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  • Make ducking count as "moving".
« ‹ 2 / 2
Make ducking count as "moving".
Mousechris
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#21
  0
/support

why hasn't this thread gotten attention?
Theprosis
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#22
  0
FULL SUPPORT
Passingstorm
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#23
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/no support dancing then ducking will solve your problem.
Btw why do you need to stay right there anyway? Aint no big prob to move
Soakitup
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#24
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eh i don't really agree with this
what's the point of staying alive in a map if you're not actually going to move sideways and play?

as for bootcamp goes you don't spawn die anyway so it's not useful to just duck randomly
Force_shaman
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#25
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Passingstorm a dit :
/no support dancing then ducking will solve your problem.
Btw why do you need to stay right there anyway? Aint no big prob to move

Soakitup a dit :
eh i don't really agree with this
what's the point of staying alive in a map if you're not actually going to move sideways and play?

as for bootcamp goes you don't spawn die anyway so it's not useful to just duck randomly

Starting on ice with angled grounds overhead, wind maps where you start on 1px of chocolate, etc.

No point in constantly moving if the shaman hasn't done anything yet. Also surprised this thread is alive

It's a very simple, reasonable change. I don't see why anyone would oppose it.
Paul
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#26
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Owlchic a dit :
Eh, /no support. How hard is it to tap the sideways arrow instead of down?

Extremely hard.
/support
Soakitup a dit :
eh i don't really agree with this
what's the point of staying alive in a map if you're not actually going to move sideways and play?

as for bootcamp goes you don't spawn die anyway so it's not useful to just duck randomly

I believe that the cheese would come for you in this level. Or the sham sucks at aiming in survivor or the vamp suicided and you're standing on a corner.
/support
Tranna
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#27
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I suggested this I think a few months ago or so. :p
Eon
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#28
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I suppose it would make sense since its an input. /Support
Brightgem
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#29
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/Support
Splashclaweh
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#30
  0
/support
Xanmeow
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#31
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/support but Splash I realized you bumped >.<
Kathiehuang
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#32
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What if you jumped? .o. Wouldn't that solve the problem?

I think I'm incorrect, so please explain to me ;-;
Haxxo
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#33
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Kathiehuang a dit :
What if you jumped? .o. Wouldn't that solve the problem?

I think I'm incorrect, so please explain to me ;-;

Nope you're correct, jumping does count as movement but the creator of this thread seems to be thinking about situations like standing on a 1x1 ice corner where jumping would possibly make you slide off.

In normal maps, you almost never encounter anything like this and if you do, why would you want to stand around on a 1x1 ice corner long enough to go afk anyways? Usually you'll find yourself on big ice blocks which are easy enough to stay alive on...

In bootcamps map, even though I don't usually do them, I've never encountered a map where you aren't in a safe spot when you spawn or a spot where you can easily keep yourself steady and if this suggestion is to make certain bootcamps easier, which I don't think it is but I'm going to just throw this in here anyways, it defies the point of bootcamps.

/no support
Fload
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#34
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/support
Fabillia
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#35
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Owlchic a dit :
Eh, /no support. How hard is it to tap the sideways arrow instead of down?

Very hard
Warndor
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#36
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/support. it makes sense if the creater made there be wind and you just jummp you will get blown off even if there is no ice you still will die.fine mabey if the edga is far away you will live but still
Paul
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#37
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Warndor a dit :
/support. it makes sense if the creater made there be wind and you just jummp you will get blown off even if there is no ice you still will die.fine mabey if the edga is far away you will live but still

What if there's wind and you're on a one by one ice block?
No time to do anything
Minnniesham
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#38
  0
/support
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