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  • [Gameplay] Enemies, Quests, and co-op
« ‹ 2 / 20 › »
[Gameplay] Enemies, Quests, and co-op
Admshumaker
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#21
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@Zakros -
It is a minigame sorta thing, you have to go in a certain room to play it. Just like bootcamp or vanilla.
Mproer
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#22
  0
/support
Kingfawas
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#23
  0
SUPPORT
Anomunus
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#24
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I like this one better than Willinator's suggestion (no offense), separate room just like I wanted, and well-explained!

So I support this
Midnightecho
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#25
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Support
Magicallina
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#26
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This suggestion reminds me of Team Fortress 2 and how you can vote for a map :p

Anyways I like it and I'll support it ^^
Fruitboots
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#27
  0
Support.
Beastmatt
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#28
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Shadowwinter a dit :
Long post

Ok, I will try to break down parts of your post, but before I go. I just wanted to say that I don't want this to be something map makers can do RIGHT away, maybe in the future but no where near when it gets implemented.

I just don't want to jump too far into this, like map editor things.

. a dit :
As for themes you stated in the op, I believe enemies should automaticly follow the theme.
Example: Halloween: Ghosts and Skeleton mice.

Of course they should, and so should the player's outfit. We don't want skeletons in a space adventure! :)

. a dit :
Another thing would be different types of enemies and different kinds of "classes" for mice, to put up a little more variety. Let's face it, melee is awesome but i'm sure there will be sometimes you can't get close to a boss or an enemy them selves. So maybe a small ranged attack would help out.

I like this, please tell me more. Maybe you can whisper me?

. a dit :
As for enemies, the ones we have now will get boring after a while, as I said about ranged attacks, enemies should have this ablity.

Some enemies can also not respawn, and some have special health and more power, such as bosses.
Yosueguillen
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#29
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Sorry Beast.
/No support.
Beastmatt
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#30
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Yosueguillen a dit :
Sorry Beast.
/No support.

Can I please have some reason as to why you don't agree with the idea?

Negative Feedback helps me too.
Yosueguillen
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#31
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Beastmatt a dit :
Can I please have some reason as to why you don't agree with the idea?

Negative Feedback helps me too.

Hold on i'm playing.
I'll give you a some what big text in a while.
Enemymule
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#32
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ok heres what the jungle map would look like
http://i.imgur.com/8tb5x.png?2
KEy:

black=hole will appear once all enemies defeated

Red=skele mouse spawm

orange=ghost spawn

green=bosses spawn

hope you like it ^^ also thinking the boss could be a leafy cat :p
Beastmatt
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#33
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Enemymule a dit :
ok heres what the jungle map would look like
KEy:

black=hole will appear once all enemies defeated

Red=skele mouse spawm

orange=ghost spawn

green=bosses spawn

hope you like it ^^ also thinking the boss could be a leafy cat :p

I like it, but it would have different enemies, and the boss would be in a further map.
Enemymule
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#34
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Beastmatt a dit :
I like it, but it would have different enemies, and the boss would be in a further map.

yeah and thanks :D ill work on the ice map tommrow but no garuntees i got school >.<
Yosueguillen
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#35
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Beast wanted this;

http://i.imgur.com/DqFAs.png
Admshumaker
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#36
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Nice ^
Lionheartmmm
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#37
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I think this idea would be good and it's perfecdtly set out.
Mousemousetj
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#38
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Yeah, adventure mode would be cool, although, I don't get the ADVENTURE part... can you explain this more?
Enemymule
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#39
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Lionheartmmm a dit :
I think this idea would be good and it's perfecdtly set out.

you need to get rid of the space like i did
Alelupoli
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#40
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cool idea
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