapp Too easy for the shaman @3507500 Aksale Overuse of water grounds, hard to move around as shaman and the pathways on each side are confusing and make the map quite boring @3401710 Aksale Overuse of water grounds as well @4774173 Huhuvo Generic @2329628 Grilozl Tramp on sides too strong, limited gameplay and the rebounding of cannons are basically auto-kill, the map is unaligned and mice don't have anywhere to go @4568769 Jaycpenney Ehh, the map is much worse now. The middle thing of tramps isn't a good idea, and the cheese placement makes it easy for the mice to die @4692187 Smgn The fact that mice can easy run up and hug sham isn't appealing, the map itself has a pretty unoriginal design and the trap between the two grounds make mice really vulnerable @4778492 Smgn Water beneath ground is way too thin and it'll be hard to get grip, and it's not even a good factor the map. I like the little ice grounds you put in certain places but other than that the map isn't adequate @4774837 Flyincactus Random grounds everywhere, the map isn't aligned and the tramps are a bad aspect. The random iceberg thing in the middle is unappealing and the gameplay is bad aswell @4766577 Spektorn Ehhh, way too generic @4774959 Spektorn Bad design, bad gameplay, it's basically one long ground and something underneath. The water is boring and the rotated grounds on sides can be used as camping grounds @4775783 Hugokha ? @4775874 Plastoy Terrible map, lava is WAY too strong @4782114 Tooooth Way too unoriginal, generic. All you do is spam one cannon down the path @4776126 Tooooth Mass death basically @4778766 Nukualofa Weird placement of grounds, the shaman has a lot of space to run around to, to kill the mice and the water groudns are kinda useless since they can just be meeped to death anyway @4779164 Nukualofa Reminds me more of a vampire map tbh, the ice is way too unpredictable and it's quite hard for the mice to get anywhere @4767793 Afarthur Scroll maps aren't the best types and backgrounds aren't needed either, it makes the map laggy and besides; this map is generic and boring @4779768 Rainiapphack Tramp is too strong, map is boring, the design isn't very well thought out. What's the point of the water ground? @4779529 Kampretz A bit too complex, the water grounds can cause jump lock and whatnot. The shaman isn't spawned in the best area either, can get offscreen etc. @4689340 Elhectordm The route the water path takes you around is kinda disturbing. It's random and useless, the two grounds on the right are slanted in a position where the shaman can kill everyone on 'em. @4639525 Uskil Water grounds are way too big, taking up around 80% of the maps qualities. The mice are trapped between two grounds and even if they try to avoid the cannon it'll still kill them. @4692015 Uskil The slanted grounds aren't great in keeping a cannon going smoothly. Two water grounds placed in pretty boring areas and the bottom ground is either death or jump lock @4804710 Zhangster The fact that every single ground is transparent makes the map incredibly boring @4785437 Zhangster The tramps are way too strong, I can't even see where it goes after it rebounds and hits the opposite tramp. The water grounds are a bit too thin, if someone gets hit by a cannon and tries to land in water they'll just drown @4783368 Orkoout Eh, boring map. Didn't really use all the space to your advantage, seems way too free for the mice even though the shaman can easily kill since they only have a few grounds to actually run on @4784845 Magicnoster Unaligned, why is there cheese and hole in a survivor map? How does the shaman transport himself to each section of the water grounds? :s @4784826 Magicnoster ^ @4786796 Maxkkk There's not much of a point to have the water grounds one under another, it still has the same concept and it makes it even harder for the mice to get back up and survive @4670178 Frrrosttt Too confusing @4670414 Frrrosttt Try to simplify your maps, this made no sense at all when I loaded it. Trying to figure out where to cannon, where the mice go, etc @4658715 Sajtyka Too similar to another map @4787306 Darkicarax Boring concept @4789578 Darkicarax Too easy for the shaman, three long straight grounds with a water ground isn't very fun either @4717256 Biaaxs I like the face but other than that it lacks any survivor-type gameplay @4281472 Contanovo Way too easy for the shaman, spam cannons on ANY tramp and it'll go through anything, killing every single mouse in its way. Not to mention the teleporting section @4580709 Contanovo The water ground is a little deceiving, mice will fall down there and have no way to get back up and the shaman will just kill them easily. @4787917 Zctyx Generic and borin' @3373965 Tellal Wrong category buddy @1283579 Sewaged Doesn't look like a survivor map at all @1282762 Sewaged The long ice ground can be either be used for camping, or something you can get boosted up from 1000 times. It's unappealing and the shaman would have to be really good to kill most mice @4789923 Nellso Seems like you've squashed everything in tiny space @4790020 Nellso Cannons and items can easily get stuck in the design, and it's not needed either tbh. Other than that, the two little things on the sides have no point seeing as even if they manage to reach the walls they'll die from the shaman @4791035 Debilenio Too similar to another map @4791746 Sebalb Caged map.. @4688048 Noktats Backgrounds are a no-no for me, they can be quite distracting. Map is generic @4677057 Noktats ^ @4794129 Fodayyy MY EYES @1414787 Maxkkk Spawn point is bad, I tried this in a public room and the shaman just killed everyone in the middle platform. @4797229 Darkiinfini Wrong category? :s @4797801 Djcristobalx Lacks general gameplay @4801659 Flokosul Offscreen, confusing and boring map. It looks like you've placed random grounds everywhere. @4806296 Dragonisking Not so sure about the grounds at the top being ice, or was that a mistake? Other than that, the map is okay I guess but again it's a little too unoriginal @4254886 Sherrwagn Map can get offscreen with the top grounds, and the ice just makes the gameplay worse than it already is. @4808289 Azetunomild Way too confusing, remember that it shouldn't be too easy for the shaman and it shouldn't be too hard for the mice @4808538 Eraserpie Generic @3923991 Veredar Too glitchy, mice still see an invisible-type ground even when the cloud is there and are able to walljump @4814169 Augustinas Poor design, the gameplay is pretty bad too. The shaman isn't spawned at a great point and the mice can easily die, or use the sides of ice to camp on top grounds @4814197 Augustinas Too complicated @4814938 Debilenio So what are you meant to do in the first 20 seconds..? And my cannons still manage to get out of this cage since you forgot to add a roof @4814120 Tigropod Hey there, I like the idea of the skulls and springs and whatnot, but it really isn't needed or suitable for this map. @4815803 Huhuvo ... @4800525 Thegbc Ehh, too confusing and it's another one of those spam cannons on tramp type maps. Boring and generic @4820085 Brunoav Use of water ground is too much, seems like the mice have a lot of ways to escape shaman and even have barriers protecting them; enforcing camping @4820359 Radixas Top ground can potentially cause map to be offscreen, and the mice have literally nowhere to escape other than a ground that is a tiny bit above them @2007990 Thewtfjason Even if there's a timer, afk kill is a no. The map is kinda boring even though the grounds shift, and when they do the mice can use the ice in the middle to run up and camp/hug shaman @1882907 Thewtfjason Lol, pretty good face but gameplay comes before design and by saying that, it lacks gameplay @4820856 Arkiiss Too many unneeded grounds sprinked around the map. @4732368 Coronelguile Generic, nothing new and the cheese placement is basically asking for death. The fact that there's two water grounds right next to the shaman's area means that if mice manage to reach them, they'll just hug @4821432 Coronelguile Eh, typical tramp+cannon map. Nothing new, nothing interesting @4389343 Voke Backgrounds aren't really preferred in survivor maps. The lava is a bad idea since mice can just air-camp, and hug the shaman on the middle ground. It's very hard for the shaman to actually kill the mice, and he could just create a god or something like that anyways. @4663200 Voke Map can be easily broken, this isn't good for survivor but maybe you could use this same concept to make a whole new vampire map! @3895364 Curinfake Right water ground is a little off, and the bottom gameplay is quite boring. Map isn't really unique and nothing stands out to me @4573131 Zealmice Cage maps aren't really needed anymore, we have enough of them in survivor rotation. The tramp and cannon combination is getting boring, and it's a little too strong. Shaman gets up to the top and just spams cannons everywhere, no effort required. It's basically a spam map. @4822882 Tigropod Tramp is too strong, and the mice can easily avoid everything in the two strips of water. @4826655 Doumeierr Generic. @4828382 Daelement Don't really know what you can modify here, seems like the gameplay is fair but it's not really enjoyable. Two grounds the mice can gain an advantage on and boost themselves with, and the other grounds are just spawn points. @4832100 Shilap The tramp is contact with mice. I almost died just touching it, and the map is really unoriginal and there's already another map like this in rotation @4830804 Bumcream P-pls.. I don't intend to hate.. but.. the map isn't really appealing. The top circle ground gets offscreen once your mouse is on it, and the other grounds aren't placed in positions where the mice could have some sort of strategy using. Shaman's area is kinda blunt and he has nothing to do besides go up each ground and spam cannons @3224137 Ihumanl I see two grounds and one shaman ground. Two flat, ice grounds which make the mice so much more vulnerable to die. The mice have no retreat, they're stuck on these grounds and the slope on the shaman's side makes it even harder to reach an area of safety. I think this map is just beneficial to the shaman @4833912 Eraserpie Too much use of water ground @4835725 Blackkkiller ..confusing :s @4836400 Sunsixx The grouds are too close together imo, mice can knock head on the top ground and die as a reflex, and if you reach the top grounds it can also be offscreen. Not to mention the slopey grounds cause a problem with the mice trying to survive, not that hard to drop an anvil and kill everyone @4837204 Usagiusagi Hmm.. nicely designed, but as I said previously, the ice grounds are just an opportunity to camp. I don't think it's a bad thing all the time, but in this map there's too much freedom using them. @4837794 Xdarkxkingx Generic, try to make something more unique next time! Nice attempt though. @4837969 Botbrinks Kinda similar to another map but you just stretched it out @4838134 Arkiiss Too much space for the mice, shaman needs to be really good in order to get a decent amount of kills. Consider new shamans, would they be able to enjoy this map if they were chosen? @4837709 Diezone Quite confusing and since everything is transparent, it makes aiming really hard @4840339 Diezone ^ @4840495 Naktsputnins Nothing interesting, nothing that really stands out here. The tramps on the sides aren't 'protected' and could potentially just kill the shaman instead. If mice get to the bottom, it's pretty much doom @4841632 Manupr Not a fan of every ground being transparent, makes it really unpredictable which could potentially be fun for the mice, but it's a hassle for the shaman since it'll be hard to get some kills. </textformat></font> Will be discussed<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'> @4797343 Cheezecream Quite enjoyable </textformat></font> Ignored:<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'> @4781969 Haoslorder Posted more than 2 maps (separate posts) @4784108 Matheusferei Posted more than 2 maps (separate posts) @4788239 Matheusferei Posted more than 2 maps (separate posts) @4788567 Matheusferei Posted more than 2 maps (separate posts) @4806995 Haoslorder Posted more than 2 maps (separate posts) @4809418 Haoslorder Posted more than 2 maps (separate posts) </textformat></font> |
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| MAP P10 @4842958 |