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  • [Tool] Text Area & Popup Editors
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[Tool] Text Area & Popup Editors
Laagaadoo
« Citoyen »
1446742680000
    • Laagaadoo#0000
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#21
  0
the1337coder a dit :
Hmm, i spotted a little issue with the generated code.
When you have a textarea text containing html (ie. <font size="14">text</font>) the app doesn't escape the quotes.

You should do something like text.replace('"', '\"'); else it will fail in lua:
> Init Error : [string "Player_name.lua"]:2: ')' expected

Thanks! Fixed.

Dernière modification le 1453927140000
Linuxdev
« Citoyen »
1447349880000
    • Linuxdev#0000
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#22
  0
Wow, great module! script! tool!
Haku
« Sénateur »
1451058720000
    • Haku#0807
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#23
  0
This is awfully useful. Even though it's lacking some features like choosing the IDs for each textArea, and some Undo/Redo buttons/hotkeys.

Or maybe it does have these features and I didn't find them! Either way, great tool.
Abdeltif
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#24
  0
This is a life savior.
I can't describe how awesome this is.
can you change the color picker, we can't use white shades at all if we change the color .
Other than that I think it would be perfect

Dernière modification le 1451318280000
Laagaadoo
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1452018120000
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#25
  0
Update:

  • Better color picker added.
  • The color typed in the color field will be selected in the color picked when it opens. (it wasn't selecting before)
  • You can now Undo/Redo your actions pressing U/R respectively.
  • You don't need anymore to hold CTRL + arrows to move the selected textarea.
  • You can now hold SHIFT+arrows to move the selected textarea by 5 pixels.
  • You can now press C to open the fill color picker.
  • You can now press B to open the border color picker.
  • You can now press N to create a new textarea.
  • You can now press T to focus in the text editor.
  • You can now press DELETE to delete the textarea.
  • You can now press SHIFT+DELETE to delete all textareas.
  • You can now press SHIFT+B or SHIFT+C to close the color pickers.
  • You can now press PageUp/PageDown to change the Z index.
  • You don't need anymore to resize the textarea using the red points, you can just drag its edges.
  • You can now change the "fixedPos" property.
  • You can now type negative numbers in the X and Y text fields.
  • The load function was disabled temporarily.
  • Selection border added.

Dernière modification le 1452102120000
Abdeltif
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#26
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Laagaadoo a dit :
Update:

  • Better color picker added.
  • The color typed in the color field will be selected in the color picked when it opens. (it wasn't selecting before)
  • You can now Undo/Redo your actions pressing U/R respectively.
  • You don't need anymore to hold CTRL + arrows to move the selected textarea.
  • You can now hold SHIFT+arrows to move the selected textarea by 5 pixels.
  • You can now press C to open the fill color picker.
  • You can now press B to open the border color picker.
  • You can now press N to create a new textarea.
  • You can now press T to focus in the text editor.
  • You can now press DELETE to delete the textarea.
  • You can now press SHIFT+DELETE to delete all textareas.
  • You can now press SHIFT+B or SHIFT+C to close the color pickers.
  • You don't need anymore to resize the textarea using the red points, you can just drag its edges.
  • You can now change the "fixedPos" property.
  • You can now type negative numbers in the X and Y text fields.
  • The load function was disabled temporarily.
  • Selection border added.


Probably I forgot something, sorry.

BEST UPDATE EVER
Evilsantah needs to check the new colorpicker
He'll love it

Dernière modification le 1452018360000
Laagaadoo
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#27
  0
Update:

  • Added support for resize at the corners.
  • You can now align textareas with other holding SHIFT, this applies to resize too.
  • Fixed a problem related to line breaks in the text editor.

Dernière modification le 1452109680000
Nicolasledu
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#28
  0
Nice !
Jow
« Consul »
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#29
  0
Perfect.
Gekkeiju
« Citoyen »
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#30
  0
i bookmarked this thread.
Hydroper
« Citoyen »
1453901460000
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#31
  0
Oh! God! Well more better than before.
Now just need to make the undo/redo works with another kind of changes.

If you want, I try to help to make the load function!
Antonio
« Sénateur »
1453926840000
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#32
  0
How about header HTML tags and alignment tags.

Also add a option for changing yes and no to anything else
Laagaadoo
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#33
  0
Update:

Load function is enabled again, now working fine, you can place every addTextArea function in 1 line if you want. If anything goes wrong a message will be displayed. Keep in mind that using textareas with the same id will glitch the undo/redo functions.

cheesezwheel a dit :
How about header HTML tags and alignment tags.

Also add a option for changing yes and no to anything else

You mean <h1> tags? These aren't supported in Flash. For alignment you can use <p align='center'>text</p>

I will see about enabling/disabling the other arguments

Dernière modification le 1453927320000
Haku
« Sénateur »
1454389560000
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#34
  0
Some of my concerns with the textArea tool:

&emsp;It won't let you put 0 as transparency (and you have to edit it manually once you export it to your script)

&emsp;There's no way to choose nil as value for anything (aside from the default value for target).

&emsp;No way to put a variable instead of a string literal in Target. (say I want to put * name * in there, the code generated will contain "name" instead)

Mostly minor issues, but it's kind of annoying having to edit the code manually everytime you generate it when you have lots of textAreas.

Did I mention this tool has been REALLY useful to me? :)
Laagaadoo
« Citoyen »
1454435580000
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#35
  2
Hinakagiyama a dit :
Some of my concerns with the textArea tool:

 It won't let you put 0 as transparency (and you have to edit it manually once you export it to your script)

 There's no way to choose nil as value for anything (aside from the default value for target).

 No way to put a variable instead of a string literal in Target. (say I want to put * name * in there, the code generated will contain "name" instead)

Mostly minor issues, but it's kind of annoying having to edit the code manually everytime you generate it when you have lots of textAreas.

Did I mention this tool has been REALLY useful to me? :)

Thanks, I updated it now, so you can use 0 as transparency, and you can now put a "$" sign in the first character of the target field to use it as a variable:
http://i.imgur.com/fcKIv4H.png

Let me know if it is really boring to put a $ each time, then I can change it to not use string literals anymore.

I will do something about nil values soon
Haku
« Sénateur »
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#36
  1
Laagaadoo a dit :
Hinakagiyama a dit :
Some of my concerns with the textArea tool:

 It won't let you put 0 as transparency (and you have to edit it manually once you export it to your script)

 There's no way to choose nil as value for anything (aside from the default value for target).

 No way to put a variable instead of a string literal in Target. (say I want to put * name * in there, the code generated will contain "name" instead)

Mostly minor issues, but it's kind of annoying having to edit the code manually everytime you generate it when you have lots of textAreas.

Did I mention this tool has been REALLY useful to me? :)

Thanks, I updated it now, so you can use 0 as transparency, and you can now put a "$" sign in the first character of the target field to use it as a variable:
http://i.imgur.com/fcKIv4H.png

Let me know if it is really boring to put a $ each time, then I can change it to not use string literals anymore.

I will do something about nil values soon

Nice! Thanks for the update :)

I'm ok with the $, not really a problem.
Drgenius
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#37
  2
EDIT:
Nevermind, this was already fixed.

Dernière modification le 1454465340000
Abdeltif
« Citoyen »
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#38
  4
I can't not use this tool now
It's way too good!
Keep the good work flowing!
Evil
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#39
  10
https://i.imgur.com/kXQHDro.png
Laagaadoo
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#40
  7
Bjikata a dit :
https://i.imgur.com/kXQHDro.png

The source code isn't minified, so if you think there's something bad with it you can check for yourself
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