Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Danieltriana « Citoyen » 1592518140000
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@7741184 @7741690 Dernière modification le 1593383460000 |
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@7742735 @7743038 Dernière modification le 1592767920000 |
Stovedove « Citoyen » 1592720880000
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@7742812 |
Bhvana « Censeur » 1592865000000
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@7737573 @7743315 Dernière modification le 1592867340000 |
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@7238638 edit Dernière modification le 1592940000000 |
Commandantso « Censeur » 1593003600000
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@7739734 |
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@6631399 |
Koulouh « Citoyen » 1593501720000
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@4309060 |
Refused « Censeur » 1593798720000
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@7747001 |
Mapcrew « Consul » 1593802380000
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Left as is: @7717738 - Mckeydown#0000 - This version looks more fun to me but, in fact, when testing both in public rooms it is undeniable that the first one has a greater amount of completions, so it is more enjoyed by players. @7720094 - Namelessh#0000 - This map's gameplay is too linear, once it forces the shamans to follow one path. With time, it ends up getting boring. @2775653 - Fayencke#7723 - Interesting concept but all the building required here is repetitive and small. It really doesn't inspire creativity in shamans. @4583181 - Fayencke#7723 - I feel like the main part of this map is how the shaman releases the players from the cowebs. This is usually done with cannons, which can make the shaman lose a good amount of saves. Also, the building required here isn't different from many others. @7114439 - Hartnaeckig#6120 - There are a few edits that could work with this map. In the first place, the gaps for support are too tiny in height. In addition, the colored grounds are pretty confusing and it's a bit hard to remember which of them collides with mice. I'd turn the blue ones into cloud grounds and make the pink ones noticeable. @6173383 - Ifo#4275 - Only one shaman is needed in this map. In addition, the building required here is linear, consisting only in bridges and ramp ups. @6180475 - Ifo#4275 - Only one shaman is needed in this map. In addition, the top circles and wood grounds won't likely be used, once the fastest and easiest build in this map is a simple bridge and ramp up at the bottom. @7741184 - Danieltriana#3339 - Shamans can't be very creative here, once this map doesn't offer many path options, so it end ups being linear. @7741690 - Danieltriana#3339 - There's plenty of space here but the buildings used by shamans end up consisting in bridges and ramp ups. The fact that it is a symmetric map doesn't help either, so the gameplay is poor and boring. @7742735 - B0wl#7075 - Lo de los quesos del dodue no funciona tanto ahora porque están demasiado cerca. Tal vez si le dieras un poco más de espacio a cada uno sin hacer que el de abajo quede muy cerca del agujero sería mucho mejor. El mapa funciona más para P4 que para P8, así que si vas a editarlo mejor envíalo a P4 a partir de ahora. Me sigue gustando lo del círculo así para construir, pero es verdad que los quesos no ayudan mucho. @7743038 - B0wl#7075 - Nice concept, but this map seems more suitable to P4 category, due to how easy it is to make the red ball stop - this will lead the shaman to build only some simple ramp ups. In addition, the fact that the red nail glitch can be problematic here needs to be considered. @7742812 - Stovedove#0000 - Once this map uses scroll, I think it'd be better if there was a ground at the bottom, preventing the possible loss of saves once players, at the beginning, can't see if it's safe to jump or not. In addition, this map would work better if the bottom cheese in the middle was removed. This will force the shamans to create different paths, so that every cheese is gathered. @7737573 - Bhvana#0543 - Once the solution here is only a very long bridge and some ramp ups, this map is pretty linear. @7743315 - Bhvana#0543 - This map needs to be shortened to have potential to be a simple dodue map. @7238638 - Bielpratasqn#0000 - Not much creativity is inspired here. Despite having some supports for different paths, shamans will only need to build a bridge to the cheese and a ramp up to the mice hole, which makes the top part of the map useless. @7739734 - Commandantso#0000 - I enjoyed that the ground where mice spawn isn't dynamic, so that absent mice won't die instantly. However, I think that, despite all the obstacles, the solution that the shaman will find is going to be always the same one, consisting on a few bridges and ramp ups. @6631399 - Obsyt#0000 - This map is really interesting, but when testing in public it becomes chaotic. Shamans need to adjust the builds every time the dynamic ground is moved so the gameplay ends up being annoying and tiring. @4309060 - Koulouh#0000 - I liked this map and the variety of paths it offers. However, the left side feels very cramped, so I would suggest you to edit it. @7747001 - Refused#6163 - Two long ramp ups are the only thing needed to complete this map, so it ends up being a little boring to build in. P1'ed: None Will be discussed: @7734039 - Mckeydown#0000 - Let's see what others have to say about this map! Ignored: None Dernière modification le 1593815880000 |
Refused « Censeur » 1593816660000
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@7747001 - edited |
Koulouh « Citoyen » 1593863460000
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deleted Dernière modification le 1595189400000 |
Stovedove « Citoyen » 1593880200000
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@7742812 edited @7749905 Dernière modification le 1594097700000 |
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@6631399 editado Dernière modification le 1593892500000 |
Bautipro « Censeur » 1594047780000
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@7730167 |
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@7749819 |
Viniciusdara « Consul » 1594159500000
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@7757028 Dernière modification le 1595551980000 |
Godmcb « Censeur » 1594513680000
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@7735501 Edited @7735477 |
Viniciusdara « Consul » 1594679040000
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@7111113 |