Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Bhvana « Censeur » 1594679040000
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@7752680 |
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@3392440 |
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@7311780 |
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@6173383 @6180475 |
Xaxadoooooo « Citoyen » 1595340180000
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@580070 Dernière modification le 1595941020000 |
Koulouh « Citoyen » 1595588160000
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@5365571 |
Bhvana « Censeur » 1595697960000
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@7758063 |
Mapcrew « Consul » 1596028320000
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Left as is: @7747001 - Refused#6163 - Due to the map's symmetry, the gameplay is very uninteresting while it's basically building two identical mirrored ramps up which is a very common obstacle in shaman maps. Also, I don't understand the point of that triangles, they are making the map slightly confusing for both shaman and mice. @6631399 - Obsyt#0000 - The concept itself is interesting but there is a big flaw in the map: in a public room where mice will be all across the map, it is possible to have difficulties moving the ground if it is being pushed against mice that are in front of a build, which would give shamans a hard time trying to get these mice out of the way and potentially ruining their build. @7730167 - Bautipro#5357 - This map forces shamans to build a bridge from the cheese to the hole, which does not encourage cooperation between the shamans and makes the map very bland. @7749819 - A_4K#3858 - Some of the colored grounds become glitchy and hard to get rid of when you attach a cannon to them; parts of them slightly separate from each other which should not be intended and makes them look weird. There are already some shaman maps with these puzzles in rotation so the concept used here is not new, and it gets boring for the most part as you just have to cannon the grounds around and the build at the end is uninteresting. @7757028 - B0wl#7075 - Although the design is really nice, this map is unappealing to play on. Firstly, lowmass ground on the right side of the map is completely pointless and doesn't affect the gameplay at all. Secondly, layout of this map makes bottom cheese harder than the top one and the bottom one is also based on a long bridge which is really an uninteresting form of gameplay. To sum up, I'd suggest you to remake bottom part of the map and delete or add purpose to the lowmass ground in this map. @7735477 - Godmcb#6577 - The anticloud grounds on this map feel unnecessary as they don't really interfere with the build much, especially after you get the mice out of the spawn area. They only make the map feel less cramped than it visually looks like. The build only consists of a bridge at the bottom and a couple of ramps. @7111113 - Viniciusdara#4015 - It is easier to go for the cheese at the bottom as that path is easier to go through than the top because it's easier to avoid the skulls. This makes the top part unneeded, and you end up with a linear build if you build from the bottom. @7752680 - Bhvana#0543 - ou only need to build a ramp to get to the cheese, and even though you need to be careful of the skulls, it still does not make the overall gameplay interesting enough. @7311780 - Namelessh#0000 - The whole gameplay in this map consists of building a long bridge which is really dull to build as a shaman if you choose to start from the bottom. Also, it's worthwhile to mention that both shamans and mice spawn in the same place which makes it harder to cooperate and makes the map even less appealing. Even if the shamans were to spawn on the sand grounds that are surrounded by the clouds which might encourage a more interesting build if they choose to start from there, it would be hard to move around those grounds because of the wind. @6180475 - Ifo#4275 - This map will end up being very chaotic in public, as the shamans will most likely try to get rid of the balls by using cannons, and the balls will end up falling on the mice spawn and can cause AFK death. In addition to that, touching the balls in the water causes them to glitch that they sometimes shoot down at a high speed as if they are something with high restitution. @580070 - Xaxadoooooo#0000 - Shamans will likely try to start a build using the gap between the middle trampoline and the grass ground, and building around these trampolines makes the build glitchy. The dodue + high-gravity + skulls combination makes the map painful for both the shamans and the mice as it makes it harder to jump around on the planks while having to be extra careful for the skulls. @5365571 - Koulouh#0000 - First of all, wind is not adding anything to the gameplay in here, except that it's irritating to build with the wind in here, because you can slide off the grounds pretty easily while spawning objects. What's more right top corner of the map could've been used more because now there is some unused space and the gameplay relies mostly on the left side of the map. Moreover, Cheese part in this map consists only from a small bridge which is pretty easy and unappealing to build on. Also, I find clouds in this map pointless and I feel like they are making the map more limited in possible solutions and the cheese is way too close to mice spawn making them rush and most likely die. Last but not least, the map in general is pretty easy, but really bothersome and it lacks in possible solutions. @7758063 - Bhvana#0543 - This map had a lot of useless decorations which makes it very unsettling. Besided there's only one path and it's not interesting to build on. Finally, some grounds are just useless such as the two grass grounds on the right side. P1'ed: @7749905 - Stovedove#0000 - This map does not really need 2 shamans as the triangle shaman items facilitate the map significantly for just one shaman, there is nothing that interesting about building to the cheeses but it's not bad either. Getting to the hole is soloable if you slide on the anti-cloud from offscreen, but that's not a big deal. P1 should do. @2859824 - Viniciusdara#4015 - At first sight, the map looks challenging, but then you realize that the ground at the bottom only serves as a start support for the bridge that will be built at the top which is boring, and the map does not need more than one shaman as there is not much room for cooperation. This concept has potential if it is used in a way that makes the build more interesting. In this state, it's only going to be a P1 at most. @7735501 - Godmcb#6577 - The layout of the map forces one single solution for all of the shamans, the focus of this map is just the webs part to make sure that mice don't get stuck in but other than that it's not that interesting for a high perm. The build is also simple enough for a single shaman so P1 is okay for this. @6173383 - Ifo#4275 - The paths for two shamans would be unbalanced because one shaman will build on the left side which is very easy has nothing interesting to offer, while the other shaman has to build on the right side which is more challenging however it just consists of building under the anvils. Most shamans will likely end up removing the top anvil using skills which ruins the purpose of the map easily. P1 is fine for this. Will be discussed: @7742812 - Stovedove#0000 - Scroll is painful and it's not outstanding but we will see what others think. @3392440 - Lei#0020 - Not the most exciting map as the concept is just about moving around to push down the grounds with cannons then building, however it will be put in discussion as there isn't something like it in rotation. Ignored: None Dernière modification le 1596150660000 |
Viniciusdara « Consul » 1596168420000
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@734044 @5168560 |
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@7764173 Dernière modification le 1596821820000 |
Trexexjc « Citoyen » 1596415800000
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@7761966 @7762819 Dernière modification le 1597166640000 |
Bhvana « Censeur » 1596419220000
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@7762006 @7765355 Dernière modification le 1597014900000 |
Godmcb « Censeur » 1596437280000
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@7762070 @7762957 Dernière modification le 1596832080000 |
Koulouh « Citoyen » 1596463140000
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@4784094 Dernière modification le 1597773240000 |
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@7761907 @7764784 Dernière modification le 1596922320000 |
Xaxadoooooo « Citoyen » 1596568140000
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@7763768 @576050 Dernière modification le 1597509780000 |
Superyacine « Censeur » 1596714180000
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@7689468 |
Jasseh « Censeur » 1596735420000
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@4171390 @4272457 Dernière modification le 1597155780000 |
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@5799910 |
Marllonsilva « Citoyen » 1597098840000
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@7765795 @7768300 Dernière modification le 1597639860000 |