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  • [Map Editor] Glass Grounds
« ‹ 2 / 3 › »
[Map Editor] Glass Grounds
Cutylilian
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#21
  0
/support!
Cyndaquilkid
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#22
  0
/Support!
Lisathecute
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#23
  0
/support
Williamkang
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#24
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/No Support
This is simalar to ice grounds
Candypuffler
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#25
  0
Williamkang a dit :
/No Support
This is simalar to ice grounds

...
It is simular to it..but it is not really like it at all. Ice grounds don't go back and forth of being normal grounds and then slippery. =u=

"Mice without cheese will enter in contact with the glass ground's friction while mice with cheese will not. A glass ground should behave as a wood ground to mice without cheese and as an ice ground to mice with cheese."

/Support
However...maaaaaaybe you could have the glass break if too much weight is on it or something like it? I don't know how that would work...but maybe? ;u;
Frenklimeka
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#26
  0
FABULOUS idea
/support
Blazingbrav
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#27
  0
Williamkang a dit :
/No Support
This is simalar to ice grounds

It would be great for decor and it is a compleatly different block so /support.
Allclassix
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#28
  0
You got my support.
Ilovli
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#29
  0
/Support
Ibukis
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#30
  0
/support
o/
Cheesehogga
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#31
  0
I support this. this will effect gameplay in many ways. I can already see racing maps being built with this.

/support
Ygtyk
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#32
  0
/support
Crazysushi
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#33
  0
/support

o3o sounds interesting.
Vusiii
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#34
  0
Support
http://i.imgur.com/IROekEl.png
I made an image about how would glass look

Yes thats right. Im such a terrible photoshopper.
Griffincraft
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#35
  0
/Support

How about if a Shaman places 5+ anvils on it, or cannons it various times, it cracks?

Or if too many mice are on it, it breaks?

It would be awesome *^*
Cherryglam
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#36
  0
/support
Shinymoo
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#37
  0
/SUPPORT :)
Livcorish
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#38
  0
/support

:)
Meowuse
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#39
  0
/support
Ustadharak
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#40
  0
/Support

Good idea
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