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3 clouds?
Lovinpeaces
« Citoyen »
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#21
  0
Violetsea a dit :
oh......................

but some totems have clouds.... did they get removed?

No.
Hixed
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#22
  0
Lovinpeaces a dit :
No.

?
They did infact get removed
Xinaug
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#23
  0
OK GUYS!

We played a syncless map sometime ago, and here are the results.

[Paperonaruto] which said for 50 dynamic objects spawned or being on the screen.
Thanks to Paperfroggy, we gathered 0 cheese!
Qtpii is now your shaman, follow her!
[Qtpii] o3o
[Paperonaruto] or being in exsistance
[Paperonaruto] any other item spawned
[Leafileaf] each sham has about 2 minutes to play with this map ^^
[Paperonaruto] *dynamic* will be unsynced.
[Xinaug] ah
[Paperonaruto] so
[Jltsang] o.O
[Leafileaf] ah pap
[Paperonaruto] the issue why the mice still see the objects
[Leafileaf] no wonder
[Paperonaruto] is due to it being unsynced.
[Xinaug] I see
[Leafileaf] there's like 57 cloud ground under the chat bar
[Paperonaruto] it only removes the shamans copy of the object.
[Leafileaf] 47*
[Xinaug] If *#insanity got skills it would be bugged like hell lol
[Leafileaf] owo
[Paperonaruto] hence the shaman cant see it while everyone else can.
[Leafileaf] lol.
[Leafileaf] which is why syncless maps are boss
[Paperonaruto] cause prolly the skill's removal of these items
[Leafileaf] luv ma map
[Xinaug] brb reporting to the bugs forum
[Leafileaf] look at froggy
[Leafileaf] he's in the air
[Paperonaruto] actually work on the shamans side.
[Paperonaruto] its an oversight
[Paperonaruto] not really a bug.
[Leafileaf] ik
[Leafileaf] ikr
[Leafileaf] luv tig syncless maps
[Paperonaruto] its logic is explainable too.
[Leafileaf] yah

PROOF (The syncless map i was talking about)


http://i.imgur.com/psmSKZ0.png
E: so if there are MORE THAN 50+ dynamic grounds in a map OR IF SYNCLESS this will happen. Like the vanilla maps with the stone thingy

EDIT: (taken by another guy


http://i.imgur.com/FVzfG7p.png
EDIT:

http://i.imgur.com/B4ae1yN.png

http://i.imgur.com/2ZVIaY1.png
Jellydaizy
1390800720000
    • Jellydaizy#0000
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#24
[Modéré par Katburger, raison : Yes, it's a glitch. Stating so isn't very helpful!]
Xinaug
1390835280000
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#25
[Modéré par Katburger, raison : Reply]
Pyro
1391211000000
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#26
[Modéré par Katburger, raison : This doesn't seem very helpful!]
Rebornaddict
« Citoyen »
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#27
  0
Hixed a dit :
... If you look at the screenie he provided, you can see the level and you can't spawn clouds in totems anymore, as Max said.


Try doing what I did, or ask a friend in the same tribe as you. It seems to only happen in map 114.

I hope this image explains it better, it also works with companion crates.

What map is that ? does it only work there ? I wanna find out if it works or not .

Xinaug a dit :
OK GUYS!

We played a syncless map sometime ago, and here are the results.

[Paperonaruto] which said for 50 dynamic objects spawned or being on the screen.
Thanks to Paperfroggy, we gathered 0 cheese!
Qtpii is now your shaman, follow her!
[Qtpii] o3o
[Paperonaruto] or being in exsistance
[Paperonaruto] any other item spawned
[Leafileaf] each sham has about 2 minutes to play with this map ^^
[Paperonaruto] *dynamic* will be unsynced.
[Xinaug] ah
[Paperonaruto] so
[Jltsang] o.O
[Leafileaf] ah pap
[Paperonaruto] the issue why the mice still see the objects
[Leafileaf] no wonder
[Paperonaruto] is due to it being unsynced.
[Xinaug] I see
[Leafileaf] there's like 57 cloud ground under the chat bar
[Paperonaruto] it only removes the shamans copy of the object.
[Leafileaf] 47*
[Xinaug] If *#insanity got skills it would be bugged like hell lol
[Leafileaf] owo
[Paperonaruto] hence the shaman cant see it while everyone else can.
[Leafileaf] lol.
[Leafileaf] which is why syncless maps are boss
[Paperonaruto] cause prolly the skill's removal of these items
[Leafileaf] luv ma map
[Xinaug] brb reporting to the bugs forum
[Leafileaf] look at froggy
[Leafileaf] he's in the air
[Paperonaruto] actually work on the shamans side.
[Paperonaruto] its an oversight
[Paperonaruto] not really a bug.
[Leafileaf] ik
[Leafileaf] ikr
[Leafileaf] luv tig syncless maps
[Paperonaruto] its logic is explainable too.
[Leafileaf] yah

PROOF (The syncless map i was talking about)


E: so if there are MORE THAN 50+ dynamic grounds in a map OR IF SYNCLESS this will happen. Like the vanilla maps with the stone thingy

EDIT: (taken by another guy


EDIT:

Lmao this I remember this ;D
It's a surprise you still have this pic .
Haruhitastic
« Censeur »
1391219940000
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#28
  0
Rebornaddict a dit :
What map is that ? does it only work there ? I wanna find out if it works or not .

"E: so if there are MORE THAN 50+ dynamic grounds in a map OR IF SYNCLESS this will happen. Like the vanilla maps with the stone thingy"

It doesn't matter what map it is.
Slasherflicks
« Citoyen »
1391289300000
    • Slasherflicks#2169
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#29
  0
Xinaug a dit :
OK GUYS!

We played a syncless map sometime ago, and here are the results.

[Paperonaruto] which said for 50 dynamic objects spawned or being on the screen.
Thanks to Paperfroggy, we gathered 0 cheese!
Qtpii is now your shaman, follow her!
[Qtpii] o3o
[Paperonaruto] or being in exsistance
[Paperonaruto] any other item spawned
[Leafileaf] each sham has about 2 minutes to play with this map ^^
[Paperonaruto] *dynamic* will be unsynced.
[Xinaug] ah
[Paperonaruto] so
[Jltsang] o.O
[Leafileaf] ah pap
[Paperonaruto] the issue why the mice still see the objects
[Leafileaf] no wonder
[Paperonaruto] is due to it being unsynced.
[Xinaug] I see
[Leafileaf] there's like 57 cloud ground under the chat bar
[Paperonaruto] it only removes the shamans copy of the object.
[Leafileaf] 47*
[Xinaug] If *#insanity got skills it would be bugged like hell lol
[Leafileaf] owo
[Paperonaruto] hence the shaman cant see it while everyone else can.
[Leafileaf] lol.
[Leafileaf] which is why syncless maps are boss
[Paperonaruto] cause prolly the skill's removal of these items
[Leafileaf] luv ma map
[Xinaug] brb reporting to the bugs forum
[Leafileaf] look at froggy
[Leafileaf] he's in the air
[Paperonaruto] actually work on the shamans side.
[Paperonaruto] its an oversight
[Paperonaruto] not really a bug.
[Leafileaf] ik
[Leafileaf] ikr
[Leafileaf] luv tig syncless maps
[Paperonaruto] its logic is explainable too.
[Leafileaf] yah

PROOF (The syncless map i was talking about)


E: so if there are MORE THAN 50+ dynamic grounds in a map OR IF SYNCLESS this will happen. Like the vanilla maps with the stone thingy

EDIT: (taken by another guy


EDIT:

about the sheep thing i am pretty sure sheep aren't in the game what so ever
same exact happen to me with clouds and the shamon claimed he/she can only see 2 clouds when there was like 8
i dont know how to place a screen shot but i have the screen shot somewhere in my files
Xinaug
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#30
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Brookfang a dit :
about the sheep thing i am pretty sure sheep aren't in the game what so ever
same exact happen to me with clouds and the shamon claimed he/she can only see 2 clouds when there was like 8
i dont know how to place a screen shot but i have the screen shot somewhere in my files

Sheep is in Mechanician shaman tree.
Thepaintmoo
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#31
  0
Since when you lag It takes a bit to put that cloud in the direction...

It's not a bug it's lag. If your not laggy- then admins should fix it. idk. x3
Hixed
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#32
  0
Haruhitastic a dit :
"E: so if there are MORE THAN 50+ dynamic grounds in a map OR IF SYNCLESS this will happen. Like the vanilla maps with the stone thingy"

It doesn't matter what map it is.

Thepaintmoo a dit :
Since when you lag It takes a bit to put that cloud in the direction...

It's not a bug it's lag. If your not laggy- then admins should fix it. idk. x3

it's not lag
Jeremiahmice
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#33
[Modéré par Icewolfbob]
Hixed
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#34
  0
just an update that you can see it during shaman on dual shamans

http://i.imgur.com/c1jSSDs.png
Whalien
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#35
  0
Omg
....
Yogiibear
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#36
  0
Someone call me into a room when you recreate this, I can check who is sync to provide more information on this. I was of the opinion that the sync order is blue shaman>pink shaman>player in room longest so you should never have no sync. It may occur when the shaman is not the sync though, which remains to be tested.

When i use > there I mean, the game picks the highest player up that list who is currently in the room to be sync.

EDIT: are you suggesting there is some issue with sync when there are many dynamic objects?
Maxxzinnn
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#37
  0
I would say that sync is never perfect in normal rooms, I remember in room shaman (when it had a bot) you could have a perfect sync when you were shaman. It's easy to find problems with the actual sync when someone is shaman
Biuticolo
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#38
[Modéré par Whiskypickle, raison : Por favor não fale português no fórum inglês. Utilize o fórum em português clicando na bandeira brasileira na parte superior esquerda do fórum.]
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