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Map Editor Q&A
Inthebin
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#3861
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richardoom a dit :
Hello everyone. I'm working on making a tribe house / christmas themed map! I have a really nice concept that I'd like to implant. I'm using a defilante scroll for the extra width and height but whenever I go to add a BG, its horribly stretched and just doesn't look aesthetically pleasing. Is there any way to fix this so it remains the way it is by default? I'd like for it to just look the way it is in the preview and not stretch out to 'fit' the size of my map.

Unfortunately, there is nothing you can do with the background.
You can try and attempt to make a custom background.
Mousechris
« Censeur »
1418609880000
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#3862
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Improvise, make your own background, honestly it's a lot better when people do things like that, you can make it with color grounds or line art
Ratrollerz
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#3863
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Please ;-; tell me how to make Multiple Shaman! :( ;-; please
Inthebin
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#3864
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ratrollerz a dit :
Please ;-; tell me how to make Multiple Shaman! :( ;-; please

You cannot.
What you need to do is make a double shaman map and submit it to P8 Submission.
However, you can try and get your map permed to P32 (Dual Shaman Testing) via a mapcrew member.
Xinaug
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#3865
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how do you make faster-turning red anchors o n o
Inthebin
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#3866
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xinaug a dit :
how do you make faster-turning red anchors o n o

When you make your map with the red anchor, copy the XML and paste it on Pastebin or a Word Document or something.
Look down on the XML and find "<O>" for this is the tags used for anchors.
Next it should say c="11" Or somewhere around that.
That is the object ID and that <O /> around it is the tag for that object ID.
At the end of the that tag you put Mp="P" and/or Mv="S".
Mp controls how strong you want the spinning object to be. Infinity makes it impossible to stop the rotating anchor conventionally.
Mv controls how fast you want the spinning object to be, 0.4 is default but it can go a lot higher.
Here is an example:
<C><P /><Z><S><S L="360" H="10" X="400" Y="200" T="0" P="1,0,0.3,0.2,0,0,0,0" /></S><D /><O><O C="11" Y="200" MV="Infinity,6" X="400" P="0" Mp="Infinity" Mv="6" /></O></Z></C>

If it is not working, make sure you have the correct object ID and make sure the capitalization is exact.
Mv and Mp will work but MV and MP will not.
If you want the anchor to spin the other way, your Mv will have to be a negative number.

Dernière modification le 1418839320000
Richardoom
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#3867
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Hi there, I have another question that I've been meaning to ask for awhile. I made a pretty successful elevator but the cloud grounds keeping it in place look ugly. On another one of my maps I managed to make them invis but I totally forgot how. Getting these grounds invis would be really helpful! Thanks
Inthebin
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#3868
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richardoom a dit :
Hi there, I have another question that I've been meaning to ask for awhile. I made a pretty successful elevator but the cloud grounds keeping it in place look ugly. On another one of my maps I managed to make them invis but I totally forgot how. Getting these grounds invis would be really helpful! Thanks

Do you have the XML?
If you copy paste the XML onto Notepad,Word Document, Pastebin, etc. you can CTRL + F " T="8" ".
You can change it to T="12" and put o="" at the end of it.
You may also want to adjust the collision.

Dernière modification le 1418921520000
Mellisme
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#3869
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How do I create a no-b map? Also is it possible to have a shaman object connected to a red anchor (created in the map editor) and have the rest of the map still be no-b?
Inthebin
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#3870
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To make No-B maps, you just need to connect a B-Anchor to 2 dynamic grounds that have fixed rotation.
You must also turn off mice and ground collision or the map will glitch.
If you want to anchor to something on a No-B map, you can use negative mass grounds.
Just make a ground dynamic and put in mass like "1337" and copy the XML.
You go to Notepad and paste the XML and find the "1337" and turn it into "-1337".

Dernière modification le 1419229200000
Mellisme
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#3871
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inthebin a dit :
To make No-B maps, you just need to connect a B-Anchor to 2 dynamic grounds that have fixed rotation.
You must also turn off mice and ground collision or the map will glitch.
If you want to anchor to something on a No-B map, you can use negative mass grounds.
Just make a ground dynamic and put in mass like "1337" and copy the XML.
You go to Notepad and paste the XML and find the "1337" and turn it into "-1337".

Thank you.
Metalxmusic
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#3872
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Is the multiple spawn feature broken? O.o, it just doesn't seem to work.
Killerlux
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#3873
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It works fine for me. Did you add a mouse spawn from the mouse objects too? If you did, then you have to remove it.
If it still doesn't work, could I get the map code/xml to take a look?
Metalxmusic
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#3874
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killerlux a dit :
It works fine for me. Did you add a mouse spawn from the mouse objects too? If you did, then you have to remove it.
If it still doesn't work, could I get the map code/xml to take a look?

Yep, I removed it. I'll PM you the XML later.
Thanks, Killer!
Inthebin
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#3875
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Make sure you use:
<P DS="x,y,x1,y2," />
And make sure they are valid coordinates on the map.
(x,y) (x1,y2) are two sets.
If you are not getting a "Invalid" when you load the map XML, it should work.
You would need some mice to test the spawn though since more often than, you will spawn on the same point.
Another thing, the XML is case sensitive, make sure you are capitalizing "DS".

Dernière modification le 1419368820000
Metalxmusic
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#3876
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inthebin a dit :
Make sure you use:
&lt;P DS="x,y,x1,y2," /&gt;
And make sure they are valid coordinates on the map.
(x,y) (x1,y2) are two sets.
If you are not getting a "Invalid" when you load the map XML, it should work.
You would need some mice to test the spawn though since more often than, you will spawn on the same point.
Another thing, the XML is case sensitive, make sure you are capitalizing "DS".

Wait, wasn't it DS="m;x1,y1,x2,y2"? o.O
Inthebin
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#3877
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Yeah, I just never needed to use it for a while so my memory is not working well.
Can you post just the <P /> in your XML?

Dernière modification le 1419376200000
Voidname
1419423900000
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#3878
[Modéré par Shamousey, raison : Spam.]
Voidname
1419423960000
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#3879
[Modéré par Shamousey, raison : Please speak English on the EN forums.]
Itchyboy
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#3880
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What does the c="" do? I was looking at some XML's and I saw it, but I couldn't figure out what it was.
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