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![]() ![]() « Citoyen » 1421621040000
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sherrwagn a dit : Or down booster depending on direction of stickiness |
![]() ![]() « Citoyen » 1421665800000
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Paperonaruto a dit : ouo sorry about that dint noticed. |
![]() ![]() « Citoyen » 1421777160000
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How do i make a viprin defilante map Like Lollytarock's or Mellodystar's |
![]() ![]() « Consul » 1421778900000
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wolfsdungeon a dit : When you generate the code from Viprin, copy it to the Notepad and add defilante="0,0,0,1" L="Length 800-4800", so for example: <C><P defilante="0,0,0,1" L="4800" /><Z><S /><D /><O /><L><VL n="Layer1"l="-1"/><JD P1="113,98"P2="126,201"c="ffffff,2,1,0"/><JD P1="271,144"P2="310,259"c="ffffff,2,1,0"/><JD P1="467,138"P2="481,255"c="ffffff,2,1,0"/><JD P1="616,172"P2="643,255"c="ffffff,2,1,0"/><JD P1="764,141"P2="753,274"c="ffffff,2,1,0"/><JD P1="444,78"P2="693,77"c="ffffff,2,1,0"/><JD P1="212,305"P2="416,324"c="ffffff,2,1,0"/><L /></L></Z></C> |
![]() ![]() « Consul » 1422004020000
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I have a problem with map exporting. I drew a map in viprin drawing editor, added some grounds and mechs. When I try to export map I leave map editor but don't get map code. As I know max. map size which I can export from map editor is 20kb, but my map is only 18kb. What's the problem? Here's XML map code. |
![]() ![]() « Consul » 1422016740000
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bushmeister a dit : You've included Cyrillic characters in the XML making it invalid. n="Тело-лапы" |
![]() ![]() « Consul » 1422017160000
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shamousey a dit : Fixed. Thanks a lot! |
![]() ![]() « Citoyen » 1422020760000
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Ok, thx Lamentxthe for the help.. Now i need a example of a viprin map xml that is both a defilante map and also a vertical scrolling one.. Help? |
![]() ![]() « Consul » 1422021480000
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wolfsdungeon a dit : It's pretty much the same. If you want it scrolling horizontally and vertically just add H="400-800" after the L="800-4800" part, so: <C><P defilante="0,0,0,1" L="800-4800" H="400-800" /><Z><S /><D /><O /><L>[..] and if you want only horizontal scrolling (then why bother with defilante) : <C><P defilante="0,0,0,1" H="400-800" /><Z><S /><D /><O /><L>[..] You can view this thread: http://atelier801.com/topic?f=6&t=474789. It's about scrolling maps. |
![]() ![]() « Citoyen » 1422022920000
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How u can make long map with Viprin drawing editor? I mean, I know how to make long maps and art maps, but idk how to combinate them or something? |
![]() ![]() « Censeur » 1422034200000
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Make a map that has them small arrows which make you faster? And How do you make the ice so smooth and it is ONE block? |
![]() ![]() « Citoyen » 1422063060000
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How to make such amazing animated map? Is there some tutorial? @5555457 |
![]() ![]() « Citoyen » 1422562620000
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Capufox a dit : You can either go to Settings and select this option ![]() or add L="1600" directly in the XML of your map (after <C><P). superyacine a dit : If it's boosters what you meant, this thread will help you. Craazyymouse a dit : With Viprin, joints (mechs) and experience. |
![]() ![]() « Citoyen » 1423633440000
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the colors for the mice are totally off. For the colors i have these seem more accurate: White = DECECE Gray = 888888 Black = 222222 .. Hopefully someone can edit the forum and fix it! |
![]() « Citoyen » 1423850340000
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Is there a way to add a video area, like in music rooms? (For a tribe house) |
![]() ![]() « Citoyen » 1423855020000
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They located in the map editor under "mice stuff". Scroll down until you find the screens just below the underwater items. You have to export it and set it as a tribe house before the screens will work. |
![]() ![]() « Citoyen » 1423929540000
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I've seen a lot of art maps with invisible anchors. For example, here is a map... ![]() ...and here it is in play mode. ![]() How is that achieved? |
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Put a ground that's foreground in front of the anchors or use this simpler method |
![]() ![]() « Citoyen » 1423985640000
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you forgot defilante maps : Defilante Map Simple step always put Defilante="-1,-1,-1,1" L="1600" in the code between (<C><P ■ /><Z><S><S ) place of ■ eg: <C><P Defilante="-1,-1,-1,1" L="1600" /><Z><S><S.. thanks!! |
![]() ![]() « Citoyen » 1424148120000
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I noticed some maps have really thin lines, thinner than the grounds are supposed to be. I know they are not just grounds partially hidden because the edges are round and the background shows through. Here is an example: @5799295 How is this achieved? |