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  • [Semi-Official Minigame] #towerdefense
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[Semi-Official Minigame] #towerdefense
Muntaqua
« Citoyen »
1465830900000
    • Muntaqua#0000
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#21
  0
how to play #towerdefense?
Sunflowers
« Censeur »
1465831680000
    • Sunflowers#3568
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#22
  0
Can't wait to translate #towerdefense in romanian!
Leafileaf
« Citoyen »
1466259660000
    • Leafileaf#0000
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#23
  0
beta-2.0.3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

- Introducing hard mode. Use !hm to enter hard mode, and !hm off to go back to easy mode.
- In hard mode, less mice have to grab the cheese before you lose. Furthermore, your points regenerate slower. Towers initially cost 2 points for ball towers, 4 points for cannon towers, and 4 points for spirit towers. Each tower you place down increases the cost of that tower by 1.
- UI Improvements: it is now easier to switch between towers.
- Statistics support for hard mode.
Ninjasmaus
« Citoyen »
1467043440000
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#24
  0
Swag post here:
Idea for new td mode:
Power of 3:
-No points system
-3 towers available at all times (If you place a 4th one, it'll delete the first created one, then spawn the "4th" tower) (Might also need a reload timer, for every 3 towers spawn in order to add some form of counter balance against shamans spam spawning towers i.e every 3 towers, need to wait another 5s before you can start spawning the next 3)
-Super short game time (1:45) per round (30s per wave) 3 waves
-3 mice required for mice victory
-Introduction of super spirits, base number of 3, increased by 1 for every 3 mice, above 3. ((room number - 3) / 3) for additional spirits. i.e 4 mice = 3 spirits, 7 mice = 4 spirits. Super spirits = 3x more powerful, but they need to have 1s delay, so like an arrow or something in order to add counter play
-Mice waves get dj waves, 4,8,11 as those are the turning points in td

Main focus of Po3:
More hectic action and micromanagement of resources as it changes the pace of the game from being a careful planning style to a more reactionary style and rewards on the feet thinking as well as planning ahead. Adds more variation between games and increases replay value of maps as more td modes = more ways to play the map.
Leafileaf
« Citoyen »
1467381180000
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#25
  0
beta-2.0.4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

- Statistics beta! (!stat, local for now)
- Round time has been increased to 210 seconds (+30 seconds).
- The number of waves have been increased to 12.
- The number of mice required to win the round has been reduced.
- Pressing ESC cancels summoning.
- Pressing Z selects the Ball Tower, X selects the Cannon Tower, C selects the Spirit Tower.
- Added a UI element to show the number of mice needed to enter the hole.
- Inverted UI text colours.
- @6726048 and @6699237 have been added to the rotation.

Dernière modification le 1467782700000
Onkei
« Citoyen »
1467382440000
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#26
  0
loving the consistent updates :D
Ariave
« Citoyen »
1467389580000
    • Ariave#0000
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#27
  0
loving the module :P
Lilith
« Censeur »
1467678540000
    • Lilith#0123
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#28
  0
Yeahh towerdefense its back!!!!

I love this minigame

I would like a shop I can buy tower skins... like ''Demon Cannon'' ''Ice cannon''

I would like to unlock things to... Respawn upgrade and other upgrades!

Its a Great module ^^
Leafileaf a dit :
beta-2.0.4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

- Statistics beta! (!stat, local for now)
- Round time has been increased to 210 seconds (+30 seconds).
- The number of waves have been increased to 12.
- The number of mice required to win the round has been reduced.
- Pressing ESC cancels summoning.
- Pressing Z selects the Ball Tower, X selects the Cannon Tower, C selects the Spirit Tower.
- Added a UI element to show the number of mice needed to enter the hole.
- Inverted UI text colours.

Fantastic!

Dernière modification le 1467678780000
Ricat
« Consul »
1469135040000
    • Ricat#3758
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#29
  0
I love this game :D
Ariave
« Citoyen »
1471093560000
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#30
  0
Here's an arguably good idea. Change spirits to / add anti-spirits.
Angelvintage
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1471210680000
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#31
  0
Towerdefense = best module
Thornstarz
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#32
  0
Question: When everything is back to normal with TD, will we get our wins and statistics from before it broke- or before it became less popular? I was rank 4 on the leaderboard but now all my stats are gone. :( Echoshora was number 1. We spent hours playing it together.
Owl
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1500193740000
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#33
  0
Spirits are too OP i think..
Lapras10
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#34
  0
i like this module maybe you could add profiles example cheese gathered times shaman stuff like that
Leafileaf
« Citoyen »
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#35
  0
Greetings all, I apologise for the lack of updates to Towerdefense. Due to certain commitments and my hectic life it is highly unlikely that Towerdefense will see any updates in the near future. Sorry.

I will still answer questions about Towerdefense with what little time I can spare.

Rosenstrauss a dit :
I would like a shop I can buy tower skins... like ''Demon Cannon'' ''Ice cannon''

A shop is planned.

Rosenstrauss a dit :
I would like to unlock things to... Respawn upgrade and other upgrades!

The game will not be moving in a pay-to-win direction, so upgrades that give the player an advantage will not be able to be purchased.

Thornstarz a dit :
Question: When everything is back to normal with TD, will we get our wins and statistics from before it broke- or before it became less popular? I was rank 4 on the leaderboard but now all my stats are gone. :( Echoshora was number 1. We spent hours playing it together.

Due to the limitations in the Module API, it is not possible to transfer data between different module-hosts. Apologies.

Lapras10 a dit :
i like this module maybe you could add profiles example cheese gathered times shaman stuff like that

Profiles are planned.

above a dit :
spirits

I don't think anti-spirits are possible. Tower costs will be rebalanced in accordance with their utility.

tl;dr: can't work on Towerdefense in the near future, I seek your understanding.
Amigdagisele
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#36
  1
parabéns pelo jogo! gosto muito desse módulo
Amigdagisele
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#37
  1
pelo que eu vi, a maioria das pessoas saem por não entenderem o jogo. seria bacana disponibilizar um tutorial pelo jogo mesmo
Bolodefchoco
« Sénateur »
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#38
  0
Amigdagisele a dit :
pelo que eu vi, a maioria das pessoas saem por não entenderem o jogo. seria bacana disponibilizar um tutorial pelo jogo mesmo

Olá! Fale em inglês no tópico, você está na comunidade brasileira!
Amigdagisele said the module is pretty cool, but needs a tutorial on forums or in game to help the newbies!
Eduard11
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#39
  0
Podia ter torre de runa, ela ir pra frente sem parar e os ratos indo para trás (se ficar na runa)
Bolodefchoco
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#40
  0
Eduard11 a dit :
Podia ter torre de runa, ela ir pra frente sem parar e os ratos indo para trás (se ficar na runa)

Só inglês / english only
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