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« ‹ 188 / 198 › »
Map Crew FAQ
Spacewind
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#3741
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Haruhitastic a dit :
I like the colour that map crew has on the forums now. o/

its not very noticeable since it blends in with the background hopefully they make it lighter
Barrydarsow
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#3742
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Ratacp a dit :
Can someone tell me why my map is P22 now? @1708648 It was P1.

I p22'ed it, as I recall it came up in a public room and the wind came as a surprise to everyone as did the fake grounds (both the choco and the fact that mice fall through one of them) and the person who originally P1'ed it did not realize this.
Ratacp
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#3743
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Barrydarsow a dit :
I p22'ed it, as I recall it came up in a public room and the wind came as a surprise to everyone as did the fake grounds (both the choco and the fact that mice fall through one of them) and the person who originally P1'ed it did not realize this.

That was the idea q.q. I will change it or something if you want.
Ruoka
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#3744
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Ratacp a dit :
That was the idea q.q. I will change it or something if you want.

[quote=Report a P0/P1 map thread]Fake/troll grounds that affect gameplay in a negative manner (i. e. potentially kill many/all mice)[/quote]
Glipuf
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#3745
[Modéré par Ramenfrog, raison : Spam.]
Mousechris
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#3746
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Just curious but could someone make a P6 map that has no dynamic objects? (not saying it's likely one would go through but more of can it be diniged simply for having no dynamic objects)
Killerlux
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#3747
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A mech with no dynamic objects is like a football game without a ball.
Holomouse
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#3748
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I suppose there are P6 with no dynamic objects but just glitches.
Killerlux
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#3749
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How do you make a glitch map without dynamic objects?
Holomouse
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#3750
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Y u make my life difficult?
Well, meant without having movable grounds all around the map. They could be dynamic, but static.

Anyways, his question is absurd, am sure he's on crack, how do you even make a mech map without dynamic objects?
Ruoka
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#3751
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Holomouse a dit :
Anyways, his question is absurd, am sure he's on crack, how do you even make a mech map without dynamic objects?

Wasn't that the point? Lol. I'm not too familiar with glitches but as far as I remember most of the glitch grounds are dynamic. If there is a way to do usable glitch grounds without making the grounds dynamic then the answer is yes. If that's not possible the answer is no. You know it better :P

Edit: And isn't this thread about MC, Map Editor Q&A is for questions like that? Inb4 banned for replying off topic.
Cndalr
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#3752
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Maybe this is not the adequate thread, if it's: We need a review for P5 and others P# that haven't had reviews since five days.
Barrydarsow
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#3753
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Categories will be reviewed when someone feels like reviewing them, be patient.
Papero
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#3754
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Cndalr a dit :
Maybe this is not the adequate thread, if it's: We need a review for P5 and others P# that haven't had reviews since five days.

P5 used to get reviewed alot so i guess its fine of them reviwing it less these days
Hobothehill
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#3755
[Modéré par Mausibiene, raison : Wrong topic]
Cndalr
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#3756
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Paperonaruto a dit :
P5 used to get reviewed alot so i guess its fine of them reviwing it less these days

It's true, P5 is always the most reviewed cat.

Barrydarsow a dit :
Categories will be reviewed when someone feels like reviewing them, be patient.

Waiting someone who feels it^^
Ikke
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#3757
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T.T Why my map (@1081752) left to be permanent (P9)?
Rudepik
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#3758
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Because there is nothing particularly fun or interesting about it, particularly after the ice was added. Soulmate maps are more entertaining and different from that kind of gameplay now.
Ikke
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#3759
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If I take the "new" ice, the map will again be permanent?
Rudepik
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#3760
  0
No....
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