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Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor
Xanthefleur
« Citoyen »
1427503080000
    • Xanthefleur#0095
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    • Tribu
#3801
  0
Left as is:
@5842010 - Pmcfarhan - Not a very fun map, not much to do.
@5842361 - Escenia - Not really designed as a P11 map, very linear and long grounds. Offers no gameplay.
@5192402 - Enginfener - Similar to other maps with the water placement. Huge grounds. Not very fun to run circles around maps.
@2420082 - Viniciusdara - The ground placements favours more experienced players with the precise walljumping in some areas. Cramped in other areas.
@5825525 - Viniciusdara - A bad sync will completely destroy this map. Grounds have 0 friction which can confuse players.
@5854387 - Joseventus - Boring, the mech is basically a death trap.
@5854435 - Joseventus - Unoriginal concept of spilled chemicals, the mech moves too fast and causes jumplock issues. Ground layout is generic.
@5805805 - Zhouajie - I like it a lot, but when we're pushed up, it lasts too long and allows vampires to win very easily as mice can't go back down fast enough.
@5853514 - Freseroctm - I like the layout and I think it has potential, it's jsut the left side of the map is a bit weird. Perhaps moving the bottom left stone grounds over a bit so mice dont' think they are able to fit into that gap.
@5800001 - Gobbek - Grounds look randomly placed and it doesn't flow very well. Also, if mice are in the water on the left and duck, they'll die because you can't see the hole in the floor due to the scrolling.
@5856640 - Stooucommedo - Layout is pretty repetitive, 5 cheese is too much and the one in the middle is a tad too hard to avoid. Water looks randomly placed.
@5859541 - Stooucommedo - Generic. Boring linear gameplay.
@1491318 - Garybro - Not a fan of all the chocolate grounds and all the walljumping. The bottom chocolate ground floor is irritating.
@2196216 - Garybro - Not very visually appealing and is quite cramped. It favours more experienced mice who can 'turn-around' on those chocolate grounds.
@1429677 - Juupeerr - In discussion already! :)
@5864230 - Namelessh - Looks weird, not alligned well and snow is terrible to climb.
@5865058 - Freseroctm - The wind makes it really frustrating to climb the slopes. It doesn't compliment the map at all.
@5868554 - Pikkaczuu - I like the 2 maps in 1 effect but the gameplay is poor and it's a bit too hard to climb the barrels. The grounds could have been placed more accurately.
@5878404 - Unparagoned - The dynamic grounds rotate too fast and the cheese isn't very avoidable. Generic and random layout.
@5874399 - Unparagoned - Generic, same as above for cheese ^
@5875894 - Unparagoned - Very confusing grounds. No thought to gameplay. Wind + cheese is too hard.
@5874786 - Unparagoned - Same as above without wind.
@5882680 - Unparagoned - I've been waiting for boosters in P11, but with this map/layout they don't really compliment anything.
@5876308 - Ahyenn - I don't see the point of the wood hiding the cheese, mice will not go that way anyway because it's impossible to avoid the cheese. You can also stand on the wood and hold it open for anyone that wanted to go through. Generic.
@5880232 - Teuvmt - Generic. Too many dead end traps.
@5882005 - Hypermousem - generic linear gameplay.
@5881721 - Rdzoze - The cheese limits the possible routes for mice, impossible to avoid them. The map in general looks quite similar to another P11.
@5881515 - Rdzoze - The gameplay is not really suited for P11. The despawning grounds have no logical order or time frame for their disappearance which makes the map very frustrating.
@3057300 - Rdzoze - Friction on grass is a bit weird. Gameplay is repetitive and not very fun.


Will be discussed:
@5654506 - Zhouajie - It works nicely now. A bit wobbly in some areas but we'll see how it goes. Up for discussion!
@5846583 - Cndalr - A very well made map, nice art and gameplay. It's brilliant! Up for discussion!
@5876803 - Juupeerr - A better looking space map. Nice gameplay and nice art! Up for discussion!
@5887557 - Dlti - This art is amazing! The gameplay is a bit boring and the scroll is slightly annoying but I think it'd do well. Up for discussion!


Ignored:

Dernière modification le 1427507280000
Koulouh
1427549820000
    • Koulouh#0095
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#3802
[Modéré par Xanthefleur]

Dernière modification le 1427567760000
Xshedownx
« Citoyen »
1427552400000
    • Xshedownx#0000
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#3803
  0
@5087092

Dernière modification le 1427602260000
Niopigaa
« Censeur »
1427552640000
    • Niopigaa#0000
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#3804
  0
@5892512
Garybro
« Citoyen »
1427582280000
    • Garybro#0000
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#3805
  0
@1296450
@3061631

Dernière modification le 1427663640000
Koulouh
« Citoyen »
1427626260000
    • Koulouh#0095
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#3806
  0
@5462218
Renax
« Citoyen »
1427714700000
    • Renax#3834
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#3807
  0
@5891573
@5896997
Juupeerr
« Citoyen »
1427746440000
    • Juupeerr#0000
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#3808
  0
@5896523
@5894319
@1447435
@5899666

Dernière modification le 1427839680000
Unalidus
« Citoyen »
1427896200000
    • Unalidus#0000
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#3809
  0
@3976942
@3968666
@5900565
@3858828
@3972495
+Mistersacri
« Censeur »
1427909340000
    • +Mistersacri#0000
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#3810
  0
@5900146
@5893928
@5901751

Dernière modification le 1427928660000
Hyouraan
« Citoyen »
1427941140000
    • Hyouraan#0000
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#3811
  0
@2984204
@3816043
Tdpnice
« Citoyen »
1427965020000
    • Tdpnice#0000
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#3812
  0
@5900392
@5891896
@5879611
Lei
« Censeur »
1428006840000
    • Lei#0095
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#3813
  0
Removed, map won't work if minimalist mode is set up.

Dernière modification le 1428067080000
Viniciusdara
« Consul »
1428023100000
    • Viniciusdara#0000
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#3814
  0
@5852890
Tdpnice
« Citoyen »
1428025020000
    • Tdpnice#0000
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#3815
  0
@5902727
Zhouajie
« Citoyen »
1428042720000
    • Zhouajie#0000
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#3816
  0
@5805805 -Edited
@5654506 -Edited
Duesoul
« Citoyen »
1428066540000
    • Duesoul#0095
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#3817
  0
@4163852
Unparagoned
« Citoyen »
1428150420000
    • Unparagoned#0000
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#3818
  0
@5905968
@5900316

Dernière modification le 1428150480000
Urook
« Citoyen »
1428156000000
    • Urook#1131
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#3819
  0
@5907046
Sebaisseba
« Citoyen »
1428198420000
    • Sebaisseba#0095
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#3820
  0
Note: I did not write this review! I am submitting it for another player. However, if you have any questions about your map, feel free to contact me in-game and we can look through it together.

Left as is:
@5087092 - Xshedownx - Kind of generic and has some alignment issues. The right part is pointless (cheese and water).
@5892512 - Niopigaa - Boring and generic gameplay. There are not many places to go.
@1296450 - Garybro - Very frustrating to play. If you get cheese it gets even harder to run.
@3061631 - Garybro - Nothing really different from what's already in rotation.
@5462218 - Dragonitto - Same as above. Looks like many ideas from other P11 maps were taken and put into this map.
@5891573 - Renaxan - Not really fun to play because of the cramped spaces.
@5896997 - Renaxan - Same as above + ugly design.
@5894319 - Juupeerr - Not visually appealing design. Generic gameplay.
@1447435 - Juupeerr - Boring gameplay and overused tetris concept.
@5899666 - Juupeerr - Interesting concept, but needs some edits. Make the spiderwebs shorter and delete the bottom one. Mice can easily get stuck at the bottom spiderweb which is frustrating. Also, try making it less linear.
@3976942 - Unalidus - Cheese are pointless. The map is not interesting in particular and feels generic.
@3968666 - Unalidus - Nice but confusing. The right part feels left halfway done. Try making it less confusing by deleting some unnecessary grounds.
@5900565 - Unalidus - Interesting but needs some improvements. Also, fix the wjable offscreen wall on the right.
@3858828 - Unalidus - Nothing really different from what's already in rotation.
@3972495 - Unalidus - Not interesting gameplay. The mechanism is quite pointless.
@5900146 - +Mistersacri - Looks nice but doesn't make up for the boring gameplay.
@5893928 - +Mistersacri - Nothing really different from what's already in rotation.
@5901751 - +Mistersacri - Ugly design.
@2984204 - Hyouraan - Boring linear gameplay.
@3816043 - Hyouraan - Too many fake grounds/misleading friction.
@5900392 - Tdpnice - Nothing really different from what's already in rotation.
@5891896 - Tdpnice - ^ Boring gameplay and overused concept.
@5879611 - Tdpnice - ^ Boring linear gameplay.
@5852890 - Viniciusdara - Way too huge and confusing collision.
@5902727 - Tdpnice - Nothing really different from what's already in rotation.
@5805805 - Zhouajie - Really interesting concept, but it's very huge and would be nice if the invisible ground was showed with an alpha 50 Viprin's line. It's also very glitchy and easy for vampires.
@5654506 - Zhouajie - This map was already sent to discussion and rejected. Please do not submit it again. Contact a mapcrew for more information as to why it was rejected.
@4163852 - Duesoul - Too many grounds and running around. Generic.
@5905968 - Unparagoned - Interesting but try executing it in a different way adding more static grounds. Also, it's pretty easy to die with the water down there.
@5900316 - Unparagoned - Boring linear gameplay and poorly designed.
@5907046 - Ahyenn - Too much walljumping and boring gameplay.


Will be discussed:
@5896523 - Juupeerr - Interesting and is arranged pretty well. Up for discussion!


Ignored:

Dernière modification le 1432472160000
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