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  • [Gameplay] Use shaman master mode
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[Gameplay] Use shaman master mode
Mythii
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#21
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/support ... This is a good idea but should only be for very skilled mice. Make sure the MODS make it hard to unlock this option and it will be good. I guess they would make different titles as well?
Dunald
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#22
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Herpingderp a dit :
/support ... This is a good idea but should only be for very skilled mice. Make sure the MODS make it hard to unlock this option and it will be good. I guess they would make different titles as well?

Tig. Not mods :3 Teehe

And for your post.. Yeah.
If they were to have a new shaman mode, it'd most likely come new titles aswell
Gneiss
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#23
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I thnik it should be 5000 hard mode saves to unlock it.
Dddsasul
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#24
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it's a great idea but it would be cool when u unlock this mode to recive 30 fraises:)
Mythii
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#25
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Dunald a dit :
Tig. Not mods :3 Teehe

Oh yeah... I need to stop putting MODS... xD (When I say mods I meant Tig or other admins! K thanks :P )
Dunald
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#26
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Dddsasul a dit :
it's a great idea but it would be cool when u unlock this mode to recive 30 fraises:)

No.
I'd rather puke
Xbxp
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#27
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Gneiss a dit :
What i don't understand though is that would there be another feather ?
How would you edit the totem ?

She told: the totem/spirit become yellow nail.
To activate the master mode will be added another option under the 'use hard mode shaman'
Mythii
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#28
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Dddsasul a dit :
it's a great idea but it would be cool when u unlock this mode to recive 30 fraises:)

What would we do with 30 fraises?... You could customize something and then have 10 random strawberries just sitting there... No I think just able to access new titles and maybe some other feature. There was the shaman colour with hard mode, maybe something along those lines.
Fxie
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#29
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Thefourthone a dit :
I mean like in a few of the vanilla maps it requires you to build up and there is only 2 small blocks of land and each end of the map, one holding the cheese and the other that has the mouse and hole.

Can you tell me which vanilla maps you're talking about? I'll try and give you a V solution for them.

Edit: I think this is the map you're talking about:

http://i.imgur.com/gzbHc.png
The build is shotty at best, but that's why benefits in OP include double spawning speed. If I had the time to add a small box between the first crate and grass, that would've supported the base of the build much better, but time was eating away at that round. Furthermore, if I had more time I could've hung a longboard off the edge of the cheese ground and put an anvil on it for full support of the build. I had to take the screenshot at only 2s remaining, though...

Additionally, better methods would be developed with more users of this mode. As you can see, I'm a little too reliant on a very heavy double-crate support mechanism that weighs builds down. Now that I think of it, if I used a crate+plank I could've had the same or better support minus the strain...

Edit: Oh, and most of these maps have trampolines C: Here's a build without the heavy, fixed-rotation wood ground in that map:

http://i.imgur.com/kTxid.png
Thefourthone
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#30
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Fxie a dit :
Can you tell me which vanilla maps you're talking about? I'll try and give you a V solution for them.

Edit: I think this is the map you're talking about:

The build is shotty at best, but that's why benefits in OP include double spawning speed. If I had the time to add a small box between the first crate and grass, that would've supported the base of the build much better, but time was eating away at that round. Furthermore, if I had more time I could've hung a longboard off the edge of the cheese ground and put an anvil on it for full support of the build. I had to take the screenshot at only 2s remaining, though...

Additionally, better methods would be developed with more users of this mode. As you can see, I'm a little too reliant on a very heavy double-crate support mechanism that weighs builds down. Now that I think of it, if I used a crate+plank I could've had the same or better support minus the strain...

Edit: Oh, and most of these maps have trampolines C: Here's a build without the heavy, fixed-rotation wood ground in that map:

Someone's talented~
And yeah, those were the maps I was talking about.
Oh, and one last question (Maybe)
How long did it exactly take you to do these maps while building that way?
Fxie
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#31
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Thefourthone a dit :
Someone's talented~
And yeah, those were the maps I was talking about.
Oh, and one last question (Maybe)
How long did it exactly take you to do these maps while building that way?

Currently since "master mode" doesn't exist and normal spawn rates apply (pun intended), it took me the entire 2 minutes for the first build but merely 1 minute for the second (with trampolines helping). However, if master mode were implemented the perk of spawning twice as quickly would allow this to be built in roughly a minute (half a minute for the second).
Fxie
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#32
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Here are some vanilla V builds as practice for developing new methods of stability. Also, the "C totem" may be very useful in maps like 25...


http://i.imgur.com/qRC8s.jpg
Edit: Solved map 25

http://i.imgur.com/fggM3.png
Willinator
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#33
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This is a very good idea, and for another feature like color was added with hardmode, tig could add the idea he had a while ago where you can change the patterns of the sham tattoos and this could go with the master mode. good luck getting this in the game.

/supportx10
Dsalmon
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#34
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~support seems fun~
Tyriella
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#35
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/support, as long as you're sure all the P4 maps are beatable with master mode. I'm not personally very good with only V anchors, but I'd love to learn, and have V only mode enforced.
Fxie
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#36
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Tyriella a dit :
/support, as long as you're sure all the P4 maps are beatable with master mode. I'm not personally very good with only V anchors, but I'd love to learn, and have V only mode enforced.

Unfortunately we can't segregate shaman maps per mode, and P4 maps aren't even required to consider hardmode shamans at all; so some may be extremely difficult. Though that's only fitting for this mode. This is a mode that will truly challenge you, especially on P4 maps. P4 maps should continue to be made as challenging for hardmode shamans as that will set an appropriate standard for "master mode" shamans, which should be even harder.
Yosueguillen
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#37
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http://i.imgur.com/qlJNA.png

http://i.imgur.com/JEW6b.png
I just had to use you're ''Master Mode''! *~* im getting better.
Tyriella
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#38
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Fxie a dit :
Unfortunately we can't segregate shaman maps per mode, and P4 maps aren't even required to consider hardmode shamans at all; so some may be extremely difficult. Though that's only fitting for this mode. This is a mode that will truly challenge you, especially on P4 maps. P4 maps should continue to be made as challenging for hardmode shamans as that will set an appropriate standard for "master mode" shamans, which should be even harder.

Oops, Bleh, sorry. Accidentally typed P4 and didn't notice, I agree that most P4 maps should be nigh-unbeatable on master mode. Just meant normal vanilla-ish perms and vanilla maps. Also, if you want, I could try to help you playtest some maps with self-enforced master mode.

edit: Also, I'm not sure if map 134 would be beatable. So if you could provide a solution, it'd be good.
Bixnood
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#39
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Whoa yes please. \/ mode would be a dream come true. It's been suggested quite a lot of times in the past.
Smooveten
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#40
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How would people with laptops coop with this ingenious plan I can't click and drag fast enough hence I build slow
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