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dynamic water!
Janesw
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#21
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btw do you mean "dinamic Water"? instead of wather? o.o Im sure you do :]
Hamyu
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#22
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Janesw a dit :
btw do you mean "dinamic Water"? instead of wather? o.o Im sure you do :]

He meant "dynamic water". ^^
Mctomerd
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#23
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Janesw a dit :
btw do you mean "dinamic Water"? instead of wather? o.o Im sure you do :]

Hamyu a dit :
He meant "dynamic water". ^^

yes, yes i do.
Mousechris
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#24
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It's a neat idea I personally I would want this, but lets think realisticly, this will probaly never happen or they would have already done it, it would be way to glitchy and just way to impossible, /no support sorry
Mctomerd
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Mousechris a dit :
It's a neat idea I personally I would want this, but lets think realisticly, this will probaly never happen or they would have already done it, it would be way to glitchy and just way to impossible, /no support sorry

how do you know if its glichy or not?
Mousechris
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#26
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Mctomerd a dit :
how do you know if its glichy or not?

This game is based off pixles, to keep these pixles from causeing sync overload during dynamic form they must be kept at a certain L/W (Legnth/width) this width is around 30x30 (probaly due to the mouse L/W to be 30x30. I've done several maps where the dynamic grounds are 20L, the sync was super out of sync and everyone was not only going through the block but was also causeing viewpoint sync.

Now imagine this dynamic water, each pixle flow would be exactly 1 pixle long and 1 pixle tall. The sync in this would be so out of sync you possibly couldn't even swim in it, but rather just fall through it.
Clonesparkle
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#27
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/no support.
Buzzrobbytoo
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Definitions a dit :
Could you explain how it wouldn't work? I'm just wondering because this is a fantastic idea.

mousechris's post
Mouseykim
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#29
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I thought it was "Dynamic Weather". xD

I like it tho, support.
Crufixs
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#30
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Suport
But its laggy though
Jjaakkee
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#31
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/Support
Mctomerd
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#32
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i added you
Gephyd
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#33
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Elvismousee a dit :

Also rotating it would be nice.

^Already possible

Dynamic water would lag tho, I mean stationary water that flows might work but water blocks bouncing around? /no support
but it would be nice if we could set them to background or at least backgroud to other grounds idk
Prettyxmouse
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Zeraxreborn a dit :
/support

Could work as a great background prop like a waterfall.

Btw, it's water ^^'

Good ideas :) /support
PxM~
Gengar
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#35
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no
that would break physics

/no support
Captainoni
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#36
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^^ lawl eff physics its a mice game :D
Mousechris
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#37
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Captainoni a dit :
^^ lawl eff physics its a mice game :D

This game is based off phisics and if you take that out that ruins game gameplay
Katburger
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#38
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Had to fix the spelling in the title. It was really bothering me ;;

I think good map makers could make really cool things out of this.. But I'm not sure how it would work, since water isn't really a ground, and can't be anchored.
Mousechris
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#39
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Katburger a dit :
Had to fix the spelling in the title. It was really bothering me ;;

Omg thank you kat that is the best thing you could have done with that update @_@ *claps*

Katburger a dit :
I think good map makers could make really cool things out of this.. But I'm not sure how it would work, since water isn't really a ground, and can't be anchored.

I'm gonna be honest with you kat, personally I don't know the most about mech, but I'm pretty sure even harm would agree this would fuck up alot and to much so not really any good map maker could do much, other then temple, i'm sure he could come up with something amazing.
Moimoiz
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#40
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Would cause a lot of lag.

/no support
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