![]() |
![]() ![]() « Citoyen » 1435119420000
| 0 | ||
@6060161 |
![]() ![]() « Citoyen » 1435127220000
| 0 | ||
(@123456) |
![]() ![]() « Citoyen » 1435181700000
| 0 | ||
@6058338 |
0 | ||
@6066134 |
![]() ![]() « Citoyen » 1435517760000
| 0 | ||
@6074639 @6074762 @6074855 Dernière modification le 1436302920000 |
![]() « Citoyen » 1435531080000
| 0 | ||
@6069896 @6075071 |
![]() ![]() « Citoyen » 1435534740000
| 0 | ||
@6075194 |
![]() ![]() « Citoyen » 1435602060000
| 0 | ||
@6076769 |
0 | ||
@6078130 |
![]() « Citoyen » 1435858440000
| 0 | ||
Left as is: @6039241 - Danielmago - Map is unappealing, revolves around wall jumping too much. Neat use of ice though. @6009147 - Garybro - Spawn not aligned. The map is okay, but it offers nothing different from maps already in the rotation. @6039607 - Juupeerr - Interesting concept, but the mech essentially functions as a trampoline which is not allowed in P11. In addition, the mech seems to break after a given amount of time for unknown reasons. @6039648 - Juupeerr - Gameplay definitely not appropriate for P11. There are not enough paths to move around, which will make gameplay dull and boring. @6045180 - Juupeerr - Not a bad concept, but this offers nothing new to the P11 category. In particular, the top part of the map will likely feature very boring gameplay due to all the straight grounds. @6047372 - Juupeerr - Very confusing water ground, in particular the thicker one. The majority of the map offers nothing different from other rotation maps other than its aesthetic appeal. @4452777 - Cndalr - Very unappealing map, grounds seem to be scattered randomly in many cases. @6017555 - Tdpnice - Reviewed over whisper (Few pathways, concept of objects is a copy from a recent perm). @6014597 - Tdpnice - The main concerns in this map are the lack of pathways to get around and the lack of escape routes in the bottom right part of the map. @6003791 - Tdpnice - Again, very few pathways and ways to move around. This is vital for P11. @5976414 - Tdpnice - Wrong category. @6060387 - Tdpnice - Few pathways, too much wall jumping for P11. @4545718 - Jaamiee - Very few pathways to move around, which is very important to have in P11. @6042254 - Imbonkers - Looks nice! Needs some improvements though. There should be no trampolines in P11. Additionally, maps in P11 require multiple pathways to move around, otherwise it will be too frustrating for mice to avoid vampires. @6025707 - Ltuv - Map will be difficult to navigate for lower tier players who still struggle to move around efficiently. @6042910 - Namelessh - Map is very unappealing. A large portion of the gameplay revolves around wall jumping which will be frustrating and boring for mice and vampires. @5904680 - Nippypony - Sorry to request more edits, but the map still needs a bit of work. Remove the cheese and bring the left ground closer to the middle. The wall should be visible when full screen is off. Additionally, remove the two circle grounds that allow you to get up to the top, it is possible to get up wthout them. @5741661 - Joseventus - Map needs improvements to aesthetics. The gameplay is okay but really nothing special or unique. @6043472 - Pacisus - Map is very unappealing. Many areas have few ways to escape which will be frustrating for mice. @6047761 - Azetunomild - Very poor gameplay. Not many methods to speed up/slow down which will make things difficult for vampires. @6049465 - Anapaw - Very few pathways to get around which complicates things for mice. Try incorporating the mech into a map that has more ways to move around. @6054750 - +Mistersacri - Very poor gameplay (not many ways to move around, any attempts to speed up are blocked by chocolate. Offscreen gameplay to the right of the map. @4468288 - Sewdycreator - Very cool concept! Almost like an enlarged night mode. I would incorporate the mech into a different map though, the map gameplay is pretty poor due to the lack of grounds. Some players complained about lag, would there be any chance to make the mech a bit less laggy? @6058143 - Zhouajie - Kind of confusing to understand which will be frustrating for players and vampires. @6061614 - Guilhermecsz - Looks nice, but the gameplay is poor. The lack of pathways will make it difficult for mice to survive. You can hide inside the truck, which will be very bad for vampires. @6060161 - Nippypony - Very cool idea. I especially like the little hiding spots along the top. Is it possible to add some more platforms where mice can stand without sliding off? This will make gameplay easier for lower tier players. You could also increase friction slightly on platforms that are slanted more than just a tiny bit. @123456 - Danicrazysta - Not a submission. @6058338 - Pacisus - Few paths along the bottom makes for poor gameplay. It is especially important to have pathways along the bottom, because this is where vampires tend to start off in maps. @6066134 - Ltuv - Too similar to the most recent P11 discussion map, which was rejected due to boring gameplay. @6074639 - Modifys - Gameplay is too similar to that of other P11 maps in the rotation. @6074762 - Modifys - Not a bad concept, but space feels a little cramped in most of the map which makes for poor mouse control. @6074855 - Modifys - In the middle this is not an issue, but along the extremes there is an issue with lack of pathways. A variety of pathways is important for mice to be able to escape and for vampires to take different paths in order to catch up to mice. @6069896 - Fakegami - Unappealing mix of grounds, gameplay is okay though. @6075071 - Fakegami - This issue persists mainly on the left half. There are very few ways to speed up or slow down in this map, which means vampires will struggle to catch up to mice. @6075194 - Chailonrs - Neat concept. Execution may be better if there was not as much wall jumping (can place slanted platforms to get up) and use of chocolate was significantly limited. @6076769 - Modifys - Gameplay is fun, but based on how much you can speed up from the ramps you will need more space between platforms. Otherwise, mice will crash onto rooves often and this will lead to vampires catching them. @6078130 - Ahyenn - Interesting concept, but needs improvement to gameplay. As it stands, there are not enough pathways for mice to move around effectively. Will be discussed: @3010962 - Mrkurt - Much better with the edits! Up for discussion. May need more edits to gameplay though. Ignored: None Dernière modification le 1435865280000 |
![]() ![]() « Censeur » 1435860180000
| 0 | ||
@6083356 @6083536 @6085536 Dernière modification le 1436476860000 |
![]() ![]() « Citoyen » 1435874520000
| 0 | ||
@3451224 @2480273 |
![]() ![]() « Citoyen » 1435880040000
| 0 | ||
@3496377 @6074639 @6074762 @6074855 @6095015 Dernière modification le 1436305140000 |
![]() ![]() « Citoyen » 1435902720000
| 0 | ||
@6060387-edited @6014597-edited @6087257-new @6092152-new Dernière modification le 1436224380000 |
![]() ![]() « Citoyen » 1435910700000
| 0 | ||
@812401 @832842 @839148 Dernière modification le 1435911000000 |
0 | ||
@6083502 @6124690 @6124712 Dernière modification le 1437386640000 |
![]() ![]() « Citoyen » 1436028300000
| 0 | ||
@6087857 |
![]() ![]() « Consul » 1436110080000
| 0 | ||
@6089986 |
![]() ![]() « Censeur » 1436178360000
| 0 | ||
@6091743 |