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Im pretty sure a line you think about is created by viprin art Here the link Im remember there's a guide thread how to used it but idk where it is. However, you can click "Help" menu to get guide how to use it. I have question, what is P42? i dont know it's type of permanent maps too. |
![]() ![]() « Citoyen » 1424169060000
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P42 maps are racing test maps. These maps do not play in rooms unless we're testing them. |
![]() ![]() « Citoyen » 1424515920000
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BUT WHERE IS CATAGORY?! |
![]() ![]() « Consul » 1424532780000
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olpololi a dit : Could you elaborate what you mean by that? |
![]() ![]() « Censeur » 1424653140000
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What order do maps go ingame for normal rooms? |
![]() ![]() « Censeur » 1424653500000
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Mousechris a dit : Unless something has changed: vanilla / normal or protected (p0 or p1) / art (p5) / miscellaneous (p9) / vanilla / mechanism (p6) / no shaman (p7) / double shaman (p8) / vanilla / normal or protected (p0 or p1) / shaman (p4) / mechanism (p6) |
![]() ![]() « Citoyen » 1425760620000
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Okay question, How can you scroll a map using the art from Viprin's drawing editor that you already did? |
![]() « Citoyen » 1427539020000
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Is there any way to edit a map's xml code thats already been submitted, without re-creating another map? I've created multiple maps before, i dont really like it, but if theres really no problem with making multiple maps then nevermind :P |
![]() ![]() « Censeur » 1427543280000
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If you have the @code, you can copy and paste it here then click on "Load" to edit it: Note: you'll have to pay 40 others cheese if you export it again. Note²: if you wanna edit a map, you'd better export it as a Tribe House. Dernière modification le 1427543580000 |
![]() « Citoyen » 1427547480000
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Pamdecp a dit : Not what i meant. Say i have Map @??????, Its already exported. I want to edit that maps XML code. Without re-creating another map when i export it. So instead of having 2 maps exported, i want to just edit the first one and keep that one after editing the XML code. Best i can explain it :P |
![]() ![]() « Citoyen » 1427553000000
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Load the already exported map's code (@xxxxxx) in the editor (as Pamdecp showed), and after that, you can load the new/edited XML. This being done, the “new” map will be exported into the old code, once you choose either exporting it as P0 or P22. Make sure not to reset the editor while in the process! |
![]() « Citoyen » 1427557440000
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Cndalr a dit : Ah that was the problem :P was somehow resetting... Thanks both |
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Don't know if anyone asked this but how do i move 2 (or more) layers ''different'' ways? I can only move 1. I'm so sorry i don't know how i should explain it (VIPRIN) |
![]() ![]() « Citoyen » 1427664960000
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Do you mean moving the layers on the screen on Viprin or while playing the map by linking them to grounds? Either way, it's actually possible to move more than 1 layer. |
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Cndalr a dit : Both, just if someone wanna be kind and explain it to me. |
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Just do the same for moving the second layer as you would with the first layer except entering different values (ex. You'd link it with a different ground or move the x position by # pixels) |
![]() « Citoyen » 1427721120000
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I have a question. Is there anyway to make rain without using grounds? |
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It's confousing... is there a video or something? |
![]() ![]() « Citoyen » 1428123300000
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How do you make a map scroll left to right? |