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Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen
Juan
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1502679120000
    • Juan#4199
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#3781
  0
@7238833
Pefd
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    • Pefd#4865
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#3782
  0
@3925089
Maroz
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    • Maroz#6435
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#3783
  0
@7241120
Tdft
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    • Tdft#0000
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#3784
  0
@7221110
Gobbek
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#3785
  1
@6089801
Keyx
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#3786
  0
@4276867
Usmiechnij_sie
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1502959620000
    • Usmiechnij_sie#9743
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#3787
  0
@7241758
Vomleci
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#3788
  1
@7241860
@7241862
Weien
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    • Weien#6059
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#3789
  2
@6033668
Mapcrew
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1503052680000
    • Mapcrew#0020
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#3790
  32
Left as is:
@4321568 - Donmickey - Gameplay is too linear and it's a bit boring to do the same path after you have cheese.
@7063724 - Jazehin - The gameplay is too precise and short.
@7002512 - Jazehin - I don't really see a good combination of these concepts in this map. Also it looks a little ugly since you used different grounds and the backgrounds without decoration.
@7200400 - V_Ntage - I don't like the fact that the right/bottom side of the map are unused. Shaman could easily solve the map by building in the right side and then the map would lose all its difficulty.
@5795148 - Ikkemon - The map is a little chaotic because there's only 1 cheese and its position isn't the best. It's fine as P1.
@803298 - Ikkemon - Not many mice completed it even with the help of the shaman so I'll leave it as P1.
@7120393 - Map_Tohpy - I found it ok but I feel it could be better with some edits in the right side, removing the threadmill would be one of them.
@6910482 - Map_Tohpy - This map feels a little empty. It lacks of shortcuts and its gameplay is in general pretty easy and fast.
@7200116 - Bendittt - The second mice spawn isn't working + it's very easy to get out the cage since the sync usually is not that good. Unfortunately I won't think this concept will work because of that, but I have to admit that I think it's a pretty cool idea and I loved it.
@7200152 - Bendittt - I loved this concept but I feel that it's better used in the other map.
@7190974 - Elhectordm - Same problem as previous version.
@7215179 - Elhectordm - Cheese part could be better, right now it's super boring.
@6888868 - Apollopolo - It's a bit annoying, fine as P1.
@7142724 - Apollopolo - Soulmates makes this map be super annoying, not many mice could complete it in my tests.
@911640 - Xendeavor - It's super annoying to complete this map without the help of the shaman. Probably if you added more gravity and a little more challenge other than just the water it would be ok.
@2093065 - Danielmago - The gameplay is very linear and the water from the first ground can slow you down a little when going down to hole.
@1461695 - Graecus - The water seems a little out of place if you already have collision with other mice.
@2840867 - Graecus - It's fine as P1.
@7201266 - Whateffs - There's not a clear gameplay at all.
@4335766 - Pgmsule - It's a bit cramped everywhere. Also the balls are more annoying than anything else.
@6461474 - Framnm - The map it's fine as P1.
@6510741 - Framnm - Shaman can actually ruin the map rather than helping, that happened in my tests.
@7201529 - Balvas - Too simple and annoying.
@7199972 - Tennistete - Too long for soulmates so it becomes annoying to complete and the middle part is a little out of place, I don't see it serving for any purpose.
@7184990 - Tennistete - As the cheeses, I'd add at elast 1 more hole to the map (like at the top right which is a totally unused space).
@7200320 - Vlump - It's pretty chaotic since you don't know where to look for.
@7057354 - F_Ire - The gameplay is very linear and boring. It lacks of shortcuts too and the shaman isn0t really necessary.
@7208486 - F_Ire - Same as above.
@7202874 - Skimze - The design is weird for a collision map, you don't really wanna make mice stay on an ice ground where they can die just to grab cheese.
@6702284 - Commupro - I don't get it?
@6575959 - Vergress - Ahhh that birght red is so annoying + the soulmates make it worse than it could be.
@7203879 - Anabooleta - You could make it so if mice fall they can try again.
@7204179 - Anabooleta - The gameplay is very simple, it's fine as P1.
@7189902 - Mazeq - It can take so much to complete the map because there's only one entrance and one way out, leading it to be boring.
@2985234 - Rdzoze - It's very repetitive so it ends up being boring. It also reminds me of a bootcamp map with that start but instead of chocolate grounds they are wood grounds, I guess this concept works better there.
@3012301 - Rdzoze - There's a lot of walljump around and with more gravity it's super annoying.
@7229604 - Bataatiinha - It was all good until you gat to the end of the threadmill and you die without any advice :(
@5514161 - Noobsones - Tha path can be very confusing leading the map to leave some space totally unused.
@6326678 - Noobsones - Nothing really amazing in here. 90% of the time you won't be able to use the ramp in the right side because of the collision. Also is way easier to win on the hole in the middle.
@7127296 - Doulhyz - It's not really fun to play this map Also you could just have used trampoline grounds instead of balls with MGOC.
@7207594 - Gilcatmey - I really don't see such big maps fitting in rotation. Mainly because it would take so long to complete them fi the are challenging enough to be good, or in this case you could have made it in the 400x800 normal map since I don't really see a reason for it being so big. The gameplay is just walking and walking, it's not fun at all.
@7038637 - V_21 - Why are these ice grounds there? I don't get it. Also the water feels a little randomly placed
@6680545 - Zeleny - Shaman objects don't fit in this design. If you are going to use them, make them feel part of the map and not just to seem randomly placed.
@7148470 - Drescen - The gameplay is too short.
@7176343 - Maxislow - Afk death.
@7209800 - Commupro - Mice and shaman can break the mech and the grounds stop rotation just by hitting it, fix that and probably it would be ok for P9.
@7210058 - Tucancitto - Nice start but I'd add something else for the cheese part that gets along with the rest of the map.
@7145259 - Pashele - Too hard to solo it and so much unused space.
@7211333 - Honorabilis - The gameplay is pretty short and it's not really good sicne it's just a jump into the trampoline ground.
@7209533 - S4rg4sm - You can get stuck here and every ground has its own restitution, that's very confusing.
@1147794 - Jotatavo - I liked more your other map because in this one the cheese of the bottom can get pretty cramped and so do the hole. The other one has more freedom and so it's funnier.
@7211985 - Lezkip - Afk mass death.
@7212969 - Mapadded - The first obstacle is so hard that almost nobody could reach the cheese. Also there's some weird unused space around the map.
@6715447 - Cfmapas - Too many walljump makes the map boring. Also there are unused spaces around the map that make it feel weird. Besides, the ice ground doesn't really do anything.
@6049588 - Cfmapas - Not a P9 map.
@3502756 - Mckeydown - The gameplay is very simple, so it's ok as P1.
@5873047 - Lucasdoavai - It's fine as P1.
@945466 - Eistter - Too simple. Try to add more stuff to the map that makes it fun.
@7149816 - Boucharma - Too much walljump make the map boring.
@2955696 - Bananadaaa - It's fine as P1.
@7222476 - Boucharma - Please allign your maps, if not it will be always easier to complete the map in a single manner everytime, leading it to be boring.
@7223246 - Anjiloo - Not a P9 map.
@5990000 - Bubamg - Shamans can ruin the concept very easily by putting a b plank on any chocolate ground plus it's really hard to push the grounds to any side.
@7010211 - Lolfakie - At the right side of the map things can get pretty cramped. You should leave more open space there and don't make it so mice can die.
@5604955 - Ratufufu - I'd think of this more alike a P6 map rather than a P9.
@6995879 - Ratufufu - Seems more alike a P7, but you should change the position of the tokens so it looks better and they don't seem to be randomly placed.
@7226593 - Streetraat - You get stuck at so many points with your soulmate, you should change that and make sure that doesn't happen before submitting a map.
@7227656 - Streetraat - Collision doesn't fit this map and either the portals do.
@6188444 - Commandantso - Nothing really special about this. The cloud is more annoying than anything.
@7241693 - Tenoteno - Too many open space. I don't really see why the map had to be that long.
@6986418 - Areluissohxx - The gameplay is so linear that it's boring. Even if you changed the way the invisible grounds don't let you pass.
@7229529 - Bruno4ponto0 - The gameplay is a little boring and you can't really win by yourself. Waiting for the shaman is not what you want in these kind of maps.
@7230598 - Pokemonmanu - This isn't really what we are looking for.
@7110001 - Yuugiooohhhh - Seems more alike a P7 but this concept is already overused.
@7175099 - Uhzinhooo - The map doesn't seem to fit altogether so I'll leave it as P1.
@6922618 - Papelio - Shaman can get rid of the planks and then the map becomes something alike a vanilla map. If not, it's not really that impressive anyway, you could add other stuff to make it more challenging for a collision map.
@7233477 - Edu_Tu_Papi - It's missing some shortcuts and the gameplay it's not the funniest.
@7233999 - Mateslow - The gameplay is very linear and it's just running. If there's not a need to make the map longer, please don't make it longer.
@7234107 - Lzereturn - Too hard for average users and even if they survive, the gameplay is not new and it's a little boring.
@6479365 - Mundialpross - The map seems too diferent in the right side compraed to the left side. After you reach the upper grounds to grab cheese it's not really that fun to just walk.
@6654314 - Eistter - Only walljump maps are boring and this one in particular is very very simple. I'm not sure if it was supposed to have collision, but it doesn't have it.
@7235180 - Tothrli - Gameplay is not clear at all. After you discover that the triangle is lava you can do the ta in the chocolate grounds, but that's a little boring. I recommend you to make things visible if you already are saying players don't pay attention to the map.
@7235287 - Jwpdde - W-what is happening? I don't understand anything!
@7236890 - Nameless8 - Try to change the width of the grounds you use so it looks better, remember that the gameplay isn't the only thing that makes map be good.
@4432463 - Tdft - Gameplay is really short, P1 is fine for it.
@3925089 - Jettly - Seems more alike a P7 but he gamepley is a little boring. You should try to add some graounds to make it longer to finish but probably some trampolines too so it becomes fun.
@6033668 - Namelessh - I can't grab the cheese!!!


P1'ed:
@4778049 - Donmickey - Fine for P1. (Was the gravity changed? I remember it being -10 and when I finished review it was -5)
@6364855 - V_Ntage - It's a bit short for P9, but is ok for P1.
@7219407 - Obsyt - I like how you have a lot of shortcuts but after you grab cheese all of them disappear,
@6043560 - Tiojeje -
@7205911 - Virtini - Fun enough for P1.
@7200176 - V_21 -
@7208438 - Pashele - Too simple but ok for P1.
@7071146 - Mquk -
@7212930 - Mapadded - Ok for P1.
@6051180 - Vlump - Even though there are a few ways to finish the map, 95% of the players chose the same in my tests. Fine for P1.
@6450031 - Lucasdoavai - Cool concept but frustrating in the practice. I'll leave it as P1.
@6212895 - Claudaripper -
@7224197 - Neiiii -
@7223253 - Banezzaa -
@7128395 - Profirstec - I like it but it's a bit annoying, fine for P1.
@6703731 - Erickindio - Fun map, well used concept, enough for P1.
@7230478 - Tenoteno -
@7228952 - Stefanmocarz - After leaving the bottom part of the map you can solo the map pretty easily. Fine for P1.
@6470626 - Currint - What a cool parody!
@7109546 - Yuugiooohhhh -
@7235538 - Trackswagy - I thought it would be more exciting when testing it but it was really normal. P1 should do.
@7238833 - +Dedavii -
@7221110 - Tdft - Ok for P1.
@4276867 - Keyx - It's a little confusing at the beginning and when the final step enters you already are in the first cheese.
@7241758 - Ellie_Though - I like it but unfortunately it's too short for a high perm.
@4743741 - Pgmsule - Cobwebs are more annoying than anything and the gameplay is a bit linear. P1 is fine.
@6872900 - Mquk - The gameplay is a little repetitive across the map so P1 is ok for it.
@1154628 - Jotatavo - A bit short and some things aren't really necessary (like the cobwebs) but I didn't find anything really bad about it so I'll P1 it.
@7241120 - Omaromaromar - This concept is overused and paths are not balanced in this map. However I think it's fine for P1.
@6089801 - Gobbek - I really liked this concept but unfortunately you don't know what to expect about it. Like you don't know the grounds will make you go back up and after discovering it the gameplay can get a little short. I'll P1 this map because of that but you can totally try out this concept with a new design and I'm sure you'll find something very cool.
@6255945 - Tucancitto - I like these kind of maps where your mouse moves around the screen so much but I don't think it's good enough for P9. P1 will do.


P9'ed:
@6606142 - Obsyt -
@6413616 - Bataatiinha -
@7206471 - Pacisus - P7'ed (shaman could ruin the map by summoning any object but it's a great map)
@6917496 - Drescen - The gameplay is a little short but all the tokens were used at least for 1 user so it's fine.
@6391354 - Lolfakie -
@6289240 - Kenanskd - Just great.


Ignored:
@7216400 - Yashking - Blacklisted until sep. 16, 2017.
@7216402 - Yashking - Blacklisted until sep. 16, 2017.
@7225913 - Smutny_Nalesnik - Posted more than 2 maps (#3750)
@7226867 - Smutny_Nalesnik - Posted more than 2 maps (#3750)
@7227863 - Smutny_Nalesnik - Posted more than 2 maps (#3750)
@7241860 - Vomleci - Posted more than 2 maps (B_O_Ml alt #3788,#3767)
@7241862 - Vomleci - Posted more than 2 maps (B_O_Ml alt #3788,#3767)
@7233457 - B_O_Ml - Posted more than 2 maps (Vomleci alt #3788,#3767)

Dernière modification le 1503435360000
Mapadded
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1503350820000
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#3792
  0
@7246216
@7242062

Dernière modification le 1503350940000
Obsyt
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#3793
  0
@7234453
@7243965
+Ele
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1503361200000
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#3794
  0
@7246728
Bataatiinha
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1503363300000
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#3795
  0
@7229604
Viaxeiro
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1503381240000
    • Viaxeiro#0000
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#3796
  0
Last review a dit :
@7209800 - Commupro - Mice and shaman can break the mech and the grounds stop rotation just by hitting it, fix that and probably it would be ok for P9.

New version : @7246822
Tenoteno
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#3797
  0
@7246823 Less space (Collision).
@7251108

Dernière modification le 1503776280000
Smutny_nalesnik
« Consul »
1503388500000
    • Smutny_nalesnik#0000
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#3798
  0
;-;
@7226867
@7247055

Dernière modification le 1503410100000
Sajtor
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1503401640000
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#3799
  0
@6993456
Collision on
Donmickey
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#3800
  0
@7201444
@7169013
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