Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Viniciusdara « Consul » 1587529320000
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Koulouh « Citoyen » 1587574320000
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@4643107 @4739827 Dernière modification le 1587689640000 |
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Stovedove « Citoyen » 1587928320000
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@7712274 @7713320 Dernière modification le 1588100760000 |
Godmcb « Censeur » 1587930840000
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Comorr « Citoyen » 1588026120000
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Blackage « Citoyen » 1588270440000
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Danieltriana « Citoyen » 1588276200000
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Mapcrew « Consul » 1588884300000
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Checkpoint! Dernière modification le 1589074140000 |
Mapcrew « Consul » 1589073960000
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Left as is: @6556284 - Obsyt#0000 - It is hard to build on this kind of map, and with two shams it will play too messy, due to those non object collision grounds. @7707795 - Udeos#0000 - This map has only one solution. Also, it just needs a ramp to cheese and a bridge to go to the hole. For higher perms we need new challenges and multiple solutions to avoid repetitiveness. Also we have already a lot of P1 maps with this kind of solution. @7706744 - Xaxadoooooo#0000 - Most of the shams will use the bottom part to go to the cheese. Ice will be ignored most of the time, right side won't be useful most of the time too. At first glance the map seemed easy to build on but after playing it in hard/divine mode, it looked really hard to deal with it. @6733697 - Bielpratasqn#0000 - Too long to build on. There is no space for shamans to lay their builds because the grounds are too small, specially where shaman spawns. Shamans will build a thon for mice to finish the map luckily at the last seconds. Also the mid part is really cramped if you choose to build through bottom part. @6824865 - Bielpratasqn#0000 - It uses a big bridge to go to the cheese, and the wind is just annoying to build on, imagine it with two shamans. Most of mice will do the same build, that makes the map boring to replay. After the complains, the map design and decorations are really well done, good job with it! @7702999 - Pjfsamora#0000 - The map adds nothing new to rotation, the cloud is more of a limitation than a challenge. And if it was removed, the map would get really generic for 2020, we already have a lot of P1 and Px with this kind of building. @7099002 - Pjfsamora#0000 - The +1 tokens don't add anything to normal rotation, so its use is not necessary or recommended. The bottom part is totally unused to build. The death tokens just limit the map to two buildings, and the clouds are barely used. @7709012 - B0wl#7075 - The scroll is not needed in this map, just makes the builds bigger and mice will get the cheese in the last seconds. It can surely be organized better to be a map without scrolling. Also be aware with the linearity of this map, there is no shortcuts, shamans will always build the same way. @7584491 - Bhvana#0543 - The design could be better. You could use grass in sizes like 80, 120, 160 to make them have their border filled. The map is hard ito build on, there is almost nothing to support the shamans' builds. The normal cloud makes it harder for shamans to build, it is not necessary. A tip for you is to invest in decorations and background, to make the map's overall look better. @7032086 - Hawis#0901 - The scroll doesn't add much to the gameplay, you can organize the map to be without scroll, it has enough space for that. The lava grounds are really strong, please make their friction back to normal. Lava is a hard thing in shaman maps but it worked fine here. Please take the comments in consideration and resend the map! @1954568 - Viniciusdara#4015 - The map is easily solved with one shaman. The round grass could have a little bit more friction so mice don't fall when going at the borders. The solution is just a big bridge, everyone will build the same thing. The concept is cool but the building gets boring and generic. @6018918 - Namelessh#0000 - Cool idea, but can cause a really big mess with 2 shamans, because both will try to figure out the cloud challenge differently and it will be chaotic. The challenge can work better as P4, but try to work the left side better. @4643107 - Koulouh#0000 - The building is just a bridge and always the same thing. Wind here just makes things annoying, nothing more. Be sure map has many solutions to allow creativity. Here shams will always do the same path. @4739827 - Koulouh#0000 - This one is too open to build on, it is easy to build without even getting closer to the tokens. @4950012 - Kuwa#2802 - Mice got stuck at the middle, it needs to be fixed. The down part is really cramped to build on because the planks are too long. Both cheese get the ssame buildings, and that's not interesting nor needed. It seems like a competition between which sham helps first, instead of a cooperation. @7165954 - Katow#0020 - The grounds at mice spawn can be bigger to support the buildings. It would be better if shaman could see the cheese when the map starts, because they don't know where to build to, but it can be easily solved by putting the cheese a little bit up. Right side is completely unused, by mice and shaman. The space above the hole can be a little smaller too. The ball concept is really new and funny, just needs some easy edits to be discussed. @7712274 - Stovedove#0000 - his map has a nice concept going on, but unfortunately there are a lot of problem with it that are quite common with portal maps. The right and left side of the map can be reached with portals easily. Shamans with divine mode don't need to build on both sides. So the whole gameplay is focused rather on the middle part with the circular colour ground. On my first attempt trying to solve the map, I mistook it for a dynamic ground, so I think there should be a better way of indicating that it's not dynamic.Make sure that the roof is visible when it comes to scroll maps, because we played it thinking there was no roof, and that absolutely changes the gameplay, @7713320 - Stovedove#0000 - The mgoc warning could be better with a cannon, ball or box. Also the solutions are too linear and generic.The idea of mgoc with this gravity is funny but the paths need to be more funny and diverse, also if you do something wrong there is no way to fix it. @7712294 - Godmcb#6577 - It is too easy to avoid the water parts, and the path will always be the same. The map causes mice to jump to the shaman part and that's not indicated because some of the mice will die just rushing the map. @7690787 - Comorr#0000 - This map is generic to build on, and remembers a lot of shaman maps we already have as P1, P4 and P8. The death tokens with water is a nice concept, and have a big potential if worked better. The middle part is nice, just the rest is really generic. @7428134 - Wed#0000 - That big cloud mixed with the wind will be just annoying and too hard. Also the cloud encourages offscreen builds, and the right side too. Wind is too strong to mice to get up to the hole with the cheese. @7714465 - Blackage#7092 - This one has just one path to build, which makes it boring and generic. Also the design can be worked better here, with decoration and background. @7008251 - Matzi#1510 - Just one big bridge will solve the map, boring and generic. P1'ed: @7353495 - Commandantso#0000 - The map has a really nice design as said before, but it still has one solution for shams. The middle part right now just limits what shaman should do (put planks over and over). We were thinking about things to change that middle part to do other challenges, but almost everything will make the map have the same problems. As it is possible to do it as a single shaman, it is going to P1. Will be discussed: None Ignored: @7350989 - Danieltriana#3339 - Posted more than 2 maps (#3672) @7022173 - Danieltriana#3339 - Posted more than 2 maps (#3672) @7010649 - Danieltriana#3339 - Posted more than 2 maps (#3672) Dernière modification le 1589074140000 |
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@7032086 edited @7074926 Dernière modification le 1590104400000 |
Blackage « Citoyen » 1589086560000
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Mckeydown « Censeur » 1589120040000
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@7717738 @7509999 Dernière modification le 1589124540000 |
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@7428134 - Edited, shaman are born in different places. |