Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Stovedove « Citoyen » 1605746400000
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@7804439 @7816047 Dernière modification le 1608257040000 |
Bisammoeen14 « Citoyen » 1605950160000
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@7805172 Cheese 3 Here |
Tadzio « Citoyen » 1606346580000
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@7807696 @7808786 Dernière modification le 1606483080000 |
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@7808293 @7808833 Dernière modification le 1606492560000 |
Xaxadoooooo « Citoyen » 1606678260000
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@7809486 |
Refused « Censeur » 1606748820000
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@7809704 |
Xaxadoooooo « Citoyen » 1607434860000
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@7812817 |
Lobirna « Citoyen » 1607557380000
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@7813373 @7813434 Dernière modification le 1607575320000 |
Bravefriends « Citoyen » 1607595780000
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@7813473 |
Wwwarda « Consul » 1607983440000
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@7812106 |
Commandantso « Censeur » 1608398760000
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@7816211 |
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Left as is: @7777802 by Viniciusdara#0000 - I like the concept but I've tested it four times in public and it just didn't worked out correctly. Shamans would either remove the balloons with their skills or have the big cheese skills which makes the balloons useless. The big cheese skill is a huge concept killer and truth is, map isn't that interesting when you don't have to pop the balloons to get to the cheeses. I wish the idea could've worked better and maybe putting more balloons on the sides like having three columns of 4 balloons will be better at recovering the cheese and avoiding the big cheese skill disaster. @5534557 by Viniciusdara#0000 - I think the map is a bit cramped and doesn't let a lot of room for creativity, especially if you consider there'll be two shamans here, it'll be hard to them to build cooperatively without destroying each other buildings. Also we can easily assume some mice will get stuck in those cobwebs and if you cannon them, you'll end up destroying everything. I don't hate the cobweb concept as much as I thought I would, but I really wished there were moot space to build properly and have something interesting. I don't really see this map as a cooperation one for now. @7801225 by Karaka#0647 - It definitely looks like a cooperation map but the building will mostly be ramps and bridges, I don't think there're a lot of interesting or ways to build around this map. Besides I think it looks like a lot of map we already have in rotation and don't really see anything outstanding here worthy of adding this one to rotation. @7815323 by Karaka#0647 - I usually like symmetrical cooperation buildings but here the gameplay is a bit poor, there isn't much to build and it isn't particularly enjoyable to do. I think you should try to have a less basic layout where the shamans could enjoy themselves a bit more and have more room for creativity in their buildings. @7802228 by Lassapq#0000 - I'm not sure I understand the layout of the map, the tramp ground is useless, the clouds aren't really well used... At the end of the day it only requires a long bridge and a ramp and definitely isn't made for cooperation since it's pretty much one single building. @7802843 by Lassapq#0000 - Mice can reach the cheese on their own pretty easily by going to the left at their spawn point, and then I think it's pretty cramped to build properly on the right side, especially since there's wind, shamans need a lot more space to build something ok. Here I think the wind is just too strong and not appropriate for such a layout. Besides I don't think it'd fit for cooperation. @7793846 by Eremiaovidiu#0000 - The layout is very generic and the building will also be quite simple and not very interesting. The water is also useless, and I think you should rethink the layout so there isn't only one path with bridges and ramps. @7816047 by Stovedove#0000 - Awfully easy to kill afk mice at spawn area with consumables. Although I like seeing new maps with acid I don't think the layout is very interesting here, at least not for cooperation mode. Looks more like a P4 than anything else, it would be very hard for shamans to cooperate properly in here. @7805172 by Bisammoeen14#7506 - It isn't interesting to have a cheese at the spawning point, it makes the map way easier for it to be interesting. Besides the layout isn't very good and only requires a long bridge if you want to grab the other two cheeses. @7808293 by Newen#6196 - I don't think the layout is very interesting and I very much dislike the fact mice spawn above the shaman. They can easily reach him and walk on his building before his done which is quite a nightmare and makes it a very mass-deathy and painful map to build on. @7808833 by Newen#6196 - The layout is fine but building over so many anticloud chunks of acid makes it really annoying. I think it's be better if the acid grounds weren't this big of if the shamans had more help to properly build over them. @7809704 by Refused#6163 - Having a roof here is not useful (and actually is pretty annoying). I also don't get why there're threadmills. Besides the layout is just super weird and the part on the bottom right as no use. @7804439 by Stovedove#0000 - I actually kinda like it but the spawn area is too unsafe and you can easily kill everyone with consumables, it was very annoying and recurring during my tests. @7809486 by Xaxadoooooo#0000 - I like it and think it's actually pretty easy to sham on but I tested like 4 times and it was a total disaster. I'd suggest remove some stuff to make it easier, like keep the acid circle and the ground in its middle but remove this ground elsewhere and remove the other acid ground on the left side. Maybe you could also remove the scrolling. @7812817 by Xaxadoooooo#0000 - I also like it buut it was also a disaster, people don't get the mgoc=-1 and shamans keep dying by hitting acid. I don't even know what tips I could give you here, the concept is nice but it'll never work in public. @7813373 by Lobirna#0000 - It's alright but still a bit challenging to build around, shamans really suck with anticlouds, bdesides I think it's a bit generic, the scrolling don't really feel necessary, I like that there're a lot of space but the empty space on the left side is useless for example. @7813434 by Lobirna#0000 - Same as above for the scrolling. Besides I think the layout is not really good and not aesthetic. And having two cheeses at the same place... meh. @7813473 by Bravefriends#0000 - The wind is way too strong and there're too much grounds so it's very cramped and hard to build properly. @7812106 by Wwwarda#0000 - The clouds are super painful and annoying and the two acid grounds just look like the new vanilla map we have, nothing really interesting here. Besides the hole area is too cramped and it's to be hard to build a ramp up there. Also don't really fit cooperation. @7816211 by Commandantso#0000 - A bit too cramped, the diamond makes it very hard to build properly. Also I don't think symetrical maps are very interesting anymore in P8, especially with such a simple design. P1'ed: @7807696 by Hackdesamba#0000 - Nice layout and everything but just quite easy with portals and doesn't worth a P8 imo. Will be discussed: @7799908 by B0wl#7075 - Tests went way better than expected, I really enjoyed the concept and shamans didn't have much trouble understanding what they were supposed to do. @7792784 by Eremiaovidiu#0000 - I don't like that much, there's nothing original or exciting about it, but I guess it's ok. @7808786 by Hackdesamba#0000 - I'm not quite sure, some shamans really struggle with the concept, some are doing fine, but I kinda like it so we'll see. Ignored: Dernière modification le 1609349280000 |
Stovedove « Citoyen » 1609356360000
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@7804439 @7821595 Dernière modification le 1609876380000 |
Viniciusdara « Consul » 1609360620000
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@1006122 @1504334 |
Thekingwys « Citoyen » 1609503120000
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@7820000 @7712107 |
Eremia « Censeur » 1609508100000
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@7793854 @7820391 Dernière modification le 1609523700000 |
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@7789580 @7823136 Dernière modification le 1610331780000 |
Zetdey « Censeur » 1609543320000
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@7820331 |