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  • [Official Module] Domination
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[Official Module] Domination
Wazt
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#21
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RO translation http://paste.moepl.eu/view/d41ccd8d .
Dinnomouse
« Citoyen »
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#22
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i dident find anyu flags :O
Arber
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#23
  0
in the domination map why am i stuck up there

http://i.imgur.com/AbFhFvY.png
Snowysun
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#24
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Dinnomouse a dit :
i dident find anyu flags :O

You to get them first to spawn them..
Polypopu
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#25
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I hate when teammates kill you just to have the flag for themselves
Shamousey
« Consul »
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#26
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Wazt a dit :
RO translation http://paste.moepl.eu/view/d41ccd8d .

Thanks, I've added this to the OP.

Dinnomouse a dit :
i dident find anyu flags :O

The flags are on the far left, the center, and the far right of the map. If you can't find them, I'm sure someone else will reveal them for you to remember.

Arber a dit :
in the domination map why am i stuck up there

This is for people who haven't spawned on the current round, you'll have to wait until next round to play.

Polypopu a dit :
I hate when teammates kill you just to have the flag for themselves

That's a pretty annoying thing to have happen, but you have to work as a team!
Snowysun
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#27
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Polypopu a dit :
I hate when teammates kill you just to have the flag for themselves

I think they just get a little confuswed of all the The other ppl in the team XD
Shamousey
« Consul »
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#28
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I've just updated Domination to fix a lot of things and add some new features.
-Lag is mainly fixed, my shoddy coding was to blame for that.
-Cannons despawn properly now.
-The 'stuck flag' glitch doesn't happen.
-People who haven't joined a team don't get points.
-New map mechanics! The new mechanics use far less grounds, which means map makers have far more customisability in their maps, and maps with fewer grounds will be less laggy!
-The new map mechanics mean that there is support for multiple maps now.
-All in all, I've had to recode about half of this as I went over it, which was a big pain! Either way, I've spotted a few additional mistakes and things that should work better now.
Bigcrushes
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#29
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i havent joined a team and i got points.
Ammoyga
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#30
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@3999261 Spawn is in the gap on this map.

And could you maybe put the setting where you can make you own offsets? :/ it's kinda hard for me to cn jump with this offset, thanks for considering, if you do!
Shamousey
« Consul »
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#31
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Bigcrushes a dit :
i havent joined a team and i got points.

I thought I'd fixed this bug before but evidently not. I just went ahead and fixed it *again* but for sure this time.

Ammoyga a dit :
@3999261 Spawn is in the gap on this map.

And could you maybe put the setting where you can make you own offsets? :/ it's kinda hard for me to cn jump with this offset, thanks for considering, if you do!

The spawn was only changed for a moment as Rikkeshang was editing his map. The spawn points are normal now, and there's a spawn barrier so it's harder for spawnkilling to occur!

As for offsets, I've changed the offsets now to that of Deathmatch so it should be a lot easier for people to get used to. If there's still problems with it, I'll consider configurable offsets, but that would be annoying to implement I admit.
Julioforum
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#32
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BR translation: http://notepad.cc/portuguestpc
^-^
Epicshawty
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#33
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purty cool
Kredos
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#34
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Is it just me, or is this room just not playable. I mean, its too laggy, and I mean server lag not computer lag. I dunno if this can be fixed, but can you try?
Shamousey
« Consul »
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#35
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Kredos a dit :
Is it just me, or is this room just not playable. I mean, its too laggy, and I mean server lag not computer lag. I dunno if this can be fixed, but can you try?

There might be a better way I can handle cannon despawning, I'll try it some time soon.
Sydoline
« Consul »
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#36
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Great minigame Liam, good job!
Impuredeath
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#37
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Sydoline a dit :
Great minigame Liam, good job!

I agree, with a lot.
You can compare this to deathmatch, but there are some reasons I like it better than deathmatch. First of all you respawn. And secondly the actual good players get well represented in the score. If you win you had to have captured a flag which means you threw yourself in the battlefield and survived for a long time.
It adds a extra goal to a game which was rather chaotic and makes it more enjoyable. I also like the good mood the players have at the end of rounds. You have a few sec time to compliment or rage at someone, which is quite nice.
Shamousey
« Consul »
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#38
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Sydoline a dit :
Great minigame Liam, good job!

Thank you, that means a lot, Ms. Boring!

Impuredeath a dit :
I agree, with a lot.
You can compare this to deathmatch, but there are some reasons I like it better than deathmatch. First of all you respawn. And secondly the actual good players get well represented in the score. If you win you had to have captured a flag which means you threw yourself in the battlefield and survived for a long time.
It adds a extra goal to a game which was rather chaotic and makes it more enjoyable. I also like the good mood the players have at the end of rounds. You have a few sec time to compliment or rage at someone, which is quite nice.

The main difference between this and deathmatch is of course teams, even if scores are represented by individual players. The problem with what you said there is winning doesn't have to be done by going to the battlefield, some people just let their teammates capture flags and then they camp themselves as to not lose points. This isn't the most effective tactic ever, but it's a slight issue and I'm not sure how to solve it (especially since spawn killing is also an issue).
Meowsers
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#39
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You can have different modes where a team grabs a powerup to use to their advantage or disadvantage. Ex: Double cannons, other team get weaker weapons (balls) for period of time
Serbanmouse
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#40
[Modéré par Icewolfbob, raison : Please speak English when posting in the English section. Thank you!]
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