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  • [MINIGAME] Transformation Racing
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[MINIGAME] Transformation Racing
Smooveten
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#21
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I don't think the collision idea should be shuned out completly I mean some "transform" maps would be pretty hard without collision and unless theres an shaman I don't think they would ever get completed but then if there's a sham doesn't that destroy the purpose secondly when you "transform" unless the object you are moves there would be no way to get under that gap I think that would just add more frustration but I like the idea though you just need to improve it
Impuredeath
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#22
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Smooveten a dit :
I don't think the collision idea should be shuned out completly I mean some "transform" maps would be pretty hard without collision and unless theres an shaman I don't think they would ever get completed but then if there's a sham doesn't that destroy the purpose secondly when you "transform" unless the object you are moves there would be no way to get under that gap I think that would just add more frustration but I like the idea though you just need to improve it

There is no shaman, its intended to be racing like.
Smooveten
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#23
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Impuredeath a dit :
There is no shaman, its intended to be racing like.

Yea thats my point :P
Bubblezbub
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#24
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Nice idea /support
Xbxp
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#25
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Dsalmon a dit :
Well. I'd say add ball. Add option of transformation to map editor and then let them choose collide or not like a normal map. Support still though.

Collision transformation maps will be boring like the current transformation vanilla maps where everyone killing the other mice instead of teamwork.
BTW: The name of this game came from the transformation maps: Transform Mice.
Aleeeeeh
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#26
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I myself thought about a possible p# rotation for those maps and the ball possibility, although the idea of making mice not collide is great! I also have another transformation item suggestion:

Balloon - We can transform into a balloon that will explode (making us return mice) after 10 seconds.
Xbxp
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#27
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Aleeeeeh a dit :
I myself thought about a possible p# rotation for those maps and the ball possibility, although the idea of making mice not collide is great! I also have another transformation item suggestion:

Balloon - We can transform into a balloon that will explode (making us return mice) after 10 seconds.

Alot of people thought about it long time ago, me and Impuredeath took about it yesterday (we both thought about it long time ago...) and he posted this suggestion.

I don't like it, when the mice become balloons they can get up high and when they become back mice they can click on it again. and it also useless for that game - only useful for making it easy and boring.


The mice can make BJ (Ball Jump):
Jump, become a ball, after bouncing on the ground become mouse again, jump higher, transform to ball again...
Umarazhan
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#28
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i support, but it would be better if the collisions between the transformations can be toggled on and off according to what you want
Xbxp
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#29
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Xbxp a dit :
Collision transformation maps will be boring like the current transformation vanilla maps where everyone killing the other mice instead of teamwork.
BTW: The name of this game came from the transformation maps: Transform Mice.

Already told it...
Adorablebaby
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#30
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/total support <3
Kingspy
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#31
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/support
Huzjak
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#32
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I Support
Xbxp
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#33
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I already made 4 maps for this minigame, I'll show you in-game Impure.
Wiggayeah
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#34
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Impuredeath a dit :
It would be nice, but having the maps itself would be great already.

but how do you transform
Xbxp
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#35
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Wiggayeah a dit :
but how do you transform

Still impossible, only in the official vanilla transformation maps.
Csmith
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#36
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I know your suggestion mentions no collision but like what smooveten mentioned above it would get difficult without having a shaman.

What would be better is if there was an option in the map editor (when your making these maps) to choose whether this map is going to be a transformation map and whether or not collision is necessary.

When these transform maps get exported they won't be permed they would be in normal rotation which is why i thought why can't there be a transform map normal rotation (seperate from the current normal map rotation) and then you could have a protected transform map rotation then ^^

Hope i explained it clearly ^^'
Dunald
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#37
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Csmith a dit :
I know your suggestion mentions no collision but like what smooveten mentioned above it would get difficult without having a shaman.

What would be better is if there was an option in the map editor (when your making these maps) to choose whether this map is going to be a transformation map and whether or not collision is necessary.

When these transform maps get exported they won't be permed they would be in normal rotation which is why i thought why can't there be a transform map normal rotation (seperate from the current normal map rotation) and then you could have a protected transform map rotation then ^^

Hope i explained it clearly ^^'

Transform map + shaman = chaos
Csmith
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#38
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Dunald a dit :
Transform map + shaman = chaos

Just to clarify i didn't mention for these transform maps to have a shaman (as from what you have stated yes it would be chaos) what i suggested above was for there to be an option to allow collision and an option to turn collision off :P as you won't know the difficulty level of the maps on what users make.
Xbxp
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#39
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I think it'll take a long time to create this minigame.
Fxie
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#40
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To be honest, I was hoping for you to suggest a map rotation just for transform maps the way they are, but reading further this new concept sounds VERY fun too!

The problem is hotkeys would have to be more... WASD friendly. For arrow key users, it's clearly easy to play with your right hand with hotkeys on your left, but with WASD users you have to switch between movement and hotkeys. It's just a pain. I use WASD and can't walljump or play very well at all with my right hand. I'm just left-oriented on the computer despite being right-handed elsewhere.

Other than that minor technicality, this idea sounds very interesting. Just off the top of my head, I already thought of numerous methods for use in these kinds of maps...
• Ice ground + choco block for sliding boards
• Anvils in low-mass grounds :D
• Positioning boxes on lava grounds to shoot to the top with nooks on each side to stop you from flying into space
• Rolling down angled lava as a ball (get a rolling start then safely roll down)
• Float up water with cheese in ball form :D

However, further thought tells me this wouldn't catch on with most players who aren't really dedicated to the game. This seems more fit for a minigame than standard rotation :L
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