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  • An Advanced Guide to Map Editor / Joints
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An Advanced Guide to Map Editor / Joints
Abdeltif
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#21
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i want to knew something!
How you change the xml to easeire xml as
a dit :

<C>
<P />
<Z>
<S>
<S Y="390" T="12" P="0,0,0.3,0.2,0,0,0,0" L="800" o="324650" X="400" H="40" />
<S Y="340" T="12" P="1,0,0.3,0.2,0,0,0,0" L="60" o="5b87" X="250" H="60" />
<S Y="340" T="12" P="1,0,0.3,0.2,0,0,0,0" L="60" o="7b1336" X="550" H="60" />
</S>
<D />
<O />
<L>
<JD M1="1" M2="2" />
</L>
</Z>
</C>

Please if there is a program tell me !
Detlefdiehos
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#22
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Making the XML easier... as in shorter? That isn't possible here I'm afraid. You could obviously omit the line breaks but that would only add to the confusion.

(Also, great guide Holo! :3)
Gemsbok
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#23
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Good job on the joint guide, the examples are helpful.

Abdeltif a dit :
i want to knew something!
How you change the xml to easeire xml as

Please if there is a program tell me !

If you mean align all the tags so it's easier to read the XML - you can do that with the baasXML tool.
[url=Topic-211709]Topic-211709[/url]
Holomouse
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#24
  0
Thank you guys. ^^

Adding to what Gemsbok said, there's also an easy way online with Viprin's moving tool
Click me

The guide is still incomplete at this moment, most of the basic stuff are included, but planning on making it more understandable for everyone by including step by step tutorials.
However, it's an exam period for me and they are keeping me more focused for the time being.

If you still want to know how to create something with joints, simply post here and I'll try to help you.
Tawnyness
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#25
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This is extremely helpful and definitely helped me with the joints / map editour.

Thank You. :D
Beachking
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#26
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Topic-71551
My thread how could You miss that out? *Facepaw*
Tawnyness
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#27
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Beachking a dit :
Topic-71551
My thread how could You miss that out? *Facepaw*

This thread is about this thread only and not yours.
Papero
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#28
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this needs so much more recognition...
This is really good...
@_@ its detailed and all
Beuritcomel
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#29
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how to make if the ground 1 touch by mice and the ground 2 missing?
Wecwec
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#30
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Bump for great thread
Arnaldovito
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#31
[Modéré par Icewolfbob, raison : Spam / Flood]
Itchyboy
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#32
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How can you get color to appear for revolute joints? I saw it flicker once and I can't replicate it.
Sherr
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#33
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itchyboy a dit :
How can you get color to appear for revolute joints? I saw it flicker once and I can't replicate it.

I don't think color tags go with revolute joints, so you'll have to link the grounds with a distance (JD) joint
<C><P /><Z><S><S L="861" H="48" X="403" Y="404" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" o="324650" H="10" X="398" Y="306" T="12" P="1,999999,0.3,0.2,0,0,0,0" /><S L="10" o="324650" H="10" X="397" Y="208" T="12" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="368" X="154" /></D><O /><L>
<JR M1="1" M2="2" MV="Infinity, 0.8" /> <--This joint makes ground 1 spin around ground 2
<JD M1="1" M2="2" c="000000,5,0.1,0"/> <--This joint gets the color to appear
</L></Z></C>
Itchyboy
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#34
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sherrwagn a dit :
itchyboy a dit :
How can you get color to appear for revolute joints? I saw it flicker once and I can't replicate it.

I don't think color tags go with revolute joints, so you'll have to link the grounds with a distance (JD) joint
&lt;C&gt;&lt;P /&gt;&lt;Z&gt;&lt;S&gt;&lt;S L="861" H="48" X="403" Y="404" T="0" P="0,0,0.3,0.2,0,0,0,0" /&gt;&lt;S L="10" o="324650" H="10" X="398" Y="306" T="12" P="1,999999,0.3,0.2,0,0,0,0" /&gt;&lt;S L="10" o="324650" H="10" X="397" Y="208" T="12" P="0,0,0.3,0.2,0,0,0,0" /&gt;&lt;/S&gt;&lt;D&gt;&lt;DS Y="368" X="154" /&gt;&lt;/D&gt;&lt;O /&gt;&lt;L&gt;
&lt;JR M1="1" M2="2" MV="Infinity, 0.8" /&gt; &lt;--This joint makes ground 1 spin around ground 2
&lt;JD M1="1" M2="2" c="000000,5,0.1,0"/&gt; &lt;--This joint gets the color to appear
&lt;/L&gt;&lt;/Z&gt;&lt;/C&gt;

Thank you, I figured I could do that, I just didn't want to have to add another joint when you could have it with just a revolute joint.
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