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| « Citoyen » 1433208480000
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| « Citoyen » 1435287480000
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| i dont care what you do with the invis ground, it can go with ANYTHING! |
| « Citoyen » 1435288200000
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| Support |
| « Citoyen » 1435510380000
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| you can already make grounds invisible by editing the xml of a coloured ground to "fffffff", that is 7 f's. there are other methods but that is one of the most common. |
| « Citoyen » 1435531320000
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| @sarkazm, instead of wasting your time of doing that, why not use a scroll bar that makes it change its visibility MUCH faster than a moderately complex XML code |
| « Citoyen » 1435531560000
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| Holy! /support! |
| « Citoyen » 1435534020000
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jaedee a dit : because implementing a function like that takes a considerable amount of effort for mere convenience |
| « Citoyen » 1435557120000
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| No support. Why?: Lemodile a dit : |
| « Citoyen » 1437811320000
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| i wonder what Le mods think of this! |
| « Citoyen » 1439682420000
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| /halfsupport! |
| « Censeur » 1439686860000
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Lemodile a dit : yes and if you use invisible grounds with line art you can actually get "grounds with opacity" (though it's not the ground itself, it's the line artm just with an invisible ground over it. no support, the admins got way better things to do since this can pretty much already be done. and also if you'd like to argue "this way would be easier" well from past map editor updates it seems now everything is XML, so they aren't going to make opacity on the select screen, because it'd be way easier to add that in just by XML for the admins, so nothing really would change :/ it'd just be a slightly shorter XML tag Dernière modification le 1439687160000 |