Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor |
Nukualofa « Citoyen » 1439326380000
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@5079354 |
Kingdave « Consul » 1439335200000
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@6175452 |
Grimmaro « Consul » 1439338920000
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@6175541 @6175744 Dernière modification le 1439371980000 |
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@6114007 |
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@6180885 |
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@6197250 |
Longlongtail « Citoyen » 1440299460000
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@5651306 |
Brenow « Censeur » 1440301140000
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@6201320 @5604738 @5577363 @5549991 @5549355 |
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@6198795 |
Mapcrew 1440354180000
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[Modéré par Sebaisseba] |
Francocpm 1440358380000
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[Modéré par Sebaisseba, raison : Please only submit P11 maps in this thread.] |
Sahdown « Citoyen » 1440369540000
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@6203274 |
Diiaspro « Citoyen » 1440380340000
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@6202844 |
Beliar « Citoyen » 1440441480000
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@6205118 |
Sewdycreator 1440462000000
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[Modéré par Sebaisseba, raison : Removed.] Dernière modification le 1440530280000 |
Mapcrew « Consul » 1440547080000
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Left as is: @6156300 - Tumtitumti - Boring, too much walljumping, lacking paths, unappealing design and you can wj off-screen. @6003023 - Longlongtail - Walljumping techniques are basically the only way to survive. The bottom half of the map is a death trap for least skilled players. Why are all grounds foreground? @5567905 - Matheusferei - Hackneyed concept of slanted grounds, nothing new. Too many paths and cramped parts yet lack of speed-ups. You can wj off-screen. @6154160 - Frrrosttt - It's nice to see images being used as backgrounds. Gameplay is kind of fun, but there are some serious issues, namely: the alignment overall, the alignment of the semicircle on the right, change the width of all grass grounds with width (L) 100 to 120 and delete all stone grounds. @6074762 - Modifys - Répétitif. @6168226 - Soranagabii - Not a proper map for P11 at all. @6168821 - Eljordhan - Boring linear gameplay and lack of speed-ups. @2932796 - Tdft - Fun to play, but most speed-ups are awkward and bumpy. Other things that bug me are how some grounds are foreground and the invisible box. @3051587 - Tdft - Gameplay is OK, the map just needs improvements to aesthetics. @4868622 - Tdft - There's too much going on, the two smallest ice grounds rotating on the top left serve no purpose, the left part is too cramped... Even though mechanisms give a cool effect, the map altogether doesn't play out well and needs a change on its layout. @3684308 - Tdft - Left side is purely walljumping, which gets worse with cheese. The map is good nevertheless, but not enough for a discussion. @2203163 - Tdft - The map is a delight for most skilled players, but on the other hand, it's TOO hard for least skilled players. @6174497 - Ahyenn - You sooner or later end up getting cheese. Great lack of shortcuts which gives an advantage for vampires. Bad design, bad layout, bad gameplay. @5079354 - Nukualofa - Grounds behind decorations are by no means laid out well. Bad. @6175452 - Kingdave - The bottom half is unbalanced and easy for vampires to catch you. The map feels empty and boring. @6175541 - Natrats - Nothing new, nothing interesting. @6175744 - Natrats - Quite resembles @2940045. Not a proper map for P11. @6114007 - Ltuv - There wouldn't really be a big difference if the grounds of the mechanisms didn't move, that is to say, the mechanism doesn't add much. @6180885 - Tioyudis - What's the purpose of the beige grounds? Lacking speed-ups, boring and unappealing. @6197250 - Telamcb - Considerable lack of paths and speed-ups. Not a proper map for P11, it's basically just walljumping around. @5651306 - Longlongtail - It may become good if you improve the layout. @6201320 - Brenoouuw - We already have many similar oldschool like maps in P11. It's hard to avoid vampires in the left-middle part. @5604738 - Brenoouuw - It's not better than or much different to the other maps you've submitted this round OR the oldschool maps already in the P11 rotation. @5549991 - Brenoouuw - ^ + bad usage of cheese, too cramped, too much walljumping. @5549355 - Brenoouuw - That's pretty much a wall in the middle of the map. This creates a gameplay consisting in chasing and fleeing around in circles. @6198795 - Uhuge - Pointless despawning. Lack of paths. @6203274 - Sahdown - Bad design, bad layout, bad gameplay. @6202844 - Diiaspro - ^ @6205118 - Arbuzrzondzi - ^ Will be discussed: @3496377 - Modifys - Gameplay is fairly similar to a few other maps, worth a shot nevertheless. @5577363 - Brenoouuw - Ignored: None |
Diiaspro « Citoyen » 1440552120000
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@6208160 |
Bumpybone « Citoyen » 1440695460000
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@5877414 |
Ltuv 1440788520000
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[Modéré par Sebaisseba, raison : Removed.] Dernière modification le 1440865980000 |
Tdpnice « Citoyen » 1440883740000
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@6214983 |