Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor |
Sebaisseba « Citoyen » 1429989720000
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Left as is: @5894404 - Dlti - Gameplay is mediocre at best. The art is great, but we can't accept maps simply because they look nice but don't play well. @5600000 - Gobbek - Not very good use of space, as reviewed over whisper. @5910996 - Gobbek - We avoid trampolines in P11 as they are frustrating to chase mice on and make it too easy to survive. @5911044 - Tdpnice - Ice/water combination looks very unappealing, but I like the idea. The top part of the map looks like it was designed quickly and poorly. It doesn't match the theme at the bottom. @5911308 - Tdpnice - Very generic, mostly normal grounds which makes it too easy for mice to survive as vampires can't really gain speed. @5910476 - Unparagoned - Cool idea with the boosters, but the map itself doesn't have anything going for it other than the fact that you can use boosters to get up. @5907823 - Unparagoned - Collision doesn't work in P11. The map itself is nothing new other than a random mech that doesn't help anyone. @5905968 - Unparagoned - The fact that all grounds are straight means vampires will have a difficult time catching mice, as they have no way to gain speed. @5900146 - +mistersacri - Looks fairly unappealing, way too much water for my taste. The platforms on their own would make for very generic gameplay. @5912282 - +mistersacri - All the boxes/planks/nails look kind of unappealing, the grounds on the right of the map are an ugly colour. The map itself has no strategy to it, it just looks like randomly placed grounds. @5771423 - +mistersacri - Decorations look randomly scattered, grounds seem placed randomly with no thought to gameplay. @5910790 - Garybro - Too difficult for vampires to catch mice, as the grounds are placed in a way where there is only ever one way to get to a location. @5929324 - Garybro - Water looks randomly placed and doesn't match the map theme. Chocolate and ice on the side look unappealing. @5946510 - Garybro - Death traps are too difficult to avoid for mice who have never seen the map before. For a night mode map to work in P11, it needs to be very easy to manoeuver. This map does not do a good job of that. @2421525 - Rdzoze - The mech is more annoying than anything, honestly. Especially when you're trying to avoid a vampire, and it just pushes you into them. @5916773 - Vvarriorw - Extremely generic concept, looks like any other P11 already in rotation. @5902140 - Segabite - Not very fun gameplay, the top of the map displays that more apparently than the bottom. It is very frustrating to go around that area. @5814261 - Tioyudis - Generic concept, plus there isn't much to do so mice will have a hard time being able to avoid the vampires later into the round. @5441947 - Alelefefe - There really isn't much to do, only a few platforms. This is bad, as we want mice to move around and scatter easily in P11 maps. @5930251 - Haweny - Poor design, almost no gameplay. The little gameplay it has is boring and linear, not the style for P11. @5931583 - Haweny - Inefficient use of space, the blank areas seem empty and lacking. The gameplay for this map is very generic. @5921153 - Thizian - Way too much wall jumping for P11. @5938585 - Thizian - I really like the idea, and the map has a pretty nice design. I would like more space in the pathways, as it's almost impossible for mice to jump without hitting some roof or another. @5940004 - Thizian - Not really the P11 style, I mostly envision frustration over anything else from mice playing this. @5805805 - Zhouajie - Map is way too big for vampires to be able to convert mice. Some grounds seem to be kind of glitchy for some reason. @3805233 - Modifys - Looks like any random generic P11 already in rotation, but with more wall jumping. @4383940 - Dudremon - White space seems awkward, makes the map look as though space was used inefficiently. Stone pillars at the bottom are unaligned. Newer players will struggle to get up from the bottom sides. @4381608 - Dudremon - Random slanted grounds in the middle seem very awkward. You can get stuck inside the chocolate on the sides, making you too vulnerable to vampires. @5943115 - Dabchenall - Poor design, not exactly meant for P11. Try checking out some of the maps we have in rotation to see what we're looking for! @5943533 - Ahyenn - Alignment issues with disappearing grounds and normal grounds. The disappearing idea is not very useful in P11, as we want the whole map to be full before the first vampire is converted. Will be discussed: None Ignored: Dernière modification le 1432472100000 |
Thizian « Citoyen » 1430002380000
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@5940004 @5921153 Dernière modification le 1431813900000 |
Mati_kox1337 « Citoyen » 1430028120000
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@3603572 @5881515 @5881721 |
Richard « Citoyen » 1430050800000
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@5952021 |
+Mistersacri « Censeur » 1430108100000
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@5953754 |
Discomfort « Citoyen » 1430109060000
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Joenan a dit : |
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@5953846 |
Viniciusdara « Consul » 1430245080000
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@5560263 |
Juupeerr « Citoyen » 1430353860000
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@5899666 (edited) @5896523 (edited) @5958424 Dernière modification le 1430857740000 |
Tigropod « Citoyen » 1431017460000
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@3674735 |
Dsquared2 « Citoyen » 1431045600000
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@5060690 |
Sebaisseba « Citoyen » 1431124980000
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Left as is: @5938585 - Thizian - Cool concept but could do some work aesthetically, it is kind of bland and plain. @5921153 - Thizian - Gameplay does not feel like that of P11, as almost every ground is straight which makes for dull gameplay. The water/chocolate combination looks unappealing. @3603572 - Rdzoze - Too easy to hide with all the foreground. Use of grounds is confusing and hard to manoeuver. @5881515 - Rdzoze - Very boring concept, no way for mice to speed up in order to be able to catch up to mice. @5881721 - Rdzoze - The map works, but it is really nothing unique or different from maps we already have in rotation which would make it just another generic perm. @5952021 - Ptitpowap - Neat concept, but it is too limited in terms of paths which will make things difficult for vampires. Wondering how you validated it, but there should be no mouse holes in P11. @5953754 - +Mistersacri - Water looks pretty unappealing. There are some unnecessary foregrounds which make the map annoying. The map itself is okay, but there is not much to do or ways to get around which is bad for vampires. @2706190 - Hostforjj - Copy map (not submitted by author). @2928334 - Hostforjj - Not P11. @5953846 - Tioyudis - The trap is basically useless. Map looks very unappealing and has too much wall jumping. @5560263 - Viniciusdara - The map itself is pretty generic and boring. I love the little vampires though! @5899666 - Juupeerr - Super cool use of webs. Map itself is a bit unappealing and does not have many pathways to get around though. @5896523 - Juupeerr - Very poor choice of colours. The map has not changed in terms of gameplay compared to the previous map in discussion. @5958424 - Juupeerr - Already in discussion. @3674735 - Tigropod - Poor use of white space, as it makes it difficult to move around and has very few pathways. @5060690 - Thewtfjason - Very cool concept, but there is too much mass death at the very beginning. It needs to be clear where mice can go quickly, or mice will die. Will be discussed: None Ignored: None Dernière modification le 1432472160000 |
Elephancy 1431142260000
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[Modéré par Matiascp, raison : Off Topic] |
+Mistersacri « Censeur » 1431183120000
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@5963972 @5921020 (edit) Dernière modification le 1432326300000 |
Okpatinhos « Citoyen » 1431184020000
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@5975973 |
Thizian « Citoyen » 1431215160000
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@5940004 @5921153 @5991517 Dernière modification le 1431813900000 |
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@5979171 |
Dsquared2 « Citoyen » 1431272160000
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@5060690 Edited, Added despawn grounds so you could see where you're going the first few seconds to prevent mass death |
Rareboi « Citoyen » 1431297300000
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@5213172 |
Viniciusdara « Consul » 1431305940000
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@1427243 |