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Eremiaovidiu#0000 - @7797096 (original 0, vanilla) Eremiaovidiu#0000 - @7797106 (original 2, vanilla) Eremiaovidiu#0000 - @7797124 (original 4, vanilla) Eremiaovidiu#0000 - @7797132 (original 19, vanilla) Newen#6196 - @7718570 (original 1, vanilla) Newen#6196 - @7723923 (original 70, no-shaman vanilla) Newen#6196 - @7724956 (original @229835, racing) Newen#6196 - @7740242 (original @5390698, misc) Dextech#0000 - @3765697 (original 69, vanilla) Stovedove#0000 - @7797162 (original 99, vanilla) Portwave#8221 - @7797213 (original @423672, racing) Jasseh#0000 - @7797254 (original @4045880, survivor)
B0wl#7075 - @5867974 - Badly masked fake cheese & with certain shaman actions fake cheeses spaz out and go where they aren't supposed to be. Eremiaovidiu#0000 - @7797119 - Inaccurate copy: the wooden block seems to be too short. Newen#6196 - @7726397 - Incorrect copy: the background differs and the lavas are replaced with acid. Portwave#8221 - @7793399 - Doesn't resemble the original at all, and because of the scale no elements but the leftmost one can be seen without fullscreen. Jasseh#0000 - @7797257 - What's supposed to be the troll factor here? If I wasn't provided with the original, I would think this is it. Dernière modification le 1604163660000 |
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Edited: 1.Original map code: @7730947 troll mapa code: @7726397 New: 1.Original map: @4752988 Troll map: @7776674 comment: dinamic grounds 2.Original map: @108937 Troll map: @7768895 comment: crazy ice and little surprise in the two ice that goes down 3.Original map: @7098866 Troll map: @7778219 comment: no cheese for anyone! 4.Original map: @532300 Troll map: @7778966 comment: stronger wind Dernière modification le 1604270340000 |
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Edited Original code: 3 Troll code: @7797119 Comments: Gravity only New Original code: 6 Troll code: @7797394 Comments: Troll face falling after a few seconds Original code: 14 Troll code: @7797405 Comment: Fake bombs map Original code: 26 Troll code: @7797419 Comment: Fake platform Original code: 68 Troll code: @7797568 Comment: 16 seconds timer Dernière modification le 1604193840000 |
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Original map code: @7122330 (p17) Troll map code: @7797209 Comments: can't jump (fixed) |
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original map: @335507 troll: @5202109 original: @255098 troll: @5202605 original: @371078 troll: @5202860 original: @234039 troll: @5206062 original:@153201 troll: @5211570 Dernière modification le 1604366520000 |
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Original map: 11 Troll: @7799259 Comment: funny face |
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This review was written by Trexexjc.
B0wl#7075 - @5202109 (original @335507, racing) B0wl#7075 - @5202605 (original @255098, racing) B0wl#7075 - @5202860 (original @371078, racing) B0wl#7075 - @5211570 (original @153201, no shaman)
Newen#6196 - @7778219 - The troll factor present on the map is alright, but the missing cheese at the start of the round might cause confusion since they don’t know where to go. I would suggest making the cheese visible to solve this problem. Eremiaovidiu#0000 - @7797119 - The overall idea of the map is alright, but it comes with a flaw: The dynamic ground has some weird movement that exposes the whole troll map at the beginning of the round, making the troll factor predictable. I would suggest editing that so that it doesn’t move in a weird way at the beginning. Eremiaovidiu#0000 - @7797419 - The troll idea present in the map is alright, but it has a major flaw, this is, being an inaccurate copy. If you take a closer look at the bottom part of the map, you can see the decorations are slightly off and some are even reversed when compared to the original. Eremiaovidiu#0000 - @7797568 - The idea is alright, I quite like it, but you will need to make a couple of adjustments. If you look closely the rotation of the grounds is slightly off when compared to the original. Furthermore, the grounds set to be foreground, which is an easy giveaway to recognize the troll map. Obsyt#0000 - @7799259 - The idea is just fantastic, I love the face, but it has one small issue. The map is slightly different when compared to the original. If you take a closer look at the upper part of the grounds, it’s slightly lower. I would love it if you fixed that small issue.
Newen#6196 - @7768895 - This map contains a lot of dynamic objects that can bounce around with lava, which is not allowed since it can be quite demanding on the server. I would suggest not doing these types of maps in the future. Newen#6196 - @7778966 - Although the map contains a troll factor, just a simple change in the wind is too basic. I would suggest, for future reference, to change a bit more stuff since it makes the gameplay more enjoyable. Eremiaovidiu#0000 - @7797394 - The overall map seems quite generic and boring. The only real troll factor is a changed ground, which is not really that exciting. On the flipside, the troll face is quite nice, I would add that into future maps. Eremiaovidiu#0000 - @7797405 - The flipping ground alright, but the map contains a couple of flaws. Firstly, the map is not well copied, since the trees are facing different directions and the foreground of the trees makes it even easier to spot. Secondly, I won’t mess personally with bomb maps, since they don’t have an exact representation and are quite hard. B0wl#7075 - @5206062 - The overall troll factor of the map is great, but it comes with some fatal flaws. The map can be easily recognized at the start of the map, since the fake cheese really stands out. Apart from that, the cheese that falls off the sky is missing the sides, which makes it look ugly. Furthermore, the collision of the big cheese is totally off. On the flipside, we will be perming this map since it’s quite funny and can probably be used for other things. A note from the reviewers We noticed a large influx of generic submissions this session. Your maps should be more original than simply having a different gravity and leaving it at it. Dernière modification le 1609746000000 |
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New 1-Original map code: @4839357 Troll map code: @7798252 Comment: change the restitucion 2-Original map code: @7085786 Troll map code: @7798253 Comment: no jump 3-Original map code: @192560 Troll map code: @7798254 Comment: they can't touch the chocolate above 4-Original map code: @310677 Troll map code: @7798255 Comment: aie="" Dernière modification le 1604687580000 |
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Original Map: @7667665 Troll Map: @7803380 |
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Original: 123 Troll: @7803383 Comment: Invisible wall Original: 96 Troll: @7803385 Comment: Blocked hole Original: 119 Troll: @7803400 Comment: Disappearing grounds, no shaman objects, blocked hole Original: 67 Troll: @7803427 Comment: Disappearing grounds |
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Note for all the following maps : I didn't use the Halloween version of the maps. If necessary, I can modify them. Original : @89 Troll : @7803747 Original : @100 Troll : @7803752 Original : @128 Troll : @7803758 Dernière modification le 1605711120000 |
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Original map: 13 Troll map: @7806539 Original map: 8 Troll map: @7807120 Dernière modification le 1606226640000 |
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• Original : @1490438 Troll : @7265052 • Original : @159204 Troll : @7342654 Troll : @7343273 • Original : 77 Troll : @7344547 • Original : 39 Troll : @7324135 Comment : once a mouse gathers the cheese or gets at the same height with the help of the shaman, a part of the ground will disappear to make mice die thanks to the wind Dernière modification le 1607087400000 |
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lol a checkpoint one month ago @syrius hey |
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[Modéré par Stargazing, raison : Spam. Remember follow the thread rules.] |
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Urook#1131 - @7265052 (original @1490438, racing) Urook#1131 - @7342654 (original @159204, no shaman) Urook#1131 - @7343273 (original @159204, no shaman) Urook#1131 - @7344547 (original 77, vanilla) Urook#1131 - @7324135 (original 39, vanilla)
Newen#6196 - @7798253: Although we accepted “no jump” troll maps in the past, this map isn’t really fitted to use that mechanism since mice can’t even move up from the starting ground. I would try using different troll concepts. Newen#6196 - @7798254: The overall concept of the map is quite boring, blocking the top grounds is not enough for it to be considered as a troll map. I would suggest being more creative with the ideas. Meli#4973 - @7803383: Even though the map contains a troll factor, it’s quite simple and doesn’t really require any real effort in making it. I would suggest trying to make something a little bit more creative. Meli#4973 - @7803385: Once again, the map does contain a troll factor, but it’s too easy to replicate and quite boring. Meli#4973 - @7803427: The submitted map does not perfectly match with the original map. I advise you to use the XMLs from Aewing's thread linked in the OP. Xxthomatexx#0000 - @7803747: Even tho the idea is simply great, that concept has been done before in that map. If you check “The Wholy Document of Troll Maps” linked in the OP, you can see that the idea has been done before (@6498981) as it uses the same concept. Xxthomatexx#0000 - @7803752: The submitted map does not match with the original map. I advise you to use the XMLs from Aewing's thread linked in the OP. Apart from that, the whole concept of the troll maps is for it to be a surprise, if the grounds disappear before the mice can even touch them (in this case at the start of the map), and it ruins the surprise factor. I would take that suggestion for future reference. Xxthomatexx#0000 - @7803758: The submitted map does not match with the original map. I advise you to use the XMLs from Aewing's thread linked in the OP. (Grounds are slightly off). The idea could be better and more creative. The anvils are completely visible since you didn’t hide them, making the troll map obvious to every player and ruining the whole point of the troll map in the first place. Hackdesamba#0000 - @7806539: Even tho the whole concept of the map is alright, there are a couple of maps that use the same concept in this map. I would suggest looking at “The Wholy Document of Troll Maps” linked in the OP before creating a concept, to make sure it’s unique. Hackdesamba#0000 - @7807120: Even tho the bomb idea is pretty nice and unique, I wouldn’t suggest tinkering with bomb maps, as the mechanism can easily give it away. Apart from that, the submitted map does not match the original map. I advise you to use the XMLs from Aewing's thread linked in the OP. Dernière modification le 1609766220000 |
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But vanilla decorations are randomly reversed, I have to point this out since it's not a valid argument |
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Edited Original code: 3 Troll code: @7797119 Comments: The platform is now heavier |