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  • Fxie's Maps
« ‹ 19 / 50 › »
Fxie's Maps
Awesomesham
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#361
  0
nice maps

but fxie scares me because she's so..........
Fxie
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#362
  0
Awesomesham a dit :
nice maps

but fxie scares me because she's so..........

Thanks now I'm sad. Please stay on topic. I don't need to come read that I'm scary after I just finished literally crying over my insecurities.
Katburger
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#363
  0
Awesomesham a dit :
nice maps

but fxie scares me because she's so talented and amazing.

I fixed it for you
Todorovski
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#364
  0
Double post! Oh wait.
Sephirothxzx
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#365
  0
Woah! I just realized fxie's and katburgers picture are the opposite!
Noobsjob
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#366
  0
nice vampire map
Fxie
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#367
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Sephirothxzx a dit :
Woah! I just realized fxie's and katburgers picture are the opposite!

What a realization.

Welp, guess this page is doomed. Better luck page 19
Fatsexybeast
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#368
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Fxie a dit :
Thanks now I'm sad. Please stay on topic. I don't need to come read that I'm scary after I just finished literally crying over my insecurities.

Fxie I wrote a song for you. <3
http://www.youtube.com/watch?v=TIVKe2Uw-ts
Todorovski
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#369
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Fatsexybeast a dit :
Fxie I wrote a song for you
http://www.youtube.com/watch?v=TIVKe2Uw-ts

Add a heart. Like
a dit :
Fxie I wrote a song for you. <3
http://www.youtube.com/watch?v=TIVKe2Uw-ts

C:
Fatsexybeast
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#370
  0
Done
Fxie
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#371
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Hey whoever reads my topic, here's free XML for visiting. How to control momentum of anchors entirely using the Infinity constant in the worthless Mp property.

<C><P /><Z><S /><D /><O><O C="4" Y="200" X="400" P="0" /><O X="400" Mv="10" Mp="Infinity" C="11" Y="200" P="0" /></O></Z></C>

Have fun.
Todorovski
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#372
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Fxie a dit :
Hey whoever reads my topic, here's free XML for visiting. How to control momentum of anchors entirely using the Infinity constant in the worthless Mp property.

<C><P /><Z><S /><D /><O><O C="4" Y="200" X="400" P="0" /><O X="400" Mv="10" Mp="Infinity" C="11" Y="200" P="0" /></O></Z></C>

Have fun.

Amg nice. ;o I don't got that, where to put the Mp="100". ._.
Fxie
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#373
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I couldn't resist taking one more shot at P4 using this survivor concept which is pretty standard now. I figure if it's the norm in survivor and survivor is official, it can be used to mix things up in shaman maps.

@2966676

Easy mode

http://i.imgur.com/KO18A.png
Hard mode

http://i.imgur.com/XupgB.png
@2966718

Easy mode

http://i.imgur.com/Gt5GK.png
Hard mode

http://i.imgur.com/lL5Lf.png
Plastoy
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#374
  0
Love you maps <3
Fxie
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#375
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I decided to revisit my caramell dansen map attempt with the new motor properties and came up with this. It's not special and it merely serves as a neat thing to look at, so I'm not exporting it. No, you aren't allowed to export it. If you want to see it in action, load this XML in map editor.
a dit :
<C><P F="0" /><Z><S><S P="0,0,0,0,0,0,0,0" L="20" o="dac7e2" X="260" c="4" Y="189" T="13" H="10" /><S P="0,0,0,0,-60,0,0,0" L="40" o="e3cdeb" X="280" c="4" Y="200" T="12" H="40" /><S H="10" L="20" o="e8d6f0" X="290" c="4" Y="182" T="13" P="0,0,0,0,0,0,0,0" /><S P="0,0,0,0,0,0,0,0" L="40" o="dac7e2" X="500" c="4" Y="205" T="13" H="10" /><S c="4" L="80" o="e3cdeb" H="80" X="520" Y="240" T="12" P="0,0,0,0,-30,0,0,0" /><S H="10" L="40" o="e8d6f0" X="555" c="4" Y="220" T="13" P="0,0,0,0,0,0,0,0" /><S X="423" L="40" o="3b3138" H="70" c="3" N="" Y="320" T="12" P="1,0,0.3,0.2,10,0,0,0" /><S X="377" L="40" o="3b3138" H="70" c="3" N="" Y="320" T="12" P="1,0,0.3,0.2,-10,0,0,0" /><S L="60" o="be163a" H="60" X="380" Y="120" T="12" P="0,0,0.3,0.2,10,0,0,0" /><S P="0,0,0.3,0.2,20,0,0,0" L="80" o="ce1840" X="410" Y="120" T="12" H="60" /><S X="400" L="80" o="efefe7" H="100" c="3" N="" Y="215" T="12" P="1,0,0.3,0.2,0,0,0,0" /><S P="1,0,0.3,0.2,0,0,0,0" L="18" o="ffdbbb" H="10" N="" Y="125" T="13" X="480" /><S L="18" o="ffdbbb" X="320" H="10" N="" Y="125" T="13" P="1,0,0.3,0.2,0,0,0,0" /><S X="400" L="50" o="42353e" H="10" c="3" Y="280" T="13" P="1,0,0.3,0.2,0,0,0,0" /><S X="382" L="38" o="332b31" H="70" c="3" Y="380" T="12" P="1,0,0.3,0.2,0,0,0,0" /><S X="418" L="38" o="332b31" H="70" c="3" Y="380" T="12" P="1,0,0.3,0.2,0,0,0,0" /><S X="390" L="10" o="324650" H="20" c="3" Y="415" T="12" P="1,1,0.3,0.2,0,1,0,0" /><S X="410" L="10" o="324650" H="20" c="3" Y="415" T="12" P="1,1,0.3,0.2,0,1,0,0" /><S X="400" L="10" o="324650" H="400" c="4" Y="455" T="12" P="1,0,0,0,90,1,0,0" /><S X="305" L="200" o="324650" H="10" c="4" Y="490" T="12" P="1,0,0,0,0,0,0,0" /><S X="210" L="10" o="324650" H="50" c="4" Y="470" T="12" P="1,100000,0,0,0,0,0,0" /><S L="15" o="f2f2ec" H="10" X="320" N="" Y="180" T="13" P="1,0,0.3,0.2,0,1,0,0" /><S X="350" L="60" o="e8e8e0" H="30" c="3" Y="180" T="12" P="1,0,0.3,0.2,0,0,0,0" /><S L="15" o="f2f2ec" H="10" X="480" N="" Y="180" T="13" P="1,0,0.3,0.2,0,1,0,0" /><S X="450" L="60" o="e8e8e0" H="30" c="3" Y="180" T="12" P="1,0,0.3,0.2,0,0,0,0" /><S X="480" L="30" o="efefe7" H="60" c="3" Y="150" T="12" P="1,0,0.3,0.2,0,0,0,0" /><S X="320" L="30" o="efefe7" H="60" c="3" Y="150" T="12" P="1,0,0.3,0.2,0,0,0,0" /><S L="320" H="40" X="160" Y="380" T="6" P="0,0,0.3,0.2,0,0,0,0" /><S L="320" X="640" H="40" Y="380" T="6" P="0,0,0.3,0.2,0,0,0,0" /><S P="1,0,0.3,0.2,0,0,0,0" L="20" o="efb59a" X="320" Y="130" T="13" H="10" /><S L="20" o="efb59a" X="480" H="10" Y="130" T="13" P="1,0,0.3,0.2,0,0,0,0" /><S c="3" L="40" o="efb59a" H="10" X="400" N="" Y="140" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" L="35" o="ffdbbb" X="397" c="3" N="" Y="137" T="13" H="10" /><S c="4" L="15" o="0" H="10" X="400" N="" Y="160" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" L="13" o="f7c6bd" X="400" c="4" N="" Y="160" T="13" H="10" /><S H="10" L="10" o="0" X="415" c="4" N="" Y="142" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" L="10" o="0" X="385" c="4" N="" Y="142" T="13" H="10" /><S P="0,0,0.3,0.2,0,0,0,0" L="60" o="ffdbbb" X="400" c="4" N="" Y="145" T="12" H="14" /><S c="4" L="30" o="0" H="10" X="400" N="" Y="155" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" L="26" o="f7c6bd" X="400" c="4" N="" Y="157" T="12" H="10" /><S H="10" L="30" o="ffdbbb" X="400" c="4" N="" Y="145" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S L="80" o="ce264a" X="420" H="26" N="" Y="120" T="12" P="0,0,0.3,0.2,40,0,0,0" /><S P="0,0,0.3,0.2,100,0,0,0" L="60" o="ce264a" H="10" N="" Y="130" T="12" X="365" /><S c="4" L="10" o="ffead8" X="330" H="10" N="" Y="125" T="13" P="0,0,0,0,0,0,0,0" /><S P="0,0,0,0,0,0,0,0" L="10" o="ffead8" H="10" c="4" N="" Y="125" T="13" X="470" /></S><D><T Y="360" X="160" /><F Y="340" X="640" /></D><O><O C="14" Y="350" P="0" X="430" /><O C="14" Y="350" P="0" X="370" /><O C="14" Y="290" P="0" X="360" /><O C="14" Y="290" P="0" X="440" /><O C="11" Y="170" P="0" X="400" /><O C="14" Y="260" P="0" X="400" /><O C="14" Y="410" P="0" X="390" /><O C="14" Y="410" P="0" X="410" /><O C="11" Y="420" P="0" X="390" /><O C="11" Y="420" P="0" X="410" /><O C="14" Y="490" P="0" X="400" /><O C="14" Y="490" P="0" X="210" /><O Mp="Infinity" Mv="4" X="210" C="12" Y="450" P="0" /><O C="11" Y="125" P="0" X="330" /><O C="11" Y="125" P="0" X="470" /><O C="14" Y="175" P="0" X="330" /><O C="14" Y="175" P="0" X="470" /><O C="14" Y="190" P="0" X="375" /><O C="14" Y="170" P="0" X="425" /></O></Z></C>

http://i.imgur.com/E3D45.png
Gameplaygeek
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#376
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somehow i think someone is gonna steal it i edited it for you i didnt export it
but here


http://i.imgur.com/p98bS.png?1
nice map fxie ^^
Todorovski
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#377
  0
Fxie a dit :
I decided to revisit my caramell dansen map attempt with the new motor properties and came up with this. It's not special and it merely serves as a neat thing to look at, so I'm not exporting it. No, you aren't allowed to export it. If you want to see it in action, load this XML in map editor.

And now everyone is going to copy the xml, and steal the map...
Nice one.

P.s:
Gameplaygeek a dit :
Fxie is an ass.

And now
Gameplaygeek a dit :
somehow i think someone is gonna steal it i edited it for you i didnt export it
but here


nice map fxie ^^

Seriously.
Sonnymoney
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#378
  0
2 word. Never, stop. ^^
Efeeren
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#379
  0
Bildiğin P1 lan
Fxie
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#380
  0
I made two new racing-mech maps with the new motor hacks \(⌒▽⌒)ノ
These are dynamic so you won't get much out of the screenshot, but you might enjoy playing them :3
The fastest way to complete both depends on the mechanisms. How exactly is more evident in the second one.

@2964944

http://i.imgur.com/fOwgY.png
@2972596

http://i.imgur.com/cdaAc.png
Edit: Also, because the reviewer thought @2966718 was a 2 plank map (look back up and please tell me what two planks this guy used and every newb shaman in TFM will know to use), I wrote over it with a new map based on a previously rejected concept (not mine originally, but by others) which apparently was chosen to be discussed this time around. It was of horrible quality and confusing in general, so I decided to make a good version of it. Inb4 it's called a copy of a copy map.

@2966718

http://i.imgur.com/vceKB.png
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