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Prop Hunt Map SubmissionsÎnscrieri de hărți pentru minijocul #prophunt
Azuli
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1381784700000
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#21
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Idioma ESPAÑOL:

En este hilo puedes presentar tus mapas para el minijuego Prop Hunt.

No necesitas editar el XML para hacer algo especial cuando elabores tu mapa para Prop Hunt, pero por favor, presta atención a las siguientes reglas y los mapas de base en torno a eso.

• Que No incluya el queso.
• Poner un agujero que la gente pueda acceder.
• Incluir una variedad de decoraciones, pero no demasiados, o valla a salir fuera de lugar.
• Trata de usar sólo los colores por defecto de decoraciones.
• Asegúrate de que todas las decoraciones esten alineados también.
• No incluyas demasiados objetos en primer plano que la gente puede ocultarse detrás.
• No pongas el punto de inicio los ratones fuera de la pantalla.

---------------------------------------------------------------------
My maps:
@4351380
@4391533
@4391715
Maxkkk
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1381793640000
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#22
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@4391574
Mousechris
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#23
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@4392285

Please wait 15 seconds, in this map mice need to pick random locations guessing where mice items are for 15 seconds then the map is shown for the mice
Championrs
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1381812060000
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#24
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@4142707
PLS DELETE THIS MAP : @3999907
http://prntscr.com/1xfi2s
Offscren
Tanumaru
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1381824240000
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#25
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@4392485
@4392518
Doneky
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1381857120000
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#26
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@1492060
Vividia
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#27
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@2241886

Edited version of this: @650592 Now it has hole and decorations are not in foreground.
Amstream
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#28
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@4393756 - easy WJs, a lot of decorations.
Ritsukas
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#29
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@4393985 The mouse hole is behind the fireplace.
Dunfallzayn
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#30
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@4394076
Theleetcoder
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#31
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French translation by me : Hosted on Pastebin. :)
______________________________________________________________________

Dans ce topic vous pouvez envoyer vos cartes pour le module Prop Hunt. Topic-469390

Vous n'avez pas besoin d'éditer le code XML ou quoi que ce soit d'autre pour créer une carte Prop Hunt, en revanche merci de lire les règles suivantes et de les considérer lors de la création de votre carte.

• Ne pas mettre de fromage.
• Ajoutez un trou à un endroit accessible.
• Ajoutez une différentes décorations, mais pas trop car sinon il n'y aura plus de place.
• Essayez de n'utiliser que les couleurs par défaut des décorations.
• Soyez sur que vous décorations sont bien alignées.
• Ne pas mettre trop d'objet avec lesquels les joueurs peuvent se cacher.
• N'autorisez pas les souris à quitter la zone de jeu.

Merci à TheLeetCoder pour la traduction.
Fluffypuffeh
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#32
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Indonesia Translate - http://pastebin.com/ve76hRRg
Abdeltif
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#33
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Shamousey when will you check thoose maps ?
Shamousey
« Consul »
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#34
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Several maps added from this batch, thanks for all of the submissions!

a dit :
Jaycpenney @4384668 This map is too linear, going from bottom-left to bottom-right to top-right to top-left, and people can have an offscreen advantage to run away too. All of the objects being on slanted grounds mean they don't fit in, too.
Jaycpenney @4383557 The right side of the map is too barren and obviously spaced out so people can't hide there. The hole is floating and there are alignment issues, the left of the map doesn't look particularly well spaced out.
Jaycpenney @4382404 Several of the decorations are sunken into the ground and not aligned properly. The flowers at the bottom of the screen may trick people into thinking there's an offscreen ground there, which is bad. Try switching some objects to be reversed, and move the candles a bit so they're not symmetrical on that ground.
Jaycpenney @4382404 Same as above.
Chizpliz @1086788 Much better, but can do with a few improvements. The trampoline object means no-one can hide on the sofa, and the cookies are sunken in and a little off the sofa. The upstairs door doesn't have stone like the others do, it's a little inconsistent.
Chizpliz @4388705 The grounds offscreen at the bottom don't look terribly good for fullscreen users, the hole could be moved closer to the middle too. So many items on a slanted ground means the player's can't blend in easily.
Kmlcan @4379169 Added!
Kittyasd @4137198 The map still seems a bit barren, but this is better. Try reversing some objects like the broken pots. Added.
Kittyasd @3322416 Too little object variation, and generally not a very fun map.
Maxkkk @4323387 There are several objects sunken into the ground, could you make sure they're all aligned perfectly with each ground they're on? Added.
Raitykiki @2525078 An interesting map, but there are too many large foreground objects, and it's hard to tell which grounds have collision and which don't.
Netuiui @1089904 The hole could be moved further over from one side, the water is pretty useless since the decorations in there are barely showing and people can't become them, there are too many foreground objects, misaligned objects, and the far-right of the house seems barren.
Netuiui @1126408 Too few decorations and the collision is hard to guess.
Enginfener @4319423 There are several misaligned objects, like trees that are sunken into the ground. The coral should have the default colour, and the map seems too much like it's just repeating itself.
Orkoout @4390788 Added.
Abdeltif @4391214 You use several decorations only once, and cram several different ones together.
Azulisocpp @4351380 Collision is hard to guess at first glance, the right of the map is too vibrant, and there are several misaligned objects.
Azulisocpp @4391533 Several objects are either floating or sunk into the ground, the cloud would be better off as water. You should use default colours and make the map less linear too.
Azulisocpp @4391715 Most of the water in this map seems useless and obviously a bad hiding spot, there are also several misaligned items.
Maxkkk @4391574 The hole is in an odd place, and try not to use foreground objects.
Mousechris @4392285 The map itself is good, but the first 15 seconds isn't. It leaves mice confused and does nothing for the gameplay itself. Testing this in public left most players frustrated.
Championrs @4142707 There are several misaligned objects, if mice are hiding in the water they'd get stuck when they get cheese and can't get to the hole, there's no way to the top section, and you only use most decorations once.
Tanumaru @4392485 This is a nice map, but a couple of objects (like the torch) are slightly misaligned. Also, try not to use foreground decorations. Added.
Tanumaru @4392518 I'm sorry but this map doesn't seem very good. There are several misaligned objects, gameplay getting to the top is awkward, the water doesn't look particularly good all over the place, and several objects seem to be put in random places.
Doneky @1492060 Added.
Vividia @2241886 Added.
Amstream @4393756 There are several alignment issues both with grounds and decorations, and several different decorations seem to be crammed together in several places.
Ritsukas @4393985 Offscreen things (make it a scrolling map) such as cheese, and several things aligned badly. Other than that, it's a good map.
Dunfallzayn @4394076 Offscreen, misaligned things.

 
Theleetcoder
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#35
[Modéré par Ramenfrog, raison : Off topic.]
Maxkkk
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#36
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@4391574 - Edited
@4323387 - Edited
Maxkkk
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#37
[Modéré par Takumisyn, raison : Double-post]
Kittyasd
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#38
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@4137198 - Edited.
@3322416 - Edited.

And ES translate have been made in google, some words were edited, but others doesn't have sense ;P
Jaycpenney
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#39
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Shamousey a dit :
Several maps added from this batch, thanks for all of the submissions!
Jaycpenney @4382404 Several of the decorations are sunken into the ground and not aligned properly. The flowers at the bottom of the screen may trick people into thinking there's an offscreen ground there, which is bad. Try switching some objects to be reversed, and move the candles a bit so they're not symmetrical on that ground.

 

@4382404 Edited!
Mister
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1381967580000
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#40
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@4397572
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