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Atelier 801
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  • Divine mode totem
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Divine mode totem
Gilveri
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#21
  0
/support !! <3
Wingedmousie
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#22
  0
/hell no
Slaytallica
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#23
  0
/support of this.
Jjaakkee
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#24
  0
/Support
Force_shaman
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#25
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Added a dangerous new totem example
Naomi
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#26
  0
/support
Latinokid
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#27
  0
/support
Syncil
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#28
  0
support 4 lyf
Miamarsovac
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#29
  0
half support.where is a challenge then?
Finniscute
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#30
  0
/support
Zamasu
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#31
  0
/support
Mangkanorxd
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#32
  0
/SUPPORT
:)
Kumala
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#33
[Modéré par Shamousey, raison : Please don't bump a thread unless you have something useful to add to it.]
Shadowtrophy
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#34
  0
This idea makes divine mode really easy. I mean, there's already so many skills at the shaman's disposal to help with divine mode building (if your skill points are put into good use in the skill trees). A divine totem would just make the whole "divine mode" aspect a joke.
Anthonyjones
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#35
  0
Support
Velspar
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#36
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- No Support
Devine should be a challenge. Its already disappointing of a challenge, since its like farm central. Most of these totems you displayed, are either useless, just speeding up a 5-10 second process, or just making it far too easy. You can even have 1 of those totems through a skill tree xP
Add all the limitations you want, totems are just making it a lot easier. And skills do that enough...
Force_shaman
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#37
  0
velspar a dit :
- No Support
Devine should be a challenge. Its already disappointing of a challenge, since its like farm central. Most of these totems you displayed, are either useless, just speeding up a 5-10 second process, or just making it far too easy. You can even have 1 of those totems through a skill tree xP
Add all the limitations you want, totems are just making it a lot easier. And skills do that enough...

I have been told this would make it too easy a lot, and yet when i go into a normal room i see people throwing arrow nails all over the place and still failing the map miserably. And not mice with 5000 saves, mice as high as level 110+. I can't recall a single time that a map that actually required building (25,66,134) was successfully solved without the shaman using big planks and duct tape while in a vanilla room. I can only imagine it is worse in rooms where p4 and dual sham maps play. And the big plank that you mentioned did not exist when i made this thread and it's extremely op and should be removed for divine mode, as well as that duct tape one.
Virus_code
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#38
  0
If you want to use a totem just use hard mode! :D Simple as 1 2 3
Jerjermerca
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#39
  0
/Support
Skyekitty
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#40
  0
/no support
Defeats the purpose of it being divine mode
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