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  • New shaman skills - Post your suggestions!
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New shaman skills - Post your suggestions!
Fimbulwinter
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#21
[Modéré par Ediz, raison : abcdefgh]
Siuker
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#22
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for wind skill tree,

lower weight-low gravity for shaman
able to move when spawning-10/20..../50% of speed

cheese lover-you get 2 cheese in shop when you get to the goal as sahman.15/30/45/75/100% of chance happen.

And,the negative effect by carrying a cheese at the back will be reduced at a rate of 20/40/60/80/remove all negative effects.

for Mechanic skill tree,it can also include improvements to the items shaman spawn,like someone below suggested about balloon

balloon-see Iulianbuhai.In addition,to make it larger or more durable(an increase on the number that make the balloon explodes)

anvil-an increase on mass

runes-more powerful/more stable on direction

cannon-faster or an increase on mass

wood-all stuff that made by wood are more stable.
General,you joint two planks with c,the planks are not totally fixed,with this skill it makes it more stable.

ball-an increase on mass or more bouncy

metal wings-allows you to flow up by holding mouse,which can hold for 0.4/0.8/1.2/1.6/2 seconds.
mini rocket-flies like rune,when touching anything it explode like spirit with cost of spawn time15/13/11/9/7

motor fan-acts like water,the scope is above it,with spawn time20/18/16/14/12

night vision telescope-as the name says,but I guess it's not general enough to use.

unknown skill tree

reward of saves-you may gain more cheese(or exp),depends on how many mice you saved in total at that round.

reward of efficient-you may gain more cheese(or exp),depends on the times the mice got in the hole.
In detail,each mouse can affects the probability of skill.Hence the calculation is more complex.But you can pick a more simple way.
When half of the mice got in the hole,base on the time last mouse finished,to decide the probability of skill.
The skills above is about the data changes.

feeding-like one of the offical map,shaman act as a thief,if he got the cheese,he can shares the cheese to an amount of mice.
roughing fur-increase friction of self

specialization of skill tree-the skill tree that you put more than ?points,can extar put one more point in that skill tree
Shadowwinter
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#23
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Agreeing with everyone else on the fact that teleportation and speed boost should be removed from the Spiritual Chief tree. Would much rather have those 2 traits replaced with faster spawn speed and bigger spawn range any day.

Personaly, if that skill tree is added the way it is now, it's just going to make me want to quit the game.

Other then that. I would like to see some none skill-tree biased skills, as someone else has already suggested (Just supporting it). Ranging from items to some passive skills.

Hmm.. I also wouldn't mind seeing chocolate/ice planks and boxes, I think it would be fun to see how it would work out and make racing and shamaning alot more fun and interesting.
Papero
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#24
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Shadowwinter a dit :
Agreeing with everyone else on the fact that teleportation and speed boost should be removed from the Spiritual Chief tree. Would much rather have those 2 traits replaced with faster spawn speed and bigger spawn range any day.

Personaly, if that skill tree is added the way it is now, it's just going to make me want to quit the game.

Other then that. I would like to see some none skill-tree biased skills, as someone else has already suggested (Just supporting it). Ranging from items to some passive skills.

Hmm.. I also wouldn't mind seeing chocolate/ice planks and boxes, I think it would be fun to see how it would work out and make racing and shamaning alot more fun and interesting.

yay for passives ^_^ ~ we should add more passives tbh. o-o
Shadowwinter
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#25
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Paperonaruto a dit :
yay for passives ^_^ ~ we should add more passives tbh. o-o

I wouldn't mind seeing a double jump as a passive~ But that seems like it'd be more for Wind Master.

Then again, it already has it's jump ability, and a small second jump for other skill-tree shamans wouldn't be to over powered compared to it, more so adding a bit of balance.

Edit: Replace the 20% jump hieght with a double jump. It would be a lot easier to use then one big jump.
Thisisnobody
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#26
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My thoughts on the upgrades mentioned in the first post:

-----

a dit :
Spiritual Chief tree: The skills of this tree enable the shaman to be better at helping mice.
Examples :

- Resuscitates (1,2,3,4,5) mice (limited to one use per map).

Might be useful, but only if the mice to be resurrected are chosen randomly rather than letting the shaman pick them (favoritism).

a dit :
- Adds (5,10,15,20,25) seconds to the time of the game/map.

Seems okay, as long as the shaman doesn't add 25 seconds at the end just to annoy the other players. (Maybe make it only usable if there are at least 2 mice left on stage or such).

a dit :
- Teleporrts a mouse near the shaman ((1,2,3,4,5) uses per map).

No. It would be used for favoring (sham stands next to hole/cheese and teleports his friend there).

a dit :
- Mice near the shaman get a (2,4,6,8,10)% speed boost.

No. It gives mice an unfair advantage in races.

-----

a dit :
Wind Master tree: The skills of the tree improves the shaman directly.
Examples:
- Increases the running speed of the shaman by (4,8,12,16,20)%.
- Increases the jump height of the shaman by (4,8,12,16,20)%.
- Provides the ability to propels himself forward (dash) by pressing twice and quickly the right/left button. Usable every 10 seconds.

Probably no harm in those, though personally I would find it irritating to have my movement changed from how it usually is, so I likely wouldn't use those.

-----

a dit :
Mechanic tree: The skills of this tree allow the shaman to build better constructions.
Examples:
- Explosive sheep: Summons a sheep that explodes after 5 seconds.
- Unlocks an "anti-spirit" that attracts mice.
- Allows the shaman to remove (1,2,3,4,5) items summoned on a map.
- When the shaman summon a ball, (1,2,3,4,5) additional balls will be summoned as well.

I can't really see how exploding sheep or lots of balls "allow the shaman to build better constructions"...


One thing that could help building which I think might be useful would be the ability to move while spawning an item. Or, as mentioned numerous times before, decreasing the spawn time. Of course, with building upgrades, there is the danger of making shamaning too easy and un-challenging. To some extend, this also applies to the movement upgrades mentioned above.
Papero
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#27
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Shadowwinter a dit :
I wouldn't mind seeing a double jump as a passive~ But that seems like it'd be more for Wind Master.

Then again, it already has it's jump ability, and a small second jump for other skill-tree shamans wouldn't be to over powered compared to it, more so adding a bit of balance.

it seems its better for windmaster since windmaster seems to be manouverability

if they are keeping single tree lines then id say id put a longer spawn time on the windmaster.

so maybe work it out like tradeoff's? o-o
Shadowwinter
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#28
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Just for fun, the Wind Master should be able to spawn cannon-sized fans that can blow mice a short distance to replace their cannons. I can see this being useful in some situations, in others just for laughs.
Blossum
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#29
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Wind master skill; spawn items quicker than usual
Plague
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#30
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spawning faster, larger spawn range (cant connect that one board fuck this).

pls not the speed boosts. ;_;
if this ends up crappy i'll nolife in pictionary with iceo fivever
Purplehawt
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#31
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Gravity Master tree:
- The shaman can mess with the gravity in any way at the start of the map.
- The ballons are floating faster then before.
- The mice and the shaman are going to float in water when they get cheese.

Stealthy Ninja tree:
- The shaman will get an extra life.
- When you spawn a item you're going to get a Ninja Token. 10 Ninja Tokens = Conjure for 10 seconds.
20 Ninja Tokens = 2 extra ice blocks.
- Extra skill: become invisible and walk on the grounds (10 seconds).

Basketball Player tree:
- The shaman can perform a double jump.
- When the shaman will spawn 10 balls he will get the ability to spawn a arrow with a red nail.
- The shaman can spawn one trampoline per map.

Just some of my ideas o :3
Kredos
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#32
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- Balloons can withstand more mice on it, can be changed to lower.
- Zero Gravity items?
Impuredeath
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#33
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I already know where im going to focus on:
- Increases the running speed of the shaman by (4,8,12,16,20)%.
- Increases the jump height of the shaman by (4,8,12,16,20)%.
- Unlocks an "anti-spirit" that attracts mice.
- Allows the shaman to remove (1,2,3,4,5) items summoned on a map.
Bixnood
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#34
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Disabling teleportation until someone has entered the hole would solve the favoritism issues. Like with the ice cubes.
Mousegodmind
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#35
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Topic-304708
Impuredeath
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#36
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Also suggestions:

- feather paws (shaman will become lighter and thus fall less quick)
- Asign help shaman (shaman can give spawning ability to a mouse, this mouse can then do only a few shamaning tricks)
- Colour customisable objects. (Adding a colour layering over the objects, for costumisation purposes)
- Fling shot (grabbing a mouse with your curser, close to the shaman and shooting him like a fling shot)
- Defilante objects spawning (Shaman can spawn defilante boosters, jump/speed)
- Arrow upgrade (allows the shaman to draw a line through the map and when he stops drawing a patern of arrow will spawn from the location he started drawing up to the point he stopped)
- Quicker spawning objects (self-explanatory)
- Static ground spawn temporary (comparable to conjuration but bigger ground)
- Increased spawn range (self-explanatory)
- Colour customisable spawn particles (self-explanatory)
- Sticky paws (shaman friction increased)
- No teleporting (favoritism)
- Levitate (picking up a mouse with your cursor and being able to move in around within your spawn reach, with a delay for smooth movement)

Also it would be nice if there were things that made shamaning harder aswell but will get you more experience points.
Papero
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#37
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leave all boost to affect the shaman itself not the mice around it.
Maxxzinnn
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#38
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Sydoline a dit :

- Explosive sheep: Summons a sheep that explodes after 5 seconds.
- Unlocks an "anti-spirit" that attracts mice.

These two sound fun, but I would like an upgrade to the ice cube, maybe more of them per map.
Thewav
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#39
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I'm a user of the shaman room (Baffbot).
And I think most of the old sham of this room are scared by this update, so please add a command to the new API to disable all powers.
Papero
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#40
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Maxxzinnn a dit :
These two sound fun, but I would like an upgrade to the ice cube, maybe more of them per map.

the attracting thing could be useful, depending on its strength
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