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| « Citoyen » 1420107180000
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itchyboy a dit : well the c tag in grounds refers to its collisions with grounds/mice it seems |
| « Citoyen » 1420152960000
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paperonaruto a dit : OK, but there are only 4 options for collision, right? Collision with mice only, grounds only, both, and neither. I saw a c="5" and I doubt the admins would make the collision options start at c="1" and not at c="0" |
| « Censeur » 1420155540000
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| Well just tested it out and the collision options start at c="1", not at c="0" so it goes from 1 to 4. If you go higher, it will still act as c="4". Same thing with c="0", it's the same thing as c="1" |
| « Citoyen » 1420161360000
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| Oh, OK, thank you. |
| « Citoyen » 1420331040000
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Inthebin a dit : killerlux a dit : Sorry for answering this late. I just tested the map in a big room and it worked fine. (I believe it wasn't working because I just tested the map with two mice -including me-) Thank you very much, you two! :) Dernière modification le 1420331760000 |
| « Citoyen » 1420347360000
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| I have a layer over my hole and cheese, and I remember there was a fake hole/cheese to place over, in case it's needed for the map. Could someone send me the like to this site, and then explain how I do it? Thanks you. |
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makrell a dit : http://cjobjects.makinit.nl/ make a ground in map editor where you want the hole to be. then goto the link and choose the item u want and then the z index you pick is the same number of z value on the ground in map editor u wanna replace. then you generate object and paste your new xml in map editor. done :D ---- does anyone know of a stable way to make an object fall down constantly? i want that to happen to my fireballs in @3574777 :J |
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| Make a dynamic ground with a mass around 200 and fixed rotation, then have it fall on another ground with 9999 restitution. It should then bounce up to another ground with 9999 restitution, and then fall down again etc. a dit : |
| « Citoyen » 1420525260000
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Itchyboy a dit : killerlux a dit : Just pointing out that some indexes do start from 1 instead of 0 just to clarify |
| « Citoyen » 1420533360000
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| I don't remember the name of that glitch, nor I know how to describe it, but I'll do my best :P. I would like to know if it's still possible to make, and if it is, how I can do it. It was like a despawning glitch that didn't let you build since it made everything disappear after some time. I think one of Impuredeath's map had that glitch on it (P9 with portals), but it was depermed because the glitch wasn't working anymore. |
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metalxmusic a dit : make a circle with a length of 3000 and no collision with mice. then make it invisible in a word document (im assuming you know how to do this, but if you don't here's a tutorial http://atelier801.com/topic?f=6&t=259154). if you try building now the planks move offscreen at a fairly slow rate, so to make it move faster just duplicate as many circles as possible (until 50/50 grounds). once you do that the stuff you build should despawn properly <C><P /><Z><S><S L="843" X="400" H="32" Y="405" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" L="3000" X="490" c="2" Y="329" T="13" H="10" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="3000" X="530" c="2" Y="329" T="13" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="377" X="399" /></D><O /></Z></C> |
| « Citoyen » 1420840140000
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sherrwagn a dit : Thank you very much, Sherr! |
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| what does <P A=""/> do? |
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hycer a dit : it makes the map into a soulmate map |
| « Citoyen » 1421460540000
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| how do you get arrows like ykr did in this map? 3668877 |
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densyo a dit : Make a square ground with a rotation of 45 degrees. Remove collision with mice and grounds. Then make a rectangle ground and place it over the square ground so it hides half of it. The rectangle ground should have no collision with mice/grounds and its color should be 6A7495. It should then look like an arrow. <C><P /><Z><S><S L="804" H="33" X="398" Y="398" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S c="4" L="40" o="324650" H="40" X="454" Y="333" T="12" P="0,0,0.3,0.2,45,0,0,0" /><S c="4" L="49" o="6a7495" H="67" X="432" Y="332" T="12" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="369" X="357" /></D><O /></Z></C> |
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| How do you make sticky grounds? |
| « Citoyen » 1421589420000
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uditya a dit : ^This is broken, there is no way to make sticky grounds anymore. You could make an up booster instead however |
| « Consul » 1421621040000
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sherrwagn a dit : There is a way to make sticky grounds and it's simple. Check this: http://atelier801.com/topic?f=6&t=492241&p=5#m84 |