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  • Troll Map Submissions 3.0
« ‹ 2 / 4 › »
Troll Map Submissions 3.0
Syrius
« Consul »
1604159400000
    • Syrius#8114
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#21
  2
http://images.atelier801.com/175749a56b3.png Accepted
B0wl#7075 - @5873692 (original 22, no-shaman vanilla)
Eremiaovidiu#0000 - @7797096 (original 0, vanilla)
Eremiaovidiu#0000 - @7797106 (original 2, vanilla)
Eremiaovidiu#0000 - @7797124 (original 4, vanilla)
Eremiaovidiu#0000 - @7797132 (original 19, vanilla)
Newen#6196 - @7718570 (original 1, vanilla)
Newen#6196 - @7723923 (original 70, no-shaman vanilla)
Newen#6196 - @7724956 (original @229835, racing)
Newen#6196 - @7740242 (original @5390698, misc)
Dextech#0000 - @3765697 (original 69, vanilla)
Stovedove#0000 - @7797162 (original 99, vanilla)
Portwave#8221 - @7797213 (original @423672, racing)
Jasseh#0000 - @7797254 (original @4045880, survivor)

http://images.atelier801.com/175749aa500.png Awaiting edits
Portwave#8221 - @7797209 - Get rid of the defilante tokens above the map, they expose the troll map to fullscreen players.

http://images.atelier801.com/175749b9a30.png Left as is
B0wl#7075 - @5873738 - Inaccurate copy.
B0wl#7075 - @5867974 - Badly masked fake cheese & with certain shaman actions fake cheeses spaz out and go where they aren't supposed to be.
Eremiaovidiu#0000 - @7797119 - Inaccurate copy: the wooden block seems to be too short.
Newen#6196 - @7726397 - Incorrect copy: the background differs and the lavas are replaced with acid.
Portwave#8221 - @7793399 - Doesn't resemble the original at all, and because of the scale no elements but the leftmost one can be seen without fullscreen.
Jasseh#0000 - @7797257 - What's supposed to be the troll factor here? If I wasn't provided with the original, I would think this is it.

Dernière modification le 1604163660000
Newen
« Archonte »
1604164560000
    • Newen#6196
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#22
  0
Edited:

1.Original map code: @7730947
troll mapa code: @7726397

New:

1.Original map: @4752988
Troll map: @7776674
comment: dinamic grounds

2.Original map: @108937
Troll map: @7768895
comment: crazy ice and little surprise in the two ice that goes down


3.Original map: @7098866
Troll map: @7778219
comment: no cheese for anyone!

4.Original map: @532300
Troll map: @7778966
comment: stronger wind

Dernière modification le 1604270340000
Eremia
« Censeur »
1604175120000
    • Eremia#0020
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#24
  0
Edited

Original code: 3
Troll code: @7797119
Comments: Gravity only

New

Original code: 6
Troll code: @7797394
Comments: Troll face falling after a few seconds

Original code: 14
Troll code: @7797405
Comment: Fake bombs map

Original code: 26
Troll code: @7797419
Comment: Fake platform

Original code: 68
Troll code: @7797568
Comment: 16 seconds timer

Dernière modification le 1604193840000
Portwave
« Citoyen »
1604216820000
    • Portwave#8221
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#25
  0
Original map code: @7122330 (p17)
Troll map code: @7797209
Comments: can't jump (fixed)
B0wl
« Citoyen »
1604352000000
    • B0wl#7075
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#26
  0
original map: @335507
troll: @5202109

original: @255098
troll: @5202605

original: @371078
troll: @5202860

original: @234039
troll: @5206062

original:@153201
troll: @5211570

Dernière modification le 1604366520000
Obsyt
« Citoyen »
1604510280000
    • Obsyt#0000
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#27
  0
Original map: 11
Troll: @7799259
Comment: funny face
Syrius
« Consul »
1604661000000
    • Syrius#8114
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#28
  3
This review was written by Trexexjc.

http://images.atelier801.com/175749a56b3.png Accepted
Portwave#8221 - @7797209 (original @7122330, racing)
B0wl#7075 - @5202109 (original @335507, racing)
B0wl#7075 - @5202605 (original @255098, racing)
B0wl#7075 - @5202860 (original @371078, racing)
B0wl#7075 - @5211570 (original @153201, no shaman)


http://images.atelier801.com/175749aa500.png Awaiting edits
Newen#6196 - @7776674 - The map contains some troll potential, but I would execute it in a different way. Making the bouncy pillars non-collidable with mice and adding invisible pillars (with collision with mice) that bounce right and left (like you have now).
Newen#6196 - @7778219 - The troll factor present on the map is alright, but the missing cheese at the start of the round might cause confusion since they don’t know where to go. I would suggest making the cheese visible to solve this problem.
Eremiaovidiu#0000 - @7797119 - The overall idea of the map is alright, but it comes with a flaw: The dynamic ground has some weird movement that exposes the whole troll map at the beginning of the round, making the troll factor predictable. I would suggest editing that so that it doesn’t move in a weird way at the beginning.
Eremiaovidiu#0000 - @7797419 - The troll idea present in the map is alright, but it has a major flaw, this is, being an inaccurate copy. If you take a closer look at the bottom part of the map, you can see the decorations are slightly off and some are even reversed when compared to the original.
Eremiaovidiu#0000 - @7797568 - The idea is alright, I quite like it, but you will need to make a couple of adjustments. If you look closely the rotation of the grounds is slightly off when compared to the original. Furthermore, the grounds set to be foreground, which is an easy giveaway to recognize the troll map.
Obsyt#0000 - @7799259 - The idea is just fantastic, I love the face, but it has one small issue. The map is slightly different when compared to the original. If you take a closer look at the upper part of the grounds, it’s slightly lower. I would love it if you fixed that small issue.



http://images.atelier801.com/175749b9a30.png Left as is
Newen#6169 - @7726397 - The troll part of the map is too easy to avoid for the shaman, as such the massive death can be easily avoided.
Newen#6196 - @7768895 - This map contains a lot of dynamic objects that can bounce around with lava, which is not allowed since it can be quite demanding on the server. I would suggest not doing these types of maps in the future.
Newen#6196 - @7778966 - Although the map contains a troll factor, just a simple change in the wind is too basic. I would suggest, for future reference, to change a bit more stuff since it makes the gameplay more enjoyable.
Eremiaovidiu#0000 - @7797394 - The overall map seems quite generic and boring. The only real troll factor is a changed ground, which is not really that exciting. On the flipside, the troll face is quite nice, I would add that into future maps.
Eremiaovidiu#0000 - @7797405 - The flipping ground alright, but the map contains a couple of flaws. Firstly, the map is not well copied, since the trees are facing different directions and the foreground of the trees makes it even easier to spot. Secondly, I won’t mess personally with bomb maps, since they don’t have an exact representation and are quite hard.
B0wl#7075 - @5206062 - The overall troll factor of the map is great, but it comes with some fatal flaws. The map can be easily recognized at the start of the map, since the fake cheese really stands out. Apart from that, the cheese that falls off the sky is missing the sides, which makes it look ugly. Furthermore, the collision of the big cheese is totally off. On the flipside, we will be perming this map since it’s quite funny and can probably be used for other things.


A note from the reviewers
We noticed a large influx of generic submissions this session. Your maps should be more original than simply having a different gravity and leaving it at it.

Dernière modification le 1609746000000
Newen
« Archonte »
1604687520000
    • Newen#6196
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#29
  0
New

1-Original map code: @4839357
Troll map code: @7798252
Comment: change the restitucion

2-Original map code: @7085786
Troll map code: @7798253
Comment: no jump

3-Original map code: @192560
Troll map code: @7798254
Comment: they can't touch the chocolate above

4-Original map code: @310677
Troll map code: @7798255
Comment: aie=""

Dernière modification le 1604687580000
Trexexjc
« Citoyen »
1605445320000
    • Trexexjc#0000
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#30
  0
Original Map: @7667665
Troll Map: @7803380
Meli
« Citoyen »
1605454320000
    • Meli#4973
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#31
  0
Original: 123
Troll: @7803383
Comment: Invisible wall

Original: 96
Troll: @7803385
Comment: Blocked hole

Original: 119
Troll: @7803400
Comment: Disappearing grounds, no shaman objects, blocked hole

Original: 67
Troll: @7803427
Comment: Disappearing grounds
Xxthomatexx
« Consul »
1605547860000
    • Xxthomatexx#0000
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#32
  1
Note for all the following maps : I didn't use the Halloween version of the maps. If necessary, I can modify them.

Original : @89
Troll : @7803747

Original : @100
Troll : @7803752

Original : @128
Troll : @7803758

Dernière modification le 1605711120000
Tadzio
« Citoyen »
1606166760000
    • Tadzio#2404
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#34
  0
Original map: 13
Troll map: @7806539

Original map: 8
Troll map: @7807120

Dernière modification le 1606226640000
Urook
« Citoyen »
1606780020000
    • Urook#1131
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#35
  0
• Original : @1490438
Troll : @7265052

• Original : @159204
Troll : @7342654
Troll : @7343273

• Original : 77
Troll : @7344547

• Original : 39
Troll : @7324135
Comment : once a mouse gathers the cheese or gets at the same height with the help of the shaman, a part of the ground will disappear to make mice die thanks to the wind

Dernière modification le 1607087400000
Portwave
« Citoyen »
1607513760000
    • Portwave#8221
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#36
  3
lol a checkpoint one month ago

@syrius hey
Bisammoeen14
1607671980000
    • Bisammoeen14#7506
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#37
[Modéré par Stargazing, raison : Spam. Remember follow the thread rules.]
Trexexjc
« Citoyen »
1609716720000
    • Trexexjc#0000
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#38
  2
http://images.atelier801.com/175749a56b3.png Accepted
Trexexjc#0000 - @7803380 (original @7667665, survivor)
Urook#1131 - @7265052 (original @1490438, racing)
Urook#1131 - @7342654 (original @159204, no shaman)
Urook#1131 - @7343273 (original @159204, no shaman)
Urook#1131 - @7344547 (original 77, vanilla)
Urook#1131 - @7324135 (original 39, vanilla)


http://images.atelier801.com/175749aa500.png Awaiting edits
Meli#4973 - @7803400: I quite enjoyed the gameplay of this map. The troll was actually quite good, but it has one small flaw. The original map has the cheese a little bit to left when compared to the troll one, furthermore, the left platform is a bit too low when compared to the original once again. Try fixing those small issues.


http://images.atelier801.com/175749b9a30.png Left as is
Newen#6196 - @7798252: Even though the map currently has a troll factor and it comes as a surprise, it’s not much of a troll map once you discover that the friction of the grounds is inverted. Furthermore, the map doesn’t really come with any surprise or mass death, leading to quite a generic troll map.
Newen#6196 - @7798253: Although we accepted “no jump” troll maps in the past, this map isn’t really fitted to use that mechanism since mice can’t even move up from the starting ground. I would try using different troll concepts.
Newen#6196 - @7798254: The overall concept of the map is quite boring, blocking the top grounds is not enough for it to be considered as a troll map. I would suggest being more creative with the ideas.
Meli#4973 - @7803383: Even though the map contains a troll factor, it’s quite simple and doesn’t really require any real effort in making it. I would suggest trying to make something a little bit more creative.
Meli#4973 - @7803385: Once again, the map does contain a troll factor, but it’s too easy to replicate and quite boring.
Meli#4973 - @7803427: The submitted map does not perfectly match with the original map. I advise you to use the XMLs from Aewing's thread linked in the OP.
Xxthomatexx#0000 - @7803747: Even tho the idea is simply great, that concept has been done before in that map. If you check “The Wholy Document of Troll Maps” linked in the OP, you can see that the idea has been done before (@6498981) as it uses the same concept.
Xxthomatexx#0000 - @7803752: The submitted map does not match with the original map. I advise you to use the XMLs from Aewing's thread linked in the OP. Apart from that, the whole concept of the troll maps is for it to be a surprise, if the grounds disappear before the mice can even touch them (in this case at the start of the map), and it ruins the surprise factor. I would take that suggestion for future reference.
Xxthomatexx#0000 - @7803758: The submitted map does not match with the original map. I advise you to use the XMLs from Aewing's thread linked in the OP. (Grounds are slightly off). The idea could be better and more creative. The anvils are completely visible since you didn’t hide them, making the troll map obvious to every player and ruining the whole point of the troll map in the first place.
Hackdesamba#0000 - @7806539: Even tho the whole concept of the map is alright, there are a couple of maps that use the same concept in this map. I would suggest looking at “The Wholy Document of Troll Maps” linked in the OP before creating a concept, to make sure it’s unique.
Hackdesamba#0000 - @7807120: Even tho the bomb idea is pretty nice and unique, I wouldn’t suggest tinkering with bomb maps, as the mechanism can easily give it away. Apart from that, the submitted map does not match the original map. I advise you to use the XMLs from Aewing's thread linked in the OP.

Dernière modification le 1609766220000
Eremia
« Censeur »
1609724100000
    • Eremia#0020
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#39
  0
But vanilla decorations are randomly reversed, I have to point this out since it's not a valid argument
Eremia
« Censeur »
1609724880000
    • Eremia#0020
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#40
  0
Edited

Original code: 3
Troll code: @7797119
Comments: The platform is now heavier
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