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Map Editor Q&A
Mousechris
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#4001
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I can't replicate what you did in terms of restitution, it sounds like what you'd be doing is rotation instead.

<C><P /><Z><S><S P="0,0,0.3,0.2,790111111,0,0,0" L="622" H="194" X="385" Y="429" T="0" /><S P="0,0,0.3,0.2,0,0,0,0" L="348" H="86" X="401" Y="268" T="0" /></S><D /><O /></Z></C>

Was it like this?
Sohb
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#4002
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Mousechris a dit :
I can't replicate what you did in terms of restitution, it sounds like what you'd be doing is rotation instead.

<C><P /><Z><S><S P="0,0,0.3,0.2,790111111,0,0,0" L="622" H="194" X="385" Y="429" T="0" /><S P="0,0,0.3,0.2,0,0,0,0" L="348" H="86" X="401" Y="268" T="0" /></S><D /><O /></Z></C>

Was it like this?

Yes
<C><P /><Z><S><S L="622" X="385" H="194" Y="429" T="0" P="0,0,0.3,0.2,790111111,0,0,0" /><S L="348" X="584" H="86" Y="380" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D /><O /></Z></C>
In that Code Go to left and see it's like Invisible.But it isn't it's just a Rotation Glitch or something....

Dernière modification le 1432487460000
Mousechris
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#4003
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Sohb a dit :
Mousechris a dit :
I can't replicate what you did in terms of restitution, it sounds like what you'd be doing is rotation instead.

&lt;C&gt;&lt;P /&gt;&lt;Z&gt;&lt;S&gt;&lt;S P="0,0,0.3,0.2,790111111,0,0,0" L="622" H="194" X="385" Y="429" T="0" /&gt;&lt;S P="0,0,0.3,0.2,0,0,0,0" L="348" H="86" X="401" Y="268" T="0" /&gt;&lt;/S&gt;&lt;D /&gt;&lt;O /&gt;&lt;/Z&gt;&lt;/C&gt;

Was it like this?

Yes
In that Code Go to left and see it's like Invisible.But it isn't it's just a Rotation Glitch or something....

Oh yeah it's a known rotation glitch, the block will look like it's there but really it's wherever the rotation that you put in the XML is. It stops there after a certain number but I forgot what it was, I don't think the number matters too much though, just realize no matter what it looks like the rotation will always be what it says in the XML. I'll see if I can find the exact number it stops at though.
Sohb
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#4004
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oh okay....
Papero
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#4005
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Mousechris a dit :
Sohb a dit :
Mousechris a dit :
I can't replicate what you did in terms of restitution, it sounds like what you'd be doing is rotation instead.

&lt;C&gt;&lt;P /&gt;&lt;Z&gt;&lt;S&gt;&lt;S P="0,0,0.3,0.2,790111111,0,0,0" L="622" H="194" X="385" Y="429" T="0" /&gt;&lt;S P="0,0,0.3,0.2,0,0,0,0" L="348" H="86" X="401" Y="268" T="0" /&gt;&lt;/S&gt;&lt;D /&gt;&lt;O /&gt;&lt;/Z&gt;&lt;/C&gt;

Was it like this?

Yes
In that Code Go to left and see it's like Invisible.But it isn't it's just a Rotation Glitch or something....

Oh yeah it's a known rotation glitch, the block will look like it's there but really it's wherever the rotation that you put in the XML is. It stops there after a certain number but I forgot what it was, I don't think the number matters too much though, just realize no matter what it looks like the rotation will always be what it says in the XML. I'll see if I can find the exact number it stops at though.

Basically the really old school method of making invisible grounds
Sohb
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#4006
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oh......................
Mousechris
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#4007
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I'd also like to say it was also the really old school way of making mice not run into grounds for visual effect, before the collision update was added, in fact there's so many more things to this glitch than what meets the eye!

I'd suggest to play around with it and see what you can do, there's always room for old tricks in a new map.

Dernière modification le 1432704420000
Papero
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#4008
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Mousechris a dit :
I'd also like to say it was also the really old school way of making mice not run into grounds for visual effect, before the collision update was added, in fact there's so many more things to this glitch than what meets the eye!

I'd suggest to play around with it and see what you can do, there's always room for old tricks in a new map.

Have to agree with that, it saves on the ground count too tbh
Scheduledog
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#4009
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how to make everything dark and there's a bright circle around you.
Cndalr
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#4010
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scheduledog a dit :
how to make everything dark and there's a bright circle around you.

Just add N="" inside the <P /> tag in the XML. That's called night-mode.

<C><P N="" /><Z><S><S L="800" X="400" H="40" Y="380" T="2" P="0,0,0,1.2,0,0,0,0" /></S><D /><O /></Z></C>
Ratrollerz
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#4011
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How to make dual sham with the height - 800 work properly? and what to use to make a dual sham? and what is the proper XML for dual shams?

Dernière modification le 1432908060000
Silkmoth
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#4012
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Hi. I'm looking to make a ground you can't see, and the backround I'm using is Halloween.
Does anyone know the color code of it?
The link for more color code information didn't work for me.
Mousechris
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#4013
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rainbowgolde a dit :
Hi. I'm looking to make a ground you can't see, and the backround I'm using is Halloween.
Does anyone know the color code of it?
The link for more color code information didn't work for me.

Try this http://atelier801.com/topic?f=6&t=259154&p=1 you don't need a color code to make something invisible. This makes grounds 100% invisible too.
Mufasa
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#4014
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Mousechris a dit :
rainbowgolde a dit :
Hi. I'm looking to make a ground you can't see, and the backround I'm using is Halloween.
Does anyone know the color code of it?
The link for more color code information didn't work for me.

Try this http://atelier801.com/topic?f=6&amp;t=259154&amp;p=1 you don't need a color code to make something invisible. This makes grounds 100% invisible too.

Although this is a nice solution to make grounds invisible maybe they meant to make a specific ground the same colour of the background, you can use a colour-capturing software for that, I use pixie for example
Silkmoth
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#4015
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Ty both of you c:
Rednin
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#4016
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Heyo! It's my 1st time creating a map ._. so Im srsly new to this. Just wanted to create a tribehouse and I've watched some tutorials in certain areas of map making. May ask how do I add/link the scrolling map code together with my map code? I tried loading the scrolling map code first and decided to start all over again, but I have no idea how to add my viprin code after that. I've tried everything I could do based on my knowledge, not sure what's wrong, and I still dont get why my map code is still invalid whenever I tried to load it. Is the source of the problem the viprin code?

Dernière modification le 1433249640000
Error_404
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#4017
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What is the booster ground
Code and how it works.
I tryed to learn from impure but didnt work.
Mufasa
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#4018
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redninn a dit :

Heyo! It's my 1st time creating a map ._. so Im srsly new to this. Just wanted to create a tribehouse and I've watched some tutorials in certain areas of map making. May ask how do I add/link the scrolling map code together with my map code? I tried loading the scrolling map code first and decided to start all over again, but I have no idea how to add my viprin code after that. I've tried everything I could do based on my knowledge, not sure what's wrong, and I still dont get why my map code is still invalid whenever I tried to load it. Is the source of the problem the viprin code?

Your XML is too long to load. 20KB is the limit tfm can load. You need to remove some lines or a part of your drawing to reduce it a bit, otherwise you did something wrong with the xml by itself.

L="4800" defilante="-1,-1,-1,1" H="800" put this between <P/> and put <L></L> on the middle of these tags <O /></Z> then you add the VL and JD tags from viprin drawing editor beetween <L></L> example under

<C><P defilante="-1,-1,-1,1" L="4800" H="800" /><Z><S><S L="815" X="406" H="93" Y="349" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DC Y="284" X="350" /></D><O /><L><VL n="Layer1" l="-1" /><JD c="ffffff,2,1,0" P2="390,196" P1="219,112" /><JD c="ffffff,2,1,0" P2="235,273" P1="195,97" /><JD c="ffffff,2,1,0" P2="106,296" P1="326,82" /><JD c="ffffff,2,1,0" P2="23,247" P1="409,138" /><JD c="ffffff,2,1,0" P2="47,143" P1="620,127" /></L></Z></C>

Dernière modification le 1433251920000
Rednin
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#4019
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Stormleg a dit :

L="4800" defilante="-1,-1,-1,1" H="800" put this between <P/> and put <L></L> on the middle of these tags <O /></Z> then you add the VL and JD tags from viprin drawing editor beetween <L></L> example under

<C><P defilante="-1,-1,-1,1" L="4800" H="800" /><Z><S><S L="815" X="406" H="93" Y="349" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DC Y="284" X="350" /></D><O /><L><VL n="Layer1" l="-1" /><JD c="ffffff,2,1,0" P2="390,196" P1="219,112" /><JD c="ffffff,2,1,0" P2="235,273" P1="195,97" /><JD c="ffffff,2,1,0" P2="106,296" P1="326,82" /><JD c="ffffff,2,1,0" P2="23,247" P1="409,138" /><JD c="ffffff,2,1,0" P2="47,143" P1="620,127" /></L></Z></C>

Is that how you add the scrolling map code into the viprin code? Just confirming. Cuz if it is, that really helps

Dernière modification le 1433252700000
Mufasa
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#4020
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I used a defilante map code but depends how you want to make it if automatic or not, but since that im bad on scrolling maps i recommend you to have a look at here http://atelier801.com/topic?f=6&t=474789&p=1 for more information on scrolling maps

Bugembo a dit :
What is the booster ground
Code and how it works.
I tryed to learn from impure but didnt work.

Put this beetween <L></L> <JP AXIS="1,0" MV="Infinity,20" M1="1" M2="0" /> Z:1 is the ground that you want to make it a booster and Z:0 is a non-dynamic ground, then put <JR M2="1" M1="0" /> as its needed to stabilize the ground so it does not move, and by this way you avoid using dots to stabilize it and you're done but you need to understand the basics of it still.

MV="Infinity,20" moves you to the left, if you edit it to MV="Infinity,-20" it moves you to the right, if you want to make up and down boosters then you have to edit the AXIS

AXIS="1,0" is for right and left and AXIS="0,1" is for up and down and works exactly the same as above
MV="Infinity,-20" for down and MV="Infinity,-20" for up and you have to increase the friction to increase the velocity or just edit the MV to something like -40 or 40 depending on the booster ground, xml under


<C><P /><Z><S><S L="800" H="46" X="400" Y="399" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="300" o="4c5f68" X="649" H="32" Y="361" T="12" P="1,999999,10,0,-180,1,0,0" /><S L="10" H="10" X="890" Y="1087" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S P="1,999999,10,0,180,1,0,0" L="300" o="38657b" H="32" Y="361" T="12" X="150" /></S><D><DC Y="351" X="368" /><DS Y="375" X="363" /></D><O /><L><JP AXIS="1,0" MV="Infinity,-20" M1="1" M2="0" /><JR M2="1" M1="0" /><JP AXIS="1,0" MV="Infinity,20" M1="3" M2="0" /><JR M2="3" M1="0" /></L></Z></C>

Dernière modification le 1433255040000
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