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Map Editor Q&A
Theandra
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#3701
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e//



how do you put a viprin xml on a map in the map editor?

Dernière modification le 1408807260000
Hyenapaws
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#3702
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Theandra a dit :
e//



how do you put a viprin xml on a map in the map editor?

1. Go to map editor
2. Click 'Save/Load/Test' (on the bottom of the choices)
3. Where it says 'Enter code below to load a map', paste the xml in the box
4. Put a ground down, then you can see the art.

I have a question of my own:
How do I make a scrolling art map? I've tried inserting a scroll map code in the beginning and ending of the xml, but it doesn't work. Help?

Dernière modification le 1408833000000
Sirnichola
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#3703
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...another questions
1. how do you link a map together?
2.how do you hide red anchor?
Sarkazm_lol
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#3704
[Modéré par Yogiibear, raison : Insults]
Brunsos
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#3705
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Sherrwagn a dit :
Brunsos a dit :
Sherrwagn a dit :
Are you talking about boosters and conveyor belts like in this map? @4550279

Yes ^

Then use this tag:
a dit :
<L><JP M1="A" AXIS="0,1" MV="Infinity,5" /><JR M2="A" M1="0" /></L>

Replace the A's with the Z value of the ground you want to become a booster. AXIS="0,1" will make you go up, AXIS="0,-1" will make you go down, "1,0" will make you go to the left, and "-1,0" will make you go right. To change the speed of the booster, increase or decrease the number in MV="Infinity,5" (a speed of 5 would make it a fairly slow booster).

You add the tag between the set code, which is <O />(insert tag here)</Z>. Here is an example of a booster moving up: http://pastebin.com/gj7hjgaL

E: Oh and one more thing, make the booster ground dynamic, have a mass of 999999, friction of 500, fixed rotation, 9999 linear damping, and 9999 angular damping.

why did you just say fixed rotaion should it be added to a certian number?

and also why cant the ground touch any solid grounds

Dernière modification le 1408993680000
Sherr
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#3706
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fixed rotation means that it's 1. what do you mean by it can't touch solid grounds?
Brunsos
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#3707
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Sherrwagn a dit :
fixed rotation means that it's 1. what do you mean by it can't touch solid grounds?

http://i.imgur.com/gMRSFSS.png

the grey is going right and goes right threw all of the solid grounds

Dernière modification le 1409017320000
Sherr
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#3708
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Brunsos a dit :
Sherrwagn a dit :
fixed rotation means that it's 1. what do you mean by it can't touch solid grounds?

http://i.imgur.com/gMRSFSS.png

the grey is going right and goes right threw all of the solid grounds

I still don't really understand your question but I think if you make the solid grounds dynamic then it will solve your problem
Jfourtyseven
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#3709
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how do u make 2 sham spawn points ?
Bloomthedoll
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#3710
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jfourtyseven a dit :
how do u make 2 sham spawn points ?

I was actually going to ask the same question...
Epalk
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#3711
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ask a mapcrew member to perm it in the category that allows for 2 shamans
Rosuuri
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#3712
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how do you make it rain in a map? I've seen one map with rain in it
Jfourtyseven
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#3713
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Bloomthedoll a dit :
jfourtyseven a dit :
how do u make 2 sham spawn points ?

I was actually going to ask the same question...

i learned how to do it but i cant do two sham and 2 mouse spawns with out it messing up :/
Mousechris
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#3714
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jfourtyseven a dit :
how do u make 2 sham spawn points ?

You need two holes, Z axis controls the spawns, Z axis 0, and 1 are where shamans spawn if it is P8/P32(32 right?) I haven't done P8 in a while though, so if there's a new way now, please anyone say so.

Nvm: I was right, nothing's changed @5387603 (a test map I made) the 0 and 1 show the hole Z values

Dernière modification le 1409294520000
Brunsos
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#3715
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Sherrwagn a dit :
Brunsos a dit :
Sherrwagn a dit :
fixed rotation means that it's 1. what do you mean by it can't touch solid grounds?

http://i.imgur.com/gMRSFSS.png

the grey is going right and goes right threw all of the solid grounds

I still don't really understand your question but I think if you make the solid grounds dynamic then it will solve your problem

when i make the "booster" it only goes one direction non stop ( like right) and it can go through anything all it does it touches dynamic grounds.

what im saying is the booster moves right through anything nonstop
Sherr
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#3716
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Sorry but i really don't understand what you're asking :l
Hpseventeen
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#3717
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#1
I haven't created many maps before so i have questions;
1. how do you tilt grounds
2.how do you change items/grounds colors
3.how do you make grounds so you can go thru them but but it still looks like the ground is solid
4. how do you make things non anchored l(like a piece of stone ground that you can move)
5.how do u stretch maps and make them bigger
6.how do u delete items u just made without deleting everything else

If some one could tell me how to do this or give me a link on how to do this stuff that would be great!
Hpseventeen
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#3718
[Modéré par Gavin, raison : Accidental]

Dernière modification le 1409444820000
Shamousey
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#3719
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Hpseventeen a dit :
1. how do you tilt grounds

Click on a ground with the "Selector" tool, and then either use the scroll wheel on your mouse or type an exact rotation in the appropriate area.

http://i.imgur.com/aS5mWmH.png

Hpseventeen a dit :
2.how do you change items/grounds colors

Click on a ground (this only works for rectangle and circle grounds) or decoration that can be recoloured with the "Selector" tool, you'll see a little coloured box and a 6 digit code with letters and numbers, this is a unique ID for this colour called a "HEX Colour Code", you can Google it if you want to find specific ones that you can type into that area. By clicking on the coloured box, it'll bring up a colour selector you can use to manually choose a colour.

http://i.imgur.com/dO4yKvl.png

Hpseventeen a dit :
3.how do you make grounds so you can go thru them but but it still looks like the ground is solid

With a ground selected, you can uncheck the "Collision with mice" or "Collision with grounds" options respectively to decide what you want to be able to pass through them or not.

http://i.imgur.com/IweVK8C.png

Hpseventeen a dit :
4. how do you make things non anchored l(like a piece of stone ground that you can move)

With the ground selected, check the "Dynamic ground" option and it'll fall to gravity and act like any regular shaman object you might find.

http://i.imgur.com/5X9TOmg.png

Hpseventeen a dit :
5.how do u stretch maps and make them bigger

There's a whole thread explaining how to make scrolling maps, maps that are both taller and longer. You can essentially copy your map's XML code and alter it a little, but for a basic scrolling map you can load this from the "Save / Load / Test" section of the editor.

<C><P L="1600" /><Z><S /><D /><O /></Z></C>

http://i.imgur.com/1QEEoYX.png

Hpseventeen a dit :
6.how do u delete items u just made without deleting everything else

With the ground, decoration, or whatever you want to remove selected, you can simply press the "Delete" button.

http://i.imgur.com/le9zMM9.png
Hpseventeen
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#3720
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OMG thankies shamousey i love u even if u close my threads 24/7 ^.^
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