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« ‹ 2 / 3 › »
#Pewpew map submissions
King_seniru
« Censeur »
1609233180000
    • King_seniru#5890
    • Profil
    • Derniers messages
    • Tribu
#21
  3
MAP REVIEW ( 12/29/2020 )


Will be discussed:
a dit :

@7801165 - Newen#6196
@4675294 - Newen#6196 (would be a nice addition because there isn't any mech type map in the rotation)
@6255760 - Zetdey#3845 (will be added for christmas (im quite late tho) and will discuss again later)

Need improvements:

a dit :

@7701344 - Newen#6196 (Overall it's good but the anticloud ground is sometimes confusing - sometimes people may think it's collidable with objects eventhough you mentioned it's not collidable at the beginning)
https://cdn.discordapp.com/attachments/756887754062823465/793383250756108288/unknown.png
also the ice here doesn't do anything because you can simply slide up the water
@7701302 - Newen#6196 (The map looked good at first, but later I realized the whole fight will take place in the bottom part; because the whole bottom is covered by those)
@6207224 - Zetdey#3845 (I don't like the colors much - I feel the contrast between background and platforms is low. But it was interesting to play because I could try many new skills in your map. Another problem I found is, that the edges of some grounds have no friction, but others did. Also it's really easy to camp because the whole map is covered with grounds. Fix those and I'll consider)
@6207232 - Zetdey#3845 (It looked better without the decorations, aaand the starfish there looks so weird :P Nice concept tho I like it!)
@6220480 - Zetdey#3845 (Map looks ok, but there are campable grounds at the bottom-corners, just remove those?)
@7816684 - Bisammoeen14#7506 (This one looks ok compared to all the other maps you sent, but it's all disaligned, and most of the stuff are offscreen. Try fixing those)
@7816710 - Haxor_333#0000 I liked the concept and how the map looks, the colors you chose are good but there are too much grounds here so big objects can get stucked, you should delete some unnecessary grounds to fix that.
@6082637 - Zetdey#3845 (The map looks good, but I feel this is like a combination of 2 maps which is already in the rotation. Also, it's so hard to kill in here, since you can either camp or run everywhere in the map without getting much hits)


Rejected:
a dit :

@4255594 - Newen#6196 (The decorations just look so random and a generic gameplay with lots of camping spots)
@7816676 - Bisammoeen14#7506 (Map looks weird and it looks like a team based map)
@7816679 - Bisammoeen14#7506 (Weird spawn point and instant afk death)
@7816680 - Bisammoeen14#7506 (Boring gameplay, unmatching colors)
@7816681 - Bisammoeen14#7506 (Just 2 grounds is unacceptable)




Other info

a dit :

@7702365 and @7710672 added to the rotation permenantly



/room #pewpew | https://icons.iconarchive.com/icons/papirus-team/papirus-apps/16/discord-icon.png Join our discord server | https://icons.iconarchive.com/icons/papirus-team/papirus-apps/16/github-icon.png Contribute on github


Newen
« Archonte »
1609260360000
    • Newen#6196
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#22
  0
@7701302 (edited)
@7701344 (edited)
@7709752
@3780736
@7803198

Dernière modification le 1609646040000
King_seniru
« Censeur »
1611036540000
    • King_seniru#5890
    • Profil
    • Derniers messages
    • Tribu
#23
  3
MAP REVIEW ( 1/19/2021 )


Will be discussed:
a dit :

@7709752 - Newen#6196 (I honestly am not a big fan of maps with walls on either sides. But this idea seems to have some potential in it - especially with those death tokens. Let's see how it'd work out in the rotation)
@6207232 - Zetdey#3845

Need improvements:

a dit :

@7701302 - Newen#6196 (First, the map doesn't look fine enough, I didn't like how it was decorated, the gameplay isn't bad at all but it can be improved. I also don't find useful those ice grounds under the spawn platform too.)
@7701344 - Newen#6196 (Almost there! , just move the water ground 1 pixel to the left, it isn't aligned. (waiting to you edit it, please, contact us after you do it)
@3780736 - Newen#6196 (The gameplay is ok-ish but I don't prefer the color pallete you used. It's kind of weird and doesn't go well with that acid ground in the bottom. Also it took me few seconds to realize that there's an acid there)
@7803198 - Newen#6196 (This map looks so interesting, and I want to see more mech maps in the rotation. But I found out few problems in this map. First is that the bear decoration is in foreground which can act as a short term hiding spot. Also the acids kind of limit the whole game to the middle 2 grounds because people don't want to go near them. If you did something that will help someone to keep a battle in this place, then this map is going to be one of the perfect maps!)

Rejected:
a dit :

-




Other info

a dit :

@7801165, @4675294 and @625576 added to the rotation permenantly



/room #pewpew | https://icons.iconarchive.com/icons/papirus-team/papirus-apps/16/discord-icon.png Join our discord server | https://icons.iconarchive.com/icons/papirus-team/papirus-apps/16/github-icon.png Contribute on github


Newen
« Archonte »
1611072420000
    • Newen#6196
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#24
  0
@3780736 - edited
@7701302 - edited
@7701344 - edited
@7803198 - edited
@7702477

Dernière modification le 1611076500000
King_seniru
« Censeur »
1612774860000
    • King_seniru#5890
    • Profil
    • Derniers messages
    • Tribu
#25
  3
MAP REVIEW ( 2/8/2021 )


Will be discussed:
a dit :

@7701302 - Newen#6196
@7701344 - Newen#6196

Need improvements:

a dit :

@3780736 - Newen#6196 (Same issue I mentioned in my last review about this map. Maybe go with the default colors?)
@7803198 - Newen#6196 (Well the same issue that I pointed out in the last review is still there. Players can just go on left or top and simply have no effects from that killer ground. I'd say move it somewhere else, or have around 2 of those; and most importantly make them small - because it will give you more time to slow down when you are reaching that acid with a higher velocity)
@7702477 - Newen#6196 (This map is OK gameplay-wise, but I don't like the place where you included those acids - I'd rather keep some ice there. Also you don't have to keep it symmetric, but the right side looks harder than left, because of the positioning off these grounds
https://media.discordapp.net/attachments/756887754062823465/808259841255931934/unknown.png
Fix those and we'll consider)

Rejected:
a dit :

-




Other info

a dit :

@7709752 and @6207232 added to the rotation permenantly



/room #pewpew | https://icons.iconarchive.com/icons/papirus-team/papirus-apps/16/discord-icon.png Join our discord server | https://icons.iconarchive.com/icons/papirus-team/papirus-apps/16/github-icon.png Contribute on github


Newen
« Archonte »
1612988820000
    • Newen#6196
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    • Tribu
#26
  0
@3780736 - edited
@7803198 - edited
@7702477 - edited
@7809674
@7810641

Dernière modification le 1613151240000
King_seniru
« Censeur »
1613811780000
    • King_seniru#5890
    • Profil
    • Derniers messages
    • Tribu
#27
  3
MAP REVIEW ( 2/20/2021 )


Will be discussed:
a dit :

@3780736 - Newen#6196

Need improvements:

a dit :

@7803198 - Newen#6196 (The map looks better now, but I would suggest you to move it a bit away from the mice spawn. Also move the acid in the left side to the bottom part so the difficulty is balanced.
@7702477 - Same as above, move the acid away from the mice spawn a bit. Also, the mech is a bit buggy, the rectangle inside the acid ground staggers too much so you should fix this too. If I understood it right, increasing the AMP and HZ of the JD would make it more stable.
@7809674 - There are few problems with this. First, the indication is not so clear (green is acid indication) so some players would try to hit it or touch it to confirm. Secondly, the leftmost freefalling box remains in the map so it can act as a temporary camping spot.
7810641 - It looks fine, it has a different esthetic and that's cool but the gameplay doesn't deserve the same opinion,
acid grounds doesn't add anything to the map, you can just leave that space empty and it'd be the same, if you fall here you are going to die, so these acids are useless. I'd recommend you to just delete acid grounds and see how it works!

Rejected:
a dit :

-




Other info

a dit :

@7701302 and @7701344 added to the rotation permenantly



From now, the map submissions will also be reviewed by Zetdey#3845 who has lot more experience than me in map making and reviewing. Good luck to the new staff member and you all!

http://avatars.atelier801.com/6646/62016646.jpg?1613797218431
Zetdey#3845
«Map evaluator»



/room #pewpew | https://icons.iconarchive.com/icons/papirus-team/papirus-apps/16/discord-icon.png Join our discord server | https://icons.iconarchive.com/icons/papirus-team/papirus-apps/16/github-icon.png Contribute on github


Newen
« Archonte »
1613924100000
    • Newen#6196
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    • Tribu
#28
  0
@7702477 - edited
@7809674 - edited
@7810641 - edited
@7704070
@7709160

Dernière modification le 1613932200000
Refused
« Censeur »
1614574680000
    • Refused#0095
    • Profil
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    • Tribu
#29
  0
Aaaaa this module brings me one of my oldest Transformice memories and I like it very much, I am very happy to know that it is being taken care of, keep it up!! The thread is amazing if you want a translation to Portuguese (BR) you can send me a PM.
And good luck with the maps, here are my attempts:
@7690645
@7773623
@7767137
Zetdey
« Censeur »
1614606300000
    • Zetdey#3845
    • Profil
    • Derniers messages
    • Tribu
#30
  0
MAP REVIEW ( 03/03/2021 )


Will be discussed:
a dit :

@7810641 - Newen#6196 Not too much to say, the layout is really cool and funny to play.
@7704070 - Newen#6196 ^
@7773623 - Refused#6163 I really liked this map, very original concept with the new decorations! Also the map works correctly, good job! Although the map lacks decoration we will discuss it because of its gameplay.

Need improvements:

a dit :

@7702477 - Newen#6196 The mech's position is ok now but it still a bit buggy, try to fix it and contact me to put it on discussion.
@7809674 - Newen#6196 - Alright, the acid problem has been resolved but the freefalling box remains in the map where the acid is so It's still being a temporary camping spot. I suggest you to put another shaman object like a plank which will fall out of the map to remove that camping spot.
@7709160 - Newen#6196 The layout with those water grounds is cool to play but I don't like the acid in this map, it limits you a lot and it'd be quite annoying for the new players. Also, the water ground placed in the bottom of the map it's really thin so it is a bit hard to stay there and shoot at the same time, it should be a bit wider than it is right now.
@7690645 - Refused#6163 I loved the layout but the spawn it's not in the best place, I think it should be in the wood ground in the middle-top of the map. Also the map's decoration is a bit poor, I think you can do better!
@7767137 - Refused#6163 The map's style is cool but the gameplay not, there are too few grounds to the mice stay so it'd be so easy to die. Also the acid could make you die even more easily.

Rejected:
a dit :

-




Other info

a dit :




/room #pewpew | https://icons.iconarchive.com/icons/papirus-team/papirus-apps/16/discord-icon.png Join our discord server | https://icons.iconarchive.com/icons/papirus-team/papirus-apps/16/github-icon.png Contribute on github



Dernière modification le 1616323620000
Newen
« Archonte »
1614609540000
    • Newen#6196
    • Profil
    • Derniers messages
    • Tribu
#31
  0
@7702477 - edited
@7809674 - edited
@7709160 - edited
@7798254 - new
@7835372 - new

Dernière modification le 1615063920000
Refused
« Censeur »
1614752520000
    • Refused#0095
    • Profil
    • Derniers messages
    • Tribu
#32
  1
Thanks for the feedback Zetdey, here are the maps after some edits
@7690645
@7767137
King_seniru
« Censeur »
1614780120000
    • King_seniru#5890
    • Profil
    • Derniers messages
    • Tribu
#33
  2
Added BR translations to the thread thanks to the nob above
Zetdey
« Censeur »
1616166900000
    • Zetdey#3845
    • Profil
    • Derniers messages
    • Tribu
#34
  3
MAP REVIEW ( 03/19/2021 )


Will be discussed:
a dit :

@7702477 - Newen#6196 Seems ok now, the mech moves smoothly.
@7690645 - Refused#6163 The map still lacks decoration but we will discuss it because of its gameplay.
@7709160 - Newen#6196
@7798254 - Newen#6196

Need improvements:

a dit :


@7809674 - Newen#6196 I don't know why you removed the rectangle inside the acid ground to show it's an anticloud ground. Also... the acid's path doesn't arrive to the top of the map, fix those things
@7835372 - Newen#6196 The layout of the map is interesting but there aren't too much grounds to the mice stay, try to make the grounds larger.
@7767137 - Refused#6163 I really like the layout but the grounds on the bottom of the map with those 45º degree rectangles can be a bit chaotic, if you shoot a cannon there you get shot to the sky and it can be a problem, try to focus on fixing the bottom side and contact me when you edit it.

Rejected:
a dit :

-




Other info

a dit :
@7810641 added to the rotation permanently.

- @7704070 (Newen#6196) - Map looks ok gameplay-wise. But the color-scheme appears to be weird and unpleasant to the eyes. Edits.
- @7773623 (Refused#6163) - The layout is unique and interesting. But I don't really like the restitution and the friction of the clouds - they just don't give the cloud vibes (and they might cause some confusions at first). Also it lacks decorations.



/room #pewpew | https://icons.iconarchive.com/icons/papirus-team/papirus-apps/16/discord-icon.png Join our discord server | https://icons.iconarchive.com/icons/papirus-team/papirus-apps/16/github-icon.png Contribute on github



Dernière modification le 1616323680000
Newen
« Archonte »
1616170020000
    • Newen#6196
    • Profil
    • Derniers messages
    • Tribu
#35
  0
@7787035 - new
@7809674 - edited
@7835372 - edited
@7835098 - new
@7704070 - edited

Dernière modification le 1618155240000
Bisammoeen14
« Citoyen »
1616326440000
    • Bisammoeen14#7506
    • Profil
    • Derniers messages
#36
  0
@7841614 - new
Bisammoeen14
« Citoyen »
1616406000000
    • Bisammoeen14#7506
    • Profil
    • Derniers messages
#37
  0
@7841860 - easy
@7841864 - easy
@7841865 - Hard boss Cannon
@7841866 - None Wallpaper Hard Spawn Killer

2-Hard | 2-easy
Zetdey
« Censeur »
1618577460000
    • Zetdey#3845
    • Profil
    • Derniers messages
    • Tribu
#38
  3
MAP REVIEW ( 04/16/2021 )


Will be discussed:
a dit :

@7809674 - Newen#6196

Need improvements:

a dit :


@7787035 - Newen#6196 It just seems like a map with 5 grounds put symmetrically, I'd recommend to remove its symmetry
@7835372 - Newen#6196 The gameplay is quite fun but we still don't like the aesthetic of the map, you should try to improve the background and the aesthetic somehow.
@7835098 - Newen#6196 This map is pretty generic, the water doesn't add a significant change to the gameplay so it's here just to annoy the players who try to aim through it.
@7704070 - Newen#6196 It stills looking really weird, you didn't pick the colours well.
@7841860 - Bisammoeen14#7506 This map is really... random? Too much grounds and decorations that makes the map really weird and not appealing.
@7841614 - Bisammoeen14#7506 This one feels really cramped, it's really hard to aim somewhere. Also, too much decorations here.
@7841864 - Bisammoeen14#7506 I didn't understand the aesthetic of this one to be honest. Some wood grounds are collidable and some aren't which is really confusing, also... I don't really know
what do those rectangles and circles do in the map.
@7841865 - Bissamoeen14#7506 This one is also really random, some spaces are really cramped and there is a lot of gameplay out of the map.
@7841866 - Bissamoeen14#7506 It looks really weird and since it's really chaotic because of the lava grounds, we have to reject it for now too.

Rejected:
a dit :

@7690645 - Refused#6163 While testing the map the middle of it felt really empty
@7709160 - Newen#6196 Try to keep even more distance between water pilars so it won't be that hard to aim, there is too much mobility right now
@7798254 - Newen#6196 This map seems similar as one of your maps. Also, the acid grounds don't add a lot to the gameplay.





Other info

a dit :
@7702477 added to the rotation permanently




/room #pewpew | https://icons.iconarchive.com/icons/papirus-team/papirus-apps/16/discord-icon.png Join our discord server | https://icons.iconarchive.com/icons/papirus-team/papirus-apps/16/github-icon.png Contribute on github


Zetdey
« Censeur »
1622331060000
    • Zetdey#3845
    • Profil
    • Derniers messages
    • Tribu
#39
  0
@5900774
Newen
« Archonte »
1625756100000
    • Newen#6196
    • Profil
    • Derniers messages
    • Tribu
#40
  0
@7798944
@7799091
@7801167
@7804157
@7815097
Remember
Zetdey a dit :
Will be discussed:
@7809674 - Newen#6196


Dernière modification le 1625762160000
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