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  • Mousechris' Rotation Map Assistance Thread
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Mousechris' Rotation Map Assistance Thread
Renax
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1447251420000
    • Renax#3834
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#21
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@6345475 - P6
@6345421 - P8

i have some self-confident on that maps :) need to improve it, so im going here
Yawiz
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1447251480000
    • Yawiz#0000
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#22
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Mousechris a dit :
Renaxan a dit :
@6326760
just me need assistance thread? cmon, this thread really useful for mapmakers :3

the gameplay is "ok" but the mech is glitchy so that ends up getting ruined. In Defilante maps (whats used to provide death tokens) if you go offscreen you die, so make a wall on the left side so people won't go offscreen and die when jumping up.

The coffee cup idea is really bad, how's the shaman supposed to get the mice out if they fail and get stuck? They also can't see the water so the first 10 or so mice art going to get stuck which is really really bad.

The point of the mech appears to be if the tick mark goes in the green the fire stops if the mice aren't pushing on the button, but from how the mech glitches thats also only if a mouse pressed the button to begin with. Basically try and make the mech less glitchy, a big tip would be don't make the ground appear, instead make it raise from under.

yawiz a dit :
@6295328 P4

Mousechris a dit :
@6295328 - P4 Nice idea, keep that frame of grounds, however decorate the map, imo I have high doubts the Mapcrew would like this map cause it's kinda bloon/cannon spammy but it's a good idea, go with it and see what else you can make of it

A big shout-out to Yawiz who recently got their map in P4 Discussion, I'm glad to have helped you Yawiz.

Congratulations.

You should all really ask for suggestions here, really, I have professional opinions on maps and that isn't even an ego. I garentee you the people above who are listening to these suggestions are making their maps better.

Thanks chris.
Mousechris
« Censeur »
1447272180000
    • Mousechris#0000
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#23
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Renaxan a dit :
@6345475 - P6
@6345421 - P8

i have some self-confident on that maps :) need to improve it, so im going here

@P6

Way too boring, and the mech itself is so glitchy that I have no idea what you're trying to do with it. My advice is scrap it, sometimes maps just don't work out, so don't worry.

@P8
Nice idea, however the thing for the mice on the left side is bad, scrap that. Instead of making the floor drop all in one go try making it section off. And make it all have no friction so mice won't be able to wall jump up to the next section if their section is too low. Now THAT could make some seriously nice gameplay. Also you can phase through the ground is you cannon a mouse to make it drop faster, see what you can do about that, you wouldn't want mice just dieing because they phased through would you?

Dernière modification le 1447272300000
Grimmaro
« Consul »
1448172960000
    • Grimmaro#0095
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#24
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@6361071 / P5
@6361118 / P19
@6363392 / P8 (Have not put in two shamans yet)

Could use some straightforward opinions.
Thanks

Dernière modification le 1448173080000
Mousechris
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1448260200000
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#25
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natrats a dit :
@6361071 / P5
@6361118 / P19
@6363392 / P8 (Have not put in two shamans yet)

Could use some straightforward opinions.
Thanks

So before I start, I just need to make it clear that all these maps just need general improvements, meaning improvements to gameplay, art, and so on. So the maps themselves need to be perfected. However I'll give some insight on the bigger issues.

@6361071 - Art is too simple and the ground properties are confusing, it'd be better if that purple ground was say snow otherwise people will be confused that it isn't a tramp ground. Also, if one section of the map has snow as tramp grounds, all snow should be too otherwise it is again, confusing. And while the arrow is a good touch to show where to go, it just doesn't work with the rest of the map, especially since normally an arrow symbolises a phase ground or a treadmill ground.

@6361118 - Looks like something suitable for P19 imo, just before you submit it improve the alignment as there is some issues with this map in that area. Also make it clear there is a floor.

@6363392 - Cheese is way too low and the sides are too tramped, that's bad, other than that there's not much I can say to help you, I do have a P8 map but I sorta did my own thing in my P8 maps, so I myself still don't know the rules of P8 and P4. Try pm'ing Killerlux, he has experience in P8 and P4.

Other than that I think that map is better suited for P4, P8 would make it too easy.
Yawiz
« Citoyen »
1448549820000
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#26
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@6337111 P6
@6331940 P9
@6322434 P7
@6340501 Could a gameplay be made out of this map <<
Renax
« Citoyen »
1448597640000
    • Renax#3834
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#27
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@6371624
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