Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
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@6578934 @6556284 Dernière modification le 1610052000000 |
Xaxadoooooo « Citoyen » 1610053440000
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Left as is: @7804439 - Stovedove#0000 - Please, remove this cloud ground and let me know (send me a PM via forums). @7821595 - Stovedove#0000 - Besides the acid grounds, this map brings nothing new for the P8 rotation. It basically consists in build a bridge and a ramp on both sides. The top part is not even used. You can use this empty space to add different paths to follow. @7820000 - Thekingwys#4005 - É um mapa bastante desbalanceado. A parte inferior é muito apertada para construir e pode levar a morte em massa ou por encostar no ácido ou por acabar caindo dedvido a falta de suportes para estabilizar a construção. Ir por cima é bem mais fácil, nesse caso. A parte da toca, tem muito ácido em volta e pouco espaço dentro da área do mapa, o que não é interessante. @7793854 - Eremia#2246 - This map was a bit confusing at first, mostly for the shaman, he will not notice that the map has a different H="", in addition to this, it's very hard and annoying to build on the maps like that, and for this category, in specific, build is the main challenge. Moreover, the map is just a bridge with a few ramps, which is not that interesting for us. Also, the cloud grounds are limiting the options that the shaman has to build, which is not good as well. Last but not least, a few players got stuck in that gap between the ice grounds and if the shaman spawns an object to push them out of there, the object will stay there because of the cloud grounds under this. @7820391 - Eremia#2246 - It's not necessary to change the height of this map, it works perfectly without this change. Besides that, it would also bring nothing new for the rotation. Remove the changes on the height and submit the map again and it might become protected. @7820331 - Zetdey#3845 - There's nothing really intesting on this map. All is need to be done here is spawn a few boxes and planks and that's all. @7809677 - Newen#6196 - No need for the rectangle ground to be set as foreground, it hides the portals and it might give an unfair advantage for someone who noticed that it was spawned. Plus, this map doesn't need more than one shaman and it also doesn't demand much construction, because of the portals, which is not cool for the P8 category. @7821372 - Uwu#8216 - This map can be completed with a few planks or boxes (or anvils). It doesn't need an elaborated building. In other words, the shaman is not challenged here, and this is not interesting nor for the Shaman rotation and neither for the Dual Shaman rotation. This is not an original map, which means that there's a lot of maps like that in the current rotation. Try to be as original as possible while you're making a map. For the shamans categories (P4 and P8), add different paths to follow, or interesting obstacles and make sure that the shaman is going to be the main challenge. @6578934 - Obsyt#0000 - The space on the middle bottom part is a bit cramped and this is not a good thing. Also, avoid use cloud grounds like you used, they limit the shaman's options to build and this is going to make the map very repetitive with the time, affecting the replay value and consequently making it boring. Besides that, the layout looks a bit familiar with other maps already in rotation. Last but not least, it can be easily completed by one shaman. @6556284 - Obsyt#0000 - The map layout will make the shaman build a bridge with small bridges on it to gather the cheese. There are no diversity of buildings and this is going to make the map repetitive and dull with time. @7814238 - Xaxadoooooo#0000 - Os boosters podem levar à morte em massa de jogadores e isso não é algo bom para nenhuma categoria, principalmente para aquelas que contemplam o shaman (P4 e P8), afetando os seus saves diretamente. Todavia, sem os boosters, o mapa se torna bem simples e não traria nada de novo para a rotação. P1'ed: @1504334 - Viniciusdara#0000 - Nada inovador nesse mapa. Apenas rampas o reolve. Também não demanda 2 shamans. Todavia, foi bem executado. P1 will do. @7712107 - Thekingwys#4005 - O mapa trabalhou bem o piso ácido, que é algo novo para o jogo. No entanto, não deixa de ser um mapa que será completado por uma ponte com algumas rampas. Ele também é um pouco desbalanceado. Mas é cabível como P1. @7823136 - B0wl#7075 - Once you make the spinning ground stops to spin, the map challenge disappears. Then the shaman can build a bridge a ramp up to the cheese using the bottom path and if he wants to be more daring, then add a few more planks to build other ramps. But it was well made. P1 will do. Will be discussed: @1006122 - Viniciusdara#0000 - Não é um mapa com uma solução muito boa, mas é bem divertido e diferente do que estamos acostumados na rotação de P8. @7789580 - B0wl#7075 - This map works fine. But it doesn't need more than one shaman. Will be discussed for P4. Ignored: None Dernière modification le 1611204180000 |
Xaxadoooooo « Citoyen » 1611231660000
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Viniciusdara « Consul » 1611247680000
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Eremia « Censeur » 1611326520000
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@7820391 - edited @7793854 - edited Dernière modification le 1611412140000 |
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Thekingwys « Citoyen » 1611489420000
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B_ootcamp « Citoyen » 1611640800000
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Stovedove « Citoyen » 1611679860000
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Natsmiro « Citoyen » 1612115400000
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Fakepozekron « Citoyen » 1612373280000
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