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Map Editor Q&A
Papero
« Citoyen »
1421621040000
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#3901
  0
sherrwagn a dit :
uditya a dit :
mousetat a dit :
How do you make sticky grounds?

Impuredeath Sticky Ground Tutorial

^This is broken, there is no way to make sticky grounds anymore. You could make an up booster instead however

Or down booster depending on direction of stickiness
Uditya
« Citoyen »
1421665800000
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#3902
  0
Paperonaruto a dit :
sherrwagn a dit :
uditya a dit :
mousetat a dit :
How do you make sticky grounds?

Impuredeath Sticky Ground Tutorial

^This is broken, there is no way to make sticky grounds anymore. You could make an up booster instead however

Or down booster depending on direction of stickiness

ouo sorry about that dint noticed.
Douazile
« Citoyen »
1421777160000
    • Douazile#3798
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#3903
  0
How do i make a viprin defilante map
Like Lollytarock's or Mellodystar's
Lament
« Consul »
1421778900000
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#3904
  0
wolfsdungeon a dit :
How do i make a viprin defilante map
Like Lollytarock's or Mellodystar's

When you generate the code from Viprin, copy it to the Notepad and add defilante="0,0,0,1" L="Length 800-4800", so for example:
<C><P defilante="0,0,0,1" L="4800" /><Z><S /><D /><O /><L><VL n="Layer1"l="-1"/><JD P1="113,98"P2="126,201"c="ffffff,2,1,0"/><JD P1="271,144"P2="310,259"c="ffffff,2,1,0"/><JD P1="467,138"P2="481,255"c="ffffff,2,1,0"/><JD P1="616,172"P2="643,255"c="ffffff,2,1,0"/><JD P1="764,141"P2="753,274"c="ffffff,2,1,0"/><JD P1="444,78"P2="693,77"c="ffffff,2,1,0"/><JD P1="212,305"P2="416,324"c="ffffff,2,1,0"/><L /></L></Z></C>
Bushmeister
« Consul »
1422004020000
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#3905
  0
I have a problem with map exporting. I drew a map in viprin drawing editor, added some grounds and mechs. When I try to export map I leave map editor but don't get map code. As I know max. map size which I can export from map editor is 20kb, but my map is only 18kb. What's the problem?
Here's XML map code.
Shamousey
« Consul »
1422016740000
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#3906
  0
bushmeister a dit :
I have a problem with map exporting. I drew a map in viprin drawing editor, added some grounds and mechs. When I try to export map I leave map editor but don't get map code. As I know max. map size which I can export from map editor is 20kb, but my map is only 18kb. What's the problem?
Here's XML map code.

You've included Cyrillic characters in the XML making it invalid.

n="Тело-лапы"
Bushmeister
« Consul »
1422017160000
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#3907
  0
shamousey a dit :
bushmeister a dit :
I have a problem with map exporting. I drew a map in viprin drawing editor, added some grounds and mechs. When I try to export map I leave map editor but don't get map code. As I know max. map size which I can export from map editor is 20kb, but my map is only 18kb. What's the problem?
Here's XML map code.

You've included Cyrillic characters in the XML making it invalid.

n="Тело-лапы"

Fixed. Thanks a lot!
Douazile
« Citoyen »
1422020760000
    • Douazile#3798
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#3908
  0
Ok, thx Lamentxthe for the help..
Now i need a example of a viprin map xml that is both a defilante map and also a vertical scrolling one..
Help?
Lament
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#3909
  0
wolfsdungeon a dit :
Ok, thx Lamentxthe for the help..
Now i need a example of a viprin map xml that is both a defilante map and also a vertical scrolling one..
Help?

It's pretty much the same.
If you want it scrolling horizontally and vertically just add H="400-800" after the L="800-4800" part, so:
<C><P defilante="0,0,0,1" L="800-4800" H="400-800" /><Z><S /><D /><O /><L>[..]
and if you want only horizontal scrolling (then why bother with defilante) :
<C><P defilante="0,0,0,1" H="400-800" /><Z><S /><D /><O /><L>[..]

You can view this thread: http://atelier801.com/topic?f=6&t=474789. It's about scrolling maps.
Capufox
« Citoyen »
1422022920000
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#3910
  0
How u can make long map with Viprin drawing editor? I mean, I know how to make long maps and art maps, but idk how to combinate them or something?
Superyacine
« Censeur »
1422034200000
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#3911
  0
Make a map that has them small arrows which make you faster? And How do you make the ice so smooth and it is ONE block?
Craazyymouse
« Citoyen »
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#3912
  0
How to make such amazing animated map? Is there some tutorial? @5555457
Cndalr
« Citoyen »
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#3913
  0
Capufox a dit :
How u can make long map with Viprin drawing editor? I mean, I know how to make long maps and art maps, but idk how to combinate them or something?

You can either go to Settings and select this option http://i.imgur.com/9pX0dZ5.png
or add L="1600" directly in the XML of your map (after <C><P).

superyacine a dit :
Make a map that has them small arrows which make you faster? And How do you make the ice so smooth and it is ONE block?

If it's boosters what you meant, this thread will help you.

Craazyymouse a dit :
How to make such amazing animated map? Is there some tutorial? @5555457

With Viprin, joints (mechs) and experience.
Uncomfy
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#3914
  0
the colors for the mice are totally off.

For the colors i have these seem more accurate:

White = DECECE
Gray = 888888
Black = 222222

.. Hopefully someone can edit the forum and fix it!
Shamboney
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#3915
  0
Is there a way to add a video area, like in music rooms? (For a tribe house)
Jamiison
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#3916
  0
They located in the map editor under "mice stuff". Scroll down until you find the screens just below the underwater items. You have to export it and set it as a tribe house before the screens will work.
Fuzzyfoe
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#3917
  0
I've seen a lot of art maps with invisible anchors. For example, here is a map...

http://i.imgur.com/UFYq4BH.png

...and here it is in play mode.

http://i.imgur.com/hf1PIG9.png

How is that achieved?
Sherr
« Censeur »
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#3918
  0
Put a ground that's foreground in front of the anchors or use this simpler method
Bishomilad
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#3919
  0
you forgot defilante maps :

Defilante Map
Simple step always put Defilante="-1,-1,-1,1" L="1600"
in the code between (<C><P ■ /><Z><S><S ) place of ■
eg:
<C><P Defilante="-1,-1,-1,1" L="1600" /><Z><S><S..

thanks!!
Fuzzyfoe
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#3920
  0
I noticed some maps have really thin lines, thinner than the grounds are supposed to be.

I know they are not just grounds partially hidden because the edges are round and the background shows through.

Here is an example: @5799295

How is this achieved?
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