Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Widabapo « Citoyen » 1615398660000
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Sunlight « Consul » 1615858920000
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Tadzio « Citoyen » 1615913880000
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Zetdey « Censeur » 1615993260000
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Gilcatmey « Citoyen » 1616548620000
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Plubio « Censeur » 1617674580000
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Left as is: @2331099 - Viniciusdara#4015 - Water part is somewhat interesting, cheese part is not. Edit it but leave the hole part as it is. @1954568 - Viniciusdara#4015 - Scroll is always annoying but especially in this map since shamans only have circles to work around and they don't have a good place to start their build. Also the acid ground is pointless, not a real obstacle since you can't build near it anyway. @7819994 - Thekingwys#4005 - Already P4. @7819992 - Thekingwys#4005 - Really similar to the map above which already is permed. This version is worse than that one, nothing interesting here anymore. @7834952 - Newen#6196 - No hay dónde empezar la construcción. Horrible para modo difícil y divino. Encerrar a los ratones en esa caja es inútil, no tiene sentido hacerlo si solo vas a hacer al chamán poner una caja ahí para que salgan. Los suelos ácidos no cumplen una buena función, no son un buen obstáculo en el mapa debido a que hay tanto espacio alrededor de ellos que no representan problema alguno para nadie. Solo le pones problemas a los ratones para no tocarlos y no realmente al chamán para ser cuidadoso alrededor de ellos. @7834953 - Newen#6196 - No entiendo por qué añadir los suelos que se mueven de lado a lado y además los suelos que rotan alrededor del queso. Los primeros son muy frustrantes y los segundos son inútiles y solo hacen tedioso construir ahí. La construcción no es nada del otro mundo, bastante simple dejando de lado que es difícil empezar porque no hay mucha ayuda para eso. @4854307 - Namelessh#0000 - A ramp up to hole solves the map, cheese is soloable. Nothing really outstanding either way if cheese wasn't soloable though. @5832758 - Namelessh#0000 - There's nowhere to start a build safely in this map. Acid grounds are very pointless to have in this map. Also why is there wind? I don't see a reason to put it. @7835398 - Missdilan#3234 - Please don't ever make spawn grounds be ice, shamans and mice need a safe place to stay while the build is being done. Besides, shamans don't have any kind of support to start their build, making it all worse. @7825556 - Aquaaah#0000 - Acid grounds are barely noticeable. The build is basically a bridge and that's it, you don't really need 2 shamans for that. The map isn't outstanding. @7834046 - Bautipro#5357 - Cheese and hole must not be hidden like this in any map. Portals make it so you don't need to build almost anything due to the big grounds all around the map, the only place you need to worry is cheese and it's not that big of a challenge. @7752780 - Sazd#0148 - ¿Por qué hay 3 yunques? No entiendo su propósito si solo tienes que usar 1 cañón para empezar a construir normalmente. Lo demás es un diseño que ya hemos visto mucho previamente, nada particularmente llamativo. @2037799 - Jota#0676 - Wind is interesting in here due to the position of the cheese, but everything else is boring. Keep the cheese part, change everything else to match the idea behind the cheese. @7300315 - Jota#0676 - Why do you make a big map if the build is still going to be bridges and ramps up? You don't need a big map for that, it's just making it worse. @7812985 - Xaxadoooooo#0000 - I don't see the idea behind adding acid grounds like this, you're just making it easier for mice to troll shaman and die to the ground there. The map would be practically the same if the acid was ice. @7829998 - Colouree#0000 - I like the idea where you need to be careful of the position where each acid ground lands so you'd get a better chance to get multiple cheese, but the layout isn't the best to showcase it. Keep trying it around. @7843158 - Xaxadoooooo#0000 - You're just gifting everyone 3 cheeses here due to the MGOC. I think the map would be interesting without it for P4, try it out. @7836096 - Jennie_Kim#2675 - Not a P8 map. Send survivor maps to survivor threads please. @7836959 - Teodoracool#0000 - I like the idea of having dodue for P8 maps, but that's the only good thing I can see in this map. Tokens are used in a way that makes it tedious to build around them. The build is very simple anway, bridges and ramps up. @7838653 - Kanskje#5156 - A bridge to cheese completes this map, please make your maps more challenging. @7833826 - Widabapo#0511 - Acid grounds aren't well used here. You can ignore them as they don't present a real challenge, also the map is so big you don't need to worry about them. Given that the map is so big, it's so time consuming to finish it all. Divine shamans would really struggle with it. @7433657 - Widabapo#0511 - Acid ground near hole is evil. It is just meant to kill everyone, not really anything the shaman can do about it since the area is so crowded. Also please avoid putting acid grounds near mice, they just hit it and die. The water ground is very pointless to have, I see no real use for it. @7840210 - Turtwean#0000 - I don't even know how to start. It's a cool idea to let items fall after a while, but was it necessary to make it so that mice dies to everything? I can see the anvils being a good, fun idea, but everything else is overkill. Make a map focused on that and leave the rest out, including acid grounds that do thing good for the map. @7153316 - Sunlight#0123 - Scroll is very annoying and you don't really need it in this map, you're just making the map longer without any real reason and that's tedious. Please make default sized maps and only add scroll when necessary. @3929482 - Sunlight#0123 - Really nice concept, but the layut doesn't help. The entire middle part of the map feels out of place, the rest looks fine to me. @7840357 - Tadzio#2404 - Already reviewed in the last P4 review. @7838385 - Zetdey#3845 - No entiendo el propósito de los suelos ácidos. Si pusieras bloques de hielo sería exactamente el mismo mapa sin el riesgo extra de que al acercarse a ellos puedes morir. En realidad nunca serán un problema si un chamán los saca de ahí porque no estarán ni remotamente cerca de nadie. Fuera de eso me gusta la construcción con el viento, qué tal si mejor pruebas esto: Elimina los bloques (suelos dinámicos) y cambia la nube bajo el queso a un suelo ácido. Eso se ve más interesante. @7842242 - Cindy#3728 - You just need one plank to complete the map, please add some real challenge to your maps. @7842419 - Gilcatmey#0000 - The acid obstacles can be ignored pretty easily and the map is completed with a bridge and a ramp up to hole. Nothing really outtanding. If anything the acid grounds next to cheese make it a bit tedious to start a build. @7843895 - Parok#3421 - Nothing outstanding, we have seen a lot of maps like this one before. The challenge is minimum, Please add some obstacle to your maps. @7798142 - B0wl#7075 - No creo que el uso de suelos ácidos haya sido el mejor. Si los suelos dinámicos fueran hielo sería exactamente el mismo mapa sin la posibilidad extra de que los ratones mueran por ser descuidados. La jugabilidad está decente en el medio, nada que no hayamos visto pero funciona, supongo. Cambia la parte del queso un poco y deshazte de los suelos ácidos que no aportan nada bueno al mapa. P1'ed: @7799412 - Aquaaah#0000 - Nothing outstanding and it can get really cramped near the middle cloud but I liked it. P1 will do. Will be discussed: @7826883 - Obsyt#0000 Ignored: None Dernière modification le 1617814260000 |
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Zetdey « Censeur » 1617821520000
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Xaxadoooooo « Citoyen » 1617897420000
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Viniciusdara « Consul » 1617907020000
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Widabapo « Citoyen » 1618084140000
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Xaxadoooooo « Citoyen » 1618160340000
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