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Map Editor Q&A
Shamousey
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1414857660000
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#3781
  0
Izaazie a dit :
whats the link to the premade viprin art so you dont have to make3 it?

http://cjobjects.makinit.nl/
Bloomthedoll
« Citoyen »
1414932840000
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#3782
  0
Sherrwagn a dit :
bloomthedoll a dit :
is there a way to make a mouse teleport? like if there's a ground between, can i teleport them to the other side?

http://atelier801.com/topic?f=6&t=218035&p=1

thanks <:
Cheesehogga
1415373840000
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#3783
[Modéré par Shamousey]
Benbirkralm
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1415433660000
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#3784
  0
I have 9+ perm, but when I was trying to exporting map, it shows the cost of 40 cheese. Is it a bug of Community Platform? Because Community Platform broken when I saw that.

http://i.imgur.com/GjMvJnx.png
Rishabhee
1415460780000
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#3785
[Modéré par Shamousey, raison : This is not a submission thread.]
Rainbowxuni
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1415596860000
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#3786
  0
How do I make it so that the cheese appears in front of a water ground, I set the cheese to foreground but the water ground still overlaps it.
Is there any way to rotate water grounds?
Any way to make it more translucent so grounds underneath the layer can be more visible?
Epalk
« Citoyen »
1415631600000
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#3787
  0
Sorry, but I don't think that you can do any of that. :(

You could maybe use color joints to draw a lighter color of water and make the real water ground invisible so that things can be more visible, but that's all you can do and I don't think invisible water is something that will work in rooms.
Pythonkeeper
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1415781900000
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#3788
  0
1. How do I make grounds with a transparent color?

2. How do I make grounds that can "carve" into the shape of other grounds? (For example, there's typically maps with ice grounds that will have a perfectly round circle carved into as if it were done with the circle ground, so as to make a perfectly round slide.)

ㅤI would appreciate if someone could explain the process to me instead of just giving me a bunch of code and tell me to help myself! :)
Xanthefleur
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1415783280000
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#3789
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pythonkeeper a dit :
1. How do I make grounds with a transparent color?

Place a rectangle and change its colour to that of the background. #6A7495 is the default background colour.

pythonkeeper a dit :
2. How do I make grounds that can "carve" into the shape of other grounds? (For example, there's typically maps with ice grounds that will have a perfectly round circle carved into as if it were done with the circle ground, so as to make a perfectly round slide.)

First, you need to place a circle. Disable it's collision with mice and objects. Then you need to place grounds around the outside of the circle. It will look something like this:
http://i.imgur.com/APSaOw4.png
Then you need to change the circle's colour to that of the background. After you've done that, place a ground over these grounds and disable its collision with mice and objects. Click the circle and increase it's Z value so that it appears on top of the ground you just placed.
http://i.imgur.com/hQG0uKy.png

You can still see the grounds underneath the ice ground, but you can hide them by using rectangles the same colour is the background.

Dernière modification le 1415783640000
Benbirkralm
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1415785080000
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#3790
  0
benbirkralm a dit :
I have 9+ perm, but when I was trying to exporting map, it shows the cost of 40 cheese. Is it a bug of Community Platform? Because Community Platform broken when I saw that.

http://i.imgur.com/GjMvJnx.png

^ Not fixed.
Pythonkeeper
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1415794080000
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#3791
  0
xanthefleur a dit :
pythonkeeper a dit :
1. How do I make grounds with a transparent color?

Place a rectangle and change its colour to that of the background. #6A7495 is the default background colour.

That's not what I meant. What I was referring to were the grounds that are partially transparent i.e. they may be a color like red but they're still partially see-through. I see some users will also use this to add a shade to the atmosphere of the map, such as if it were the lighting. (or shadows) It's also used as fog or clouds sometimes.

I appreciate the second answer, by the way!
Xanthefleur
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#3792
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pythonkeeper a dit :

That's not what I meant. What I was referring to were the grounds that are partially transparent i.e. they may be a color like red but they're still partially see-through. I see some users will also use this to add a shade to the atmosphere of the map, such as if it were the lighting. (or shadows) It's also used as fog or clouds sometimes.

Ah. That's done through Viprin's Drawing Editor by lowering the alpha.
You can learn more about the editor here:
http://atelier801.com/topic?f=6&t=162564&p=1

Dernière modification le 1415796360000
Pythonkeeper
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#3793
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How could I make a ground (like a lava ground) move cleanly back and forth in a simple and stable fashion?
Nyoibou
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1415871840000
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#3794
  0
pythonkeeper a dit :
How could I make a ground (like a lava ground) move cleanly back and forth in a simple and stable fashion?

<C><P /><Z><S><S X="375" L="395" Y="392" H="24" P="0,0,0,0.2,0,0,0,0" T="1" /><S X="179" L="10" Y="377" H="44" P="0,0,0,1,0,0,0,0" T="2" /><S X="571" L="10" Y="380" H="44" P="0,0,0,1,0,0,0,0" T="2" /><S X="194" L="20" Y="362" H="40" P="1,999999,0,0.2,0,1,0,0" T="1" /><S X="400" L="141" Y="260" H="30" P="0,0,0.3,0.2,0,0,0,0" T="0" /><S X="167" L="41" Y="255" H="41" P="1,999999,0,1.2,45,1,0,0" T="2" /><S X="220" L="40" Y="155" H="80" P="1,0,0,20,45,0,0,0" T="3" /><S X="190" L="40" Y="155" H="80" P="1,0,0,20,-45,0,0,0" T="3" /></S><D /><O /><L><JR LIM1="" M1="3" M2="7" /><JR LIM1="" M1="3" M2="6" /></L></Z></C>

*You have to use 999999 mass to make it stable.

Dernière modification le 1415872500000
Barrydarsow
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1415931780000
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#3795
  0
I've asked around a bit but nobody seems to know, is anyone aware of what the c="" property does in a ground? For example:

<S X="650" L="20" o="000000" H="200" c="4" Y="175" T="12" m="" P="1,-1,,,90,1,0,0" />
Sherr
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1415933040000
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#3796
  0
barrydarsow a dit :
I've asked around a bit but nobody seems to know, is anyone aware of what the c="" property does in a ground? For example:

<S X="650" L="20" o="000000" H="200" c="4" Y="175" T="12" m="" P="1,-1,,,90,1,0,0" />

I believe that it's the collision properties. c=1 means collision with mice/grounds, c=2 means that it has no collision with mice but collision with grounds, c=3 means collision with mice but no collision with grounds, and c=4 means that it has no collision with mice/grounds.

Dernière modification le 1415933100000
Barrydarsow
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#3797
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Ahhhh, that would make sense. Thanks!
Jamiison
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#3798
  0
Don't know if anyone remembers this map

http://i.imgur.com/plJJDWg.png

But I'm trying to fix and can't get mice to stick to the ceiling with the new methods of IF. Is that not how it's done anymore? I've seen bootcamp maps that use the same concept so I know it's still possible I just can't get it to work.
Sherr
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#3799
  0
jamiison a dit :
Don't know if anyone remembers this map

http://i.imgur.com/plJJDWg.png

But I'm trying to fix and can't get mice to stick to the ceiling with the new methods of IF. Is that not how it's done anymore? I've seen bootcamp maps that use the same concept so I know it's still possible I just can't get it to work.

Sadly it is indeed broken, but there are possible alternative methods using lower mass or boosters. I tested both of them out here: http://pastebin.com/WYdutHni and it seems like the booster (purple) method works a lot better. All it is is a booster which shoots mice up.
Jamiison
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#3800
  0
Hmm this might work, thank you very much.

Edit: After a lot of tweaks it did work, you have to really fine tune them to get them to work though. Here's the xml of working map if anyone has similar problems as I did

<C><P F="2" /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" H="10" L="10" X="660" c="4" Y="405" T="12" o="324650" /><S P="1,0,5,0.2,0,1,0,0" H="100" L="10" X="40" c="3" Y="350" T="12" o="e0ff00" /><S P="1,0,5,0.2,0,1,0,0" H="10" L="120" X="100" c="3" Y="300" T="12" o="e0ff00" /><S P="1,0,5,0.2,0,0,0,0" H="100" L="10" X="160" c="3" Y="255" T="12" o="e0ff00" /><S P="1,0,5,0.2,0,1,0,0" H="10" L="120" X="220" c="3" Y="200" T="12" o="e0ff00" /><S P="1,0,5,0.2,0,1,0,0" H="100" L="10" X="280" c="3" Y="155" T="12" o="e0ff00" /><S P="1,0,5,0.2,0,1,0,0" H="10" L="80" X="320" c="3" Y="100" T="12" o="e0ff00" /><S P="1,0,5,0.2,0,1,0,0" H="40" L="10" X="360" c="4" Y="85" T="12" o="e0ff00" /><S P="1,0,5,0.2,0,1,0,0" H="10" L="120" X="400" c="3" Y="60" T="12" o="e0ff00" /><S P="1,0,5,0.2,0,1,0,0" H="40" L="10" X="440" c="3" Y="85" T="12" o="e0ff00" /><S P="1,0,5,0.2,0,1,0,0" H="10" L="80" X="480" c="3" Y="100" T="12" o="e0ff00" /><S P="1,0,5,0.2,0,1,0,0" H="100" L="10" X="520" c="3" Y="155" T="12" o="e0ff00" /><S P="1,0,5,0.2,0,1,0,0" H="10" L="120" X="580" c="3" Y="200" T="12" o="e0ff00" /><S P="1,0,5,0.2,0,1,0,0" H="100" L="10" X="640" c="3" Y="255" T="12" o="e0ff00" /><S P="1,0,5,0.2,0,1,0,0" H="10" L="120" X="700" c="3" Y="300" T="12" o="e0ff00" /><S P="1,0,5,0.2,0,1,0,0" H="100" L="10" X="760" c="3" Y="340" T="12" o="e0ff00" /><S P="0,0,0.3,0.2,-45,0,0,0" X="110" L="80" H="50" c="2" Y="250" T="6" /><S P="0,0,0.3,0.2,-45,0,0,0" X="320" L="50" H="50" c="2" Y="60" T="6" /><S P="0,0,0.3,0.2,45,0,0,0" X="570" L="80" H="50" c="2" Y="150" T="6" /><S P="0,0,0.3,0.2,45,0,0,0" X="690" L="80" H="50" c="2" Y="250" T="6" /><S P="0,0,0.3,0.2,-45,0,0,0" X="229" L="80" H="50" c="2" Y="150" T="6" /><S P="0,0,5,0.2,0,0,0,0" L="40" H="100" X="20" Y="350" T="6" /><S P="0,0,0.3,0.2,45,0,0,0" X="480" L="50" H="50" c="2" Y="60" T="6" /><S P="0,0,0.3,0.2,0,0,0,0" H="40" L="120" X="60" c="2" Y="280" T="6" /><S P="0,0,5,0.2,0,0,0,0" L="40" H="100" X="140" Y="250" T="6" /><S P="0,0,0.3,0.2,0,0,0,0" X="180" L="120" H="40" c="2" Y="180" T="6" /><S P="0,0,5,0.2,0,0,0,0" L="40" H="100" X="260" Y="150" T="6" /><S P="0,0,2,0.2,0,0,0,0" X="300" L="120" H="40" c="2" Y="80" T="6" /><S P="0,0,0.3,0.2,180,0,0,0" L="160" H="40" X="400" Y="40" T="6" /><S P="0,0,2,0.2,0,0,0,0" X="500" L="120" H="40" c="2" Y="80" T="6" /><S P="0,0,16,0.2,0,0,0,0" L="40" H="100" X="540" Y="150" T="6" /><S P="0,0,0.3,0.2,0,0,0,0" X="620" L="120" H="40" c="2" Y="180" T="6" /><S P="0,0,16,0.2,0,0,0,0" L="40" H="100" X="660" Y="250" T="6" /><S P="0,0,0.3,0.2,0,0,0,0" X="740" L="120" H="40" c="2" Y="280" T="6" /><S P="0,0,16,0.2,0,0,0,0" L="40" H="100" X="780" Y="350" T="6" /><S P="0,0,0.3,0.2,0,0,0,0" L="120" H="20" X="100" Y="390" T="6" /><S P="0,0,0.3,0.2,0,0,0,0" H="20" L="120" X="700" c="1" Y="390" T="6" /><S P="0,0,0.3,0.2,0,0,0,0" X="100" L="120" H="10" c="3" Y="290" T="12" o="fffffffff" /><S P="0,0,0.3,0.2,0,0,0,0" H="10" L="120" X="220" c="3" Y="190" T="12" o="fffffffff" /><S P="0,0,0.3,0.2,0,0,0,0" X="300" L="120" H="10" c="3" Y="90" T="12" o="fffffffff" /><S P="0,0,0.3,0.2,0,0,0,0" H="10" L="120" X="500" c="3" Y="90" T="12" o="fffffffff" /><S P="0,0,0.3,0.2,0,0,0,0" X="580" L="120" H="10" c="3" Y="190" T="12" o="fffffffff" /><S P="0,0,0.3,0.2,0,0,0,0" H="10" L="120" X="700" c="3" Y="290" T="12" o="fffffffff" /><S P="0,0,0.3,0.2,0,0,0,0" X="400" L="200" H="20" c="1" Y="390" T="6" /></S><D><T X="400" Y="380" /><F X="400" Y="90" /></D><O /><L><JP MV="Infinity,30" M1="1" AXIS="0,1" /><JP M1="1" AXIS="1,0" /><JP MV="Infinity,30" M1="2" AXIS="0,1" /><JP M1="2" AXIS="1,0" /><JP MV="Infinity,30" M1="3" AXIS="0,1" /><JP M1="3" AXIS="1,0" /><JP MV="Infinity,30" M1="4" AXIS="0,1" /><JP M1="4" AXIS="1,0" /><JP MV="Infinity,30" M1="5" AXIS="0,1" /><JP M1="5" AXIS="1,0" /><JP MV="Infinity,30" M1="6" AXIS="0,1" /><JP M1="6" AXIS="1,0" /><JP MV="Infinity,30" M1="7" AXIS="0,1" /><JP M1="7" AXIS="1,0" /><JP MV="Infinity,30" M1="8" AXIS="0,1" /><JP M1="8" AXIS="1,0" /><JP MV="Infinity,30" M1="9" AXIS="0,1" /><JP M1="9" AXIS="1,0" /><JP MV="Infinity,30" M1="10" AXIS="0,1" /><JP M1="10" AXIS="1,0" /><JP MV="Infinity,30" M1="11" AXIS="0,1" /><JP M1="11" AXIS="1,0" /><JP MV="Infinity,30" M1="12" AXIS="0,1" /><JP M1="12" AXIS="1,0" /><JP MV="Infinity,30" M1="13" AXIS="0,1" /><JP M1="13" AXIS="1,0" /><JP MV="Infinity,30" M1="14" AXIS="0,1" /><JP M1="14" AXIS="1,0" /><JP MV="Infinity,30" M1="15" AXIS="0,1" /><JP M1="15" AXIS="1,0" /></L></Z></C>

Dernière modification le 1416333480000
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