×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Modules
  • /
  • *#test - public map testing
« ‹ 2 / 2
*#test - public map testing
Fxie
« Citoyen »
1376691060000
    • Fxie#0000
    • Profil
    • Derniers messages
    • Tribu
#21
  0
Lua can't get IPs, IP bans are in the hands of moderators. The problem is as good as fixed, but for whatever reason neither of the two Lua testers I contacted are willing to rerun the script. Shame I can't run it.
Recrise
« Citoyen »
1376691060000
    • Recrise#0000
    • Profil
    • Derniers messages
#22
  0
oh. thanks for informing me then!
Jordy
« Consul »
1376757600000
    • Jordy#0015
    • Profil
    • Derniers messages
    • Tribu
#23
  0
There really needs to be something done about the crash maps. But what!
Tailtong
« Citoyen »
1376757720000
    • Tailtong#0000
    • Profil
    • Derniers messages
    • Tribu
#24
  0
just dont allow p44
Jordy
« Consul »
1376757840000
    • Jordy#0015
    • Profil
    • Derniers messages
    • Tribu
#25
  0
How are you planning to do that? Everyone can enter a map code. There is no way to check the P# of a map.
Lemodile
« Censeur »
1376757960000
    • Lemodile#0095
    • Profil
    • Derniers messages
    • Tribu
#26
  0
A room like this doesn't really stay populated though. I noticed it yesterday as well, it was fun while it was new to people checking the forums, but died as soon as Europe went dark.
Fxie
« Citoyen »
1376758260000
    • Fxie#0000
    • Profil
    • Derniers messages
    • Tribu
#27
  0
Jordynl a dit :
There really needs to be something done about the crash maps. But what!

Room mods can /ban usernames and /ban @codes
Anyone who plays a banned map will be automatically added to the blacklist and the map will not be queued.

Lemodile a dit :
A room like this doesn't really stay populated though. I noticed it yesterday as well, it was fun while it was new to people checking the forums, but died as soon as Europe went dark.

Well it is only advertised on EN

Also most dedicated mapmakers, the people who would actually have use for the room, probably don't know about it yet.

either way so long as there are people in it when I have a new map I'm happy
Jordy
« Consul »
1376759040000
    • Jordy#0015
    • Profil
    • Derniers messages
    • Tribu
#28
  0
Fxie a dit :
Room mods can /ban usernames and /ban @codes
Anyone who plays a banned map will be automatically added to the blacklist and the map will not be queued.

The banlist gets stored localy in the lua of the person who hosts it. So when someone else hosts it the blacklist is empty. :/
Fxie
« Citoyen »
1376759520000
    • Fxie#0000
    • Profil
    • Derniers messages
    • Tribu
#29
  0
!blacklist
Andleandle
« Citoyen »
1376760180000
    • Andleandle#0000
    • Profil
    • Derniers messages
#30
  0
the room was empty
Sixteen
« Citoyen »
1376761980000
    • Sixteen#6773
    • Profil
    • Derniers messages
#31
  0
it's down?
Fxie
« Citoyen »
1376764140000
    • Fxie#0000
    • Profil
    • Derniers messages
    • Tribu
#32
  0
it's up
Zozzole
« Citoyen »
1376768100000
    • Zozzole#0000
    • Profil
    • Derniers messages
    • Tribu
#33
  0
a list with all the commands please?
Jordy
« Consul »
1376768220000
    • Jordy#0015
    • Profil
    • Derniers messages
    • Tribu
#34
  0
Zozzole a dit :
a list with all the commands please?

!skip
!@mapcode
!test @mapcode
!mort

Enjoy.
Shadowwinter
« Citoyen »
1376768220000
    • Shadowwinter#0095
    • Profil
    • Derniers messages
#35
  0
Might go snooping there for some nice looking maps, hmm hmm hmm~

Nevermind, became a waste of time.
Nuclearcoil
« Citoyen »
1382460780000
    • Nuclearcoil#0000
    • Profil
    • Derniers messages
#36
  0
Does the room work? Seems empty.
Xanmeow
« Citoyen »
1382474100000
    • Xanmeow#0000
    • Profil
    • Derniers messages
    • Tribu
#37
  0
uhh... that link doesnt work... so...
Safwanrockz
« Censeur »
1382475120000
    • Safwanrockz#0095
    • Profil
    • Derniers messages
    • Tribu
#38
  0
Ooo it's amazing, thanks.
Eduosorio
1393027200000
    • Eduosorio#0000
    • Profil
    • Derniers messages
    • Tribu
#39
[Modéré par Takumisyn, raison : Not English]
Admiire_me
« Citoyen »
1594427460000
    • Admiire_me#6770
    • Profil
    • Derniers messages
#40
  0
Jordy a dit :
How are you planning to do that? Everyone can enter a map code. There is no way to check the P# of a map.

You can.
Script 1

Code Lua

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
loopActive=false
loopForNewGame = 4000
eventNewGame=function()
loopForNewGame = 4000
local xmi = tfm.get.room.xmlMapInfo
if xmi then
xmi = xmi.permCode
if xmi == 44 then
loopActive=true
end
end
end

eventLoop=function(t,r)
if loopActive then
loopForNewGame=loopForNewGame-0.5
if loopForNewGame==0 then
tfm.exec.newGame(123) -- Note: it will start a new game on eventLoop and'll give tfm.exec.newGame 3s countdown error, to fix it, see the other code
end
end
end

tfm.exec.newGame(5555555)


or

Script 2
Code Lua

1
2
3
4
5
6
7
8
9
eventNewGame=function() -- I recommend you this code, better runtime and better optimization, also smaller than the script above
local xmi = tfm.get.room.xmlMapInfo
if xmi then
xmi = xmi.permCode
if xmi == 44 then
tfm.exec.setGameTime(5)
end
end
end

Isn't tested but should work

oops i saw that the message is from 2013, anyways take this for #test if you want hehe
  • Forums
  • /
  • Transformice
  • /
  • Modules
  • /
  • *#test - public map testing
« ‹ 2 / 2
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27