#Spiritual Map submissions (ex room shaman) |
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Checkpoint! April 2018: Jackyyip#0000 - @7371104 The map is too cramped and severely limits the amount of possible solutions. Comen#2581 - @7404973 The map is severely visually unappealing and generic. Yinjackson#0000 - @7415408 The cage walls are too thick giving the shaman little room to build with. Comen#2581 - @7415775 The map is too similar to another map already in rotation (Seeteegee - @232698). Dernière modification le 1522978980000 |
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Tenshiwings a dit : Thank for report map, We will be remove from spiritual rotation. Yinjackson a dit : Come see a team member ingame for in-depth analysis on this. Dernière modification le 1522979940000 |
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@7365174 @7386721 Dernière modification le 1525257960000 |
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Oi the map maker is not dull |
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@7426365 |
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@6803265 |
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@7036715 - edit: Cheese/hole are swap right now. Dernière modification le 1524722340000 |
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@6793597 @6930656 Dernière modification le 1525099620000 |
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@7432353 |
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High Difficulty Maps (6-10): Accepted: Jackyyip#0000: @1415910 - Difficulty 7 Rejected: Stefanmocarz#0000: @7410051 - Not only does the map have a lot of unused space in its center, but it offers a concept that is very generic by today’s standards. The design is simply too unbalanced to be viable for rotation. Stefanmocarz#0000: @7410245 - The map is generic and doesn’t offer content that is unique enough for rotation. Comen#2581: @7413672 - Although the map aesthetic and design has nothing wrong with it, the concept does not offer anything new for spiritual. Low Difficulty Maps (1-5): Accepted: Artlessnoob#0000: @7409274 - Difficulty 5 Artlessnoob#0000: @7414776 - Difficulty 5 Rejected: Urook#1131: @7410751 - Even though this map is effective at teaching newer players how anticlouds work, the gameplay has nothing exciting to offer at all. Besides, we already have low diff maps that introduce anticlouds. Removed Maps: Tryhardracer#5333: @5921806 - This map has been completely edited over by the mapmaker, so it’s no longer able to function in rotation. Difficulty Changes: Diff 3 to 2 Mapeditor#0000: @120806 Dernière modification le 1600027980000 |
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@528954 |
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Hey everyone, we'd just like to re-introduce Niskae#0000 to the Spiritual Map Team! She hasn't been around for a long time, but now she is back to assist us better than ever. Let us celebrate her return! Checkpoint! May 2018: Jackyyip#0000: @7386721 - It's actually possible to solo this map if there are enough cooperative mice in the room; they can just maneuver the cage and delete the balloons simply by going offscreen. Sladkoru#5992: @6793597 - This map is too similar to an existing map in rotation: @197353. Dernière modification le 1525586580000 |
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@7436735 |
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@7364530 @7371104 @7349311 Dernière modification le 1526984520000 |
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@1950255 - You will notice shaman icon mean shaman zone only while mice cannot be enter. Also I want you must to add this "IMPORTANT NOTE: When you'll go to room #utility then you must be use this !map @1950255 sham because it only work for sync, useless if you are not sync with shaman." @1849367 @1849450 @6248965 (by Sewdycreator) Dernière modification le 1527887640000 |
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Hey everyone, I regret to announce that Mastaoftime#0000 and Emeryaurora#0000 have resigned from the Spiritual Map Team. We'll miss them, but be rest assured that #spiritual as a module will continue to march forward! |
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@7440909 (By Artlessnoob#0000) @3153987 (By Sekui#0000) @7429169 Dernière modification le 1527498840000 |
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High Difficulty Maps (6-10): Accepted: Dukeonkled#0000: @6803265 - Difficulty 7 Sladkoru#5992: @6930656 - Difficulty 7 Rejected: Jackyyip#0000: @7365174 - The map’s concept has potential and there is certainly some room to innovate, but the mechanism is flawed; not only you’re not allowed to delete the black grounds individually, but the idea of the map would be confusing to players if it was reintroduced to rotation. Stefanmocarz#0000: @7426365 - The challenge with getting mice out is pretty good, but the gameplay for it is unbalanced. The hole placement also adds unneeded difficulty, and its gameplay doesn’t really fit the rest of the map. Anthonyjones#0000: @7036715 - Anyone would find it confusing that you can’t jump -- it’s just unnecessary to have the invisible water since it makes it harder to judge your movements. Additionally, some paths are unbalanced. Stefanmocarz#0000: @7432353 - It’s nice that you can innovate well on this map, but the difficulty on both sides of the map are too uneven. The left side needs much improvement to fit with the map concept. Low Difficulty Maps (1-5): None Accepted Rejected: Necroseer#0000: @528954 - The wind makes the paths unbalanced, and the map’s concept has nothing truly original to offer. |
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@7283387 @6855541 Dernière modification le 1527958140000 |
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Checkpoint! June 2018: Jackyyip#0000: @7364530 - The concept is not only confusing to understand, but it takes a frustrating amount of brute-forcing with portals to even have a chance at solving the map. The voters are going to consider this a troll map, so it's best if it doesn't go into review. |