Stringed Balloons |
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[Modéré par Katburger, raison : Spam] |
![]() ![]() « Citoyen » 1445464980000
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How is this different from jumping on top of a balloon (other than the location of your mouse)? |
![]() ![]() « Censeur » 1445466120000
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The obvious fact that you aren't on top of the balloon. |
![]() ![]() « Citoyen » 1445468760000
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I am sorry, I thought it was clear in my question that I wasn't looking for that obvious answer... Let me rephrase more clearly: Does hanging on a balloon have a different impact on gameplay compared to standing on top of a balloon? In other words, does this suggestion have any purpose other than aesthetics? Dernière modification le 1445468820000 |
![]() ![]() « Citoyen » 1445471340000
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did you read the whole suggestion |
![]() ![]() « Citoyen » 1445473140000
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/support I like this idea |
![]() ![]() « Citoyen » 1445620740000
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puffpapa a dit : Of course I have. Lucycat a dit : 1. A mouse on top of a balloon can be pushed off on collision maps. 2. A mouse on top of a balloon can be knocked off with any item or ground. 3. A mouse on top of a balloon can fall off if the balloon is pushed away with force. 4. See option 2. 5. A mouse on top of a balloon falls down if the balloon pops. 6. When there are too many mice on a balloon, the balloon pops. So my question remains, how is this suggestion different from what already exists (other than aesthethics)? |
![]() ![]() « Censeur » 1445628960000
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Your shaman spawns a stringed balloon. You and another mouse grab onto the string and another mouse manages to get onto the top of the balloon. The mouse on top obviously can't stay on if they lag, while those grabbing onto it can. It would be easier to hitch a ride by grabbing the string than struggling to stay on the balloon. Multiple mice could be on one balloon at once. Both on the string and on the balloon itself, before the popping and breaking limit. The balloon is still useful after the string is destroyed. |
![]() ![]() « Citoyen » 1445632020000
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Kruidenier a dit : From what I can understand: being on the top of the balloon would be "dynamic" since you'd freely be on top of it, while being attached to the string would be "static" as you could let go of the keyboard and stay on the balloon without worrying about falling off seconds later. The latter is stable while the other isn't. |
![]() « Citoyen » 1445708880000
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this seems really nice! /Support! Dernière modification le 1446866580000 |
![]() ![]() « Citoyen » 1445797200000
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/support so how do we grab it? with the up key? (sorry if it was stated) |
![]() ![]() « Censeur » 1445798460000
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Hmmmm, I suppose the space bar? |
![]() ![]() « Consul » 1445802720000
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/support. c; |
![]() ![]() « Citoyen » 1445820120000
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/suport |
![]() ![]() « Citoyen » 1445842740000
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So basically as I understood it, only 1 mouse can jump on the string and hold on to it? What happens if another mouse tries to grab it? I can imagine how 2 mice holding on to the string, and kicking each other until 1 falls off ^^' |
![]() ![]() « Censeur » 1445872320000
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Lucycat a dit : Only on non-collision maps. On collision maps, people will fight to grab the string and will be able to knock each other off then. cx |
![]() ![]() « Citoyen » 1445905980000
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/Support This would be funny if it was a real thing. |
![]() ![]() « Consul » 1449146160000
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Hehe,a funny suggestion. /support |
![]() ![]() « Citoyen » 1449149520000
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I always sit back and watch on collision maps haha, this would be fun to watch too ^^ /support |
![]() « Citoyen » 1449165180000
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/support only if this becomes like a skill. |