Map Editor Q&A |
Error_404 « Consul » 1433521620000
| 0 | ||
Stormleg a dit : wait what where should i put this <JR M2="1" M1="0" /> ? ---- can u gimme an example? -- or just tell me |
Beran_setaou « Citoyen » 1433523840000
| 0 | ||
Beetween the <L></L> that's a joint we use to connect the booster ground to a non-dynamic ground, it's so you don't waste any objects for stabilizing the booster ground, we can clarify any doubts you have in-game whispers or just inbox me if i'm not there to avoid to flood up this thread Dernière modification le 1433523960000 |
Jessive « Citoyen » 1433723580000
| 0 | ||
Question:Can you make blocks opaque? Another question,is it possible to put more objects than the limit is? Dernière modification le 1433724060000 |
Pamdecp « Censeur » 1433772780000
| 0 | ||
Jessive a dit : For the first question, you can make them opaque using the coloured joints thanks to Viprin's Drawing Editor (here's a tutorial about coloured joints). For the second one, no, you can't. |
Krissgo « Citoyen » 1433795820000
| 0 | ||
How to use portals in map editor? |
Shamousey « Consul » 1433817840000
| 0 | ||
Gritcancrist a dit : I'd recommend you don't, because if you load a map with portals it'd disconnect you from the game. |
Mousechris « Censeur » 1433830500000
| 0 | ||
Shamousey a dit : I tried loading @2794596 and never had any problems, what exactly is the issue |
Pamdecp « Censeur » 1433859480000
| 0 | ||
Mousechris a dit : Actually I think he's not talking about the way to use portals thanks to the shaman but the way portals appear in a random way in module maps (when you set the corresponding number in <C="x" ... >) |
Selusha « Citoyen » 1434032520000
| 0 | ||
Question : What is lua script? ^^ I dunno eh. :( |
0 | ||
viamarriane a dit : Type /lua In transformic,after you do that write some codes in the box but go to module to learn more |
0 | ||
background ID of room 801? does anyone has the shaman items codes in XML?(11-90) |
Mousechris « Censeur » 1434618240000
| 0 | ||
for the background I guess there's <C><P D="x_transformice/x_salon801/x_bar.jpg?c=11" d="x_transformice/x_salon801/x_bar.jpg?c=11" /><Z><S /><D /><O /></Z></C> but I never really dealt with advanced XML coding, just basic stuff and glitchs so I don't know the IDs, but I bet I can find you someone who does know, one sec I'll send 'em to this thread if I ever find someone, or if someone answers the ID part that'd be just as great. |
0 | ||
Mousechris a dit : it works but its in foreground, thanks though |
Pamdecp « Censeur » 1434627360000
| 0 | ||
Is that what you're looking for? a dit : |
Selusha « Citoyen » 1434628080000
| 0 | ||
Pamdecp a dit : how? |
0 | ||
Pamdecp a dit : yes thank you very much! |
Cndalr « Citoyen » 1434657540000
| 0 | ||
I know your questions have already been answered, but just to add on: Okamicarl a dit : x_transformice/x_salon801/x_av_jardin.png x_transformice/x_salon801/x_ap_cabane.png x_transformice/x_salon801/x_ap_cabane2.png x_transformice/x_salon801/x_av_sona.png x_transformice/x_salon801/x_place.jpg x_transformice/x_salon801/x_jardin1.jpg x_transformice/x_salon801/x_bar.jpg x_transformice/x_salon801/x_jardin2.jpg x_transformice/x_salon801/x_resto.jpg x_transformice/x_salon801/x_pont.jpg x_transformice/x_salon801/x_sona.jpg x_transformice/x_salon801/x_ciel.jpg Put them inside a D="" or d="" tag respectively whether you want the images to show as background or foreground. Then put them inside the <P /> tag in the XML. e.g. <C><P D="x_transformice/x_salon801/x_ap_cabane2.png,100,0,x_transformice/x_salon801/x_av_jardin.png,0,240" /><Z><S /><D /><O /></Z></C> (x,y coordinates are in green). These are only fragments of the 801 map as there doesn't seem to be any ID for the entire map, but the following XML provided by Jaackster here contains all the images arranged to form the entire map: full 801 map <C><P D="x_transformice/x_salon801/x_place.jpg,1600,400,x_transformice/x_salon801/x_jardin1.jpg,800,400,x_transformice/x_salon801/x_bar.jpg,2400,400,x_transformice/x_salon801/x_jardin2.jpg,0,400,x_transformice/x_salon801/x_resto.jpg,2400,0,x_transformice/x_salon801/x_pont.jpg,1600,0,x_transformice/x_salon801/x_sona.jpg,800,0,x_transformice/x_salon801/x_ciel.jpg,0,0" H="800" L="3200" APS="x_transformice/x_salon801/x_av_jardin.png,1,0,0,0,0,0,608;x_transformice/x_salon801/x_ap_cabane.png,0,2182,0,581,271,2165,0;x_transformice/x_salon801/x_ap_cabane2.png,0,1515,46,275,181,1472,38;x_transformice/x_salon801/x_av_sona.png,1,0,0,0,0,859,0" /><Z><S /><D /><O /></Z></C> You can also find more help visiting the thread linked above. Okamicarl a dit : You can find the complete list of shaman objects IDs here (tab Enums and IDs > Shaman Objects IDs). Dernière modification le 1434658380000 |
0 | ||
Cndalr a dit : omg thank you very much ! |
Rangespawn « Citoyen » 1434715920000
| 0 | ||
How do you export a map like a survivor map but don't have a hole and cheese? In the rules it says it mustn't have cheese holes but in order to export it you need to complete it pls Help |
Bacuri « Citoyen » 1434717840000
| 0 | ||
rangespawn a dit : Hello, you'll need to export it as tribe house map (P22) so you won't need to complete the map to export it :) |