×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Rotation Officielle - P11 - Survivor Vampire
« ‹ 200 / 252 › »
  • Portugais (brésilien)
  • Arabe
  • Japonais
  • Anglais
  • Italien
  • Français
  • Polonais
  • Hongrois
  • Espagnol
  • Turc
  • Néerlandais
Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor
Nukualofa
« Citoyen »
1439326380000
    • Nukualofa#0095
    • Profil
    • Derniers messages
    • Tribu
#3981
  0
@5079354
Kingdave
« Consul »
1439335200000
    • Kingdave#0000
    • Profil
    • Derniers messages
    • Tribu
#3982
  0
@6175452
Grimmaro
« Consul »
1439338920000
    • Grimmaro#0095
    • Profil
    • Derniers messages
#3983
  0
@6175541
@6175744

Dernière modification le 1439371980000
Ltuv
« Citoyen »
1439410260000
    • Ltuv#0000
    • Profil
    • Derniers messages
#3984
  0
@6114007
Tio
« Citoyen »
1439552100000
    • Tio#4777
    • Profil
    • Derniers messages
    • Tribu
#3985
  0
@6180885
Kasch
« Citoyen »
1440164580000
    • Kasch#7605
    • Profil
    • Derniers messages
    • Tribu
#3986
  0
@6197250
Longlongtail
« Citoyen »
1440299460000
    • Longlongtail#0000
    • Profil
    • Derniers messages
    • Tribu
#3987
  0
@5651306
Brenow
« Censeur »
1440301140000
    • Brenow#4577
    • Profil
    • Derniers messages
    • Tribu
#3988
  0
@6201320
@5604738
@5577363
@5549991
@5549355
Uhuge
« Citoyen »
1440305760000
    • Uhuge#0000
    • Profil
    • Derniers messages
    • Tribu
#3989
  0
@6198795
Mapcrew
1440354180000
    • Mapcrew#0020
    • Profil
    • Derniers messages
    • Tribu
#3990
[Modéré par Sebaisseba]
Francocpm
1440358380000
    • Francocpm#0000
    • Profil
    • Derniers messages
#3991
[Modéré par Sebaisseba, raison : Please only submit P11 maps in this thread.]
Sahdown
« Citoyen »
1440369540000
    • Sahdown#0000
    • Profil
    • Derniers messages
    • Tribu
#3992
  0
@6203274
Diiaspro
« Citoyen »
1440380340000
    • Diiaspro#0000
    • Profil
    • Derniers messages
#3993
  0
@6202844
Beliar
« Citoyen »
1440441480000
    • Beliar#6665
    • Profil
    • Derniers messages
    • Tribu
#3994
  0
@6205118
Sewdycreator
1440462000000
    • Sewdycreator#0000
    • Profil
    • Derniers messages
#3995
[Modéré par Sebaisseba, raison : Removed.]

Dernière modification le 1440530280000
Mapcrew
« Consul »
1440547080000
    • Mapcrew#0020
    • Profil
    • Derniers messages
    • Tribu
#3996
  0
Left as is:
@6156300 - Tumtitumti - Boring, too much walljumping, lacking paths, unappealing design and you can wj off-screen.
@6003023 - Longlongtail - Walljumping techniques are basically the only way to survive. The bottom half of the map is a death trap for least skilled players. Why are all grounds foreground?
@5567905 - Matheusferei - Hackneyed concept of slanted grounds, nothing new. Too many paths and cramped parts yet lack of speed-ups. You can wj off-screen.
@6154160 - Frrrosttt - It's nice to see images being used as backgrounds. Gameplay is kind of fun, but there are some serious issues, namely: the alignment overall, the alignment of the semicircle on the right, change the width of all grass grounds with width (L) 100 to 120 and delete all stone grounds.
@6074762 - Modifys - Répétitif.
@6168226 - Soranagabii - Not a proper map for P11 at all.
@6168821 - Eljordhan - Boring linear gameplay and lack of speed-ups.
@2932796 - Tdft - Fun to play, but most speed-ups are awkward and bumpy. Other things that bug me are how some grounds are foreground and the invisible box.
@3051587 - Tdft - Gameplay is OK, the map just needs improvements to aesthetics.
@4868622 - Tdft - There's too much going on, the two smallest ice grounds rotating on the top left serve no purpose, the left part is too cramped... Even though mechanisms give a cool effect, the map altogether doesn't play out well and needs a change on its layout.
@3684308 - Tdft - Left side is purely walljumping, which gets worse with cheese. The map is good nevertheless, but not enough for a discussion.
@2203163 - Tdft - The map is a delight for most skilled players, but on the other hand, it's TOO hard for least skilled players.
@6174497 - Ahyenn - You sooner or later end up getting cheese. Great lack of shortcuts which gives an advantage for vampires. Bad design, bad layout, bad gameplay.
@5079354 - Nukualofa - Grounds behind decorations are by no means laid out well. Bad.
@6175452 - Kingdave - The bottom half is unbalanced and easy for vampires to catch you. The map feels empty and boring.
@6175541 - Natrats - Nothing new, nothing interesting.
@6175744 - Natrats - Quite resembles @2940045. Not a proper map for P11.
@6114007 - Ltuv - There wouldn't really be a big difference if the grounds of the mechanisms didn't move, that is to say, the mechanism doesn't add much.
@6180885 - Tioyudis - What's the purpose of the beige grounds? Lacking speed-ups, boring and unappealing.
@6197250 - Telamcb - Considerable lack of paths and speed-ups. Not a proper map for P11, it's basically just walljumping around.
@5651306 - Longlongtail - It may become good if you improve the layout.
@6201320 - Brenoouuw - We already have many similar oldschool like maps in P11. It's hard to avoid vampires in the left-middle part.
@5604738 - Brenoouuw - It's not better than or much different to the other maps you've submitted this round OR the oldschool maps already in the P11 rotation.
@5549991 - Brenoouuw - ^ + bad usage of cheese, too cramped, too much walljumping.
@5549355 - Brenoouuw - That's pretty much a wall in the middle of the map. This creates a gameplay consisting in chasing and fleeing around in circles.
@6198795 - Uhuge - Pointless despawning. Lack of paths.
@6203274 - Sahdown - Bad design, bad layout, bad gameplay.
@6202844 - Diiaspro - ^
@6205118 - Arbuzrzondzi - ^


Will be discussed:
@3496377 - Modifys - Gameplay is fairly similar to a few other maps, worth a shot nevertheless.
@5577363 - Brenoouuw -


Ignored:
None
Diiaspro
« Citoyen »
1440552120000
    • Diiaspro#0000
    • Profil
    • Derniers messages
#3997
  0
@6208160
Bumpybone
« Citoyen »
1440695460000
    • Bumpybone#0000
    • Profil
    • Derniers messages
    • Tribu
#3998
  0
@5877414
Ltuv
1440788520000
    • Ltuv#0000
    • Profil
    • Derniers messages
#3999
[Modéré par Sebaisseba, raison : Removed.]

Dernière modification le 1440865980000
Tdpnice
« Citoyen »
1440883740000
    • Tdpnice#0000
    • Profil
    • Derniers messages
    • Tribu
#4000
  0
@6214983
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Rotation Officielle - P11 - Survivor Vampire
« ‹ 200 / 252 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27