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Map Editor Q&A
Error_404
« Consul »
1433521620000
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#4021
  0
Stormleg a dit :
I used a defilante map code but depends how you want to make it if automatic or not, but since that im bad on scrolling maps i recommend you to have a look at here http://atelier801.com/topic?f=6&t=474789&p=1 for more information on scrolling maps

Bugembo a dit :
What is the booster ground
Code and how it works.
I tryed to learn from impure but didnt work.

Put this beetween <L></L> <JP AXIS="1,0" MV="Infinity,20" M1="1" M2="0" /> Z:1 is the ground that you want to make it a booster and Z:0 is a non-dynamic ground, then put <JR M2="1" M1="0" /> as its needed to stabilize the ground so it does not move, and by this way you avoid using dots to stabilize it and you're done but you need to understand the basics of it still.

MV="Infinity,20" moves you to the left, if you edit it to MV="Infinity,-20" it moves you to the right, if you want to make up and down boosters then you have to edit the AXIS

AXIS="1,0" is for right and left and AXIS="0,1" is for up and down and works exactly the same as above
MV="Infinity,-20" for down and MV="Infinity,-20" for up and you have to increase the friction to increase the velocity or just edit the MV to something like -40 or 40 depending on the booster ground, xml under


<C><P /><Z><S><S L="800" H="46" X="400" Y="399" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="300" o="4c5f68" X="649" H="32" Y="361" T="12" P="1,999999,10,0,-180,1,0,0" /><S L="10" H="10" X="890" Y="1087" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S P="1,999999,10,0,180,1,0,0" L="300" o="38657b" H="32" Y="361" T="12" X="150" /></S><D><DC Y="351" X="368" /><DS Y="375" X="363" /></D><O /><L><JP AXIS="1,0" MV="Infinity,-20" M1="1" M2="0" /><JR M2="1" M1="0" /><JP AXIS="1,0" MV="Infinity,20" M1="3" M2="0" /><JR M2="3" M1="0" /></L></Z></C>

wait what where should i put this
<JR M2="1" M1="0" />
?
----
can u gimme an example?
--
or just tell me
Mufasa
« Citoyen »
1433523840000
    • Mufasa#4549
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#4022
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Beetween the <L></L> that's a joint we use to connect the booster ground to a non-dynamic ground, it's so you don't waste any objects for stabilizing the booster ground, we can clarify any doubts you have in-game whispers or just inbox me if i'm not there to avoid to flood up this thread

Dernière modification le 1433523960000
Jessive
« Citoyen »
1433723580000
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#4023
  0
Question:Can you make blocks opaque?
Another question,is it possible to put more objects than the limit is?

Dernière modification le 1433724060000
Pamdecp
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1433772780000
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#4024
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Jessive a dit :
Question:Can you make blocks opaque?
Another question,is it possible to put more objects than the limit is?

For the first question, you can make them opaque using the coloured joints thanks to Viprin's Drawing Editor (here's a tutorial about coloured joints).
For the second one, no, you can't.
Krissgo
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1433795820000
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#4025
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How to use portals in map editor?
Shamousey
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1433817840000
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#4026
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Gritcancrist a dit :
How to use portals in map editor?

I'd recommend you don't, because if you load a map with portals it'd disconnect you from the game.
Mousechris
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1433830500000
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#4027
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Shamousey a dit :
Gritcancrist a dit :
How to use portals in map editor?

I'd recommend you don't, because if you load a map with portals it'd disconnect you from the game.

I tried loading @2794596 and never had any problems, what exactly is the issue
Pamdecp
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1433859480000
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#4028
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Mousechris a dit :
I tried loading @2794596 and never had any problems, what exactly is the issue

Actually I think he's not talking about the way to use portals thanks to the shaman but the way portals appear in a random way in module maps (when you set the corresponding number in <C="x" ... >)
Selusha
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1434032520000
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#4029
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Question : What is lua script? ^^ I dunno eh. :(
Ygtyk
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1434036180000
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#4030
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viamarriane a dit :
Question : What is lua script? ^^ I dunno eh. :(

Type /lua
In transformic,after you do that write some codes in the box but go to module to learn more
Okams
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1434617040000
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#4031
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background ID of room 801?

does anyone has the shaman items codes in XML?(11-90)
Mousechris
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1434618240000
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#4032
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for the background I guess there's <C><P D="x_transformice/x_salon801/x_bar.jpg?c=11" d="x_transformice/x_salon801/x_bar.jpg?c=11" /><Z><S /><D /><O /></Z></C>

but I never really dealt with advanced XML coding, just basic stuff and glitchs so I don't know the IDs, but I bet I can find you someone who does know, one sec I'll send 'em to this thread if I ever find someone, or if someone answers the ID part that'd be just as great.
Okams
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1434624540000
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#4033
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Mousechris a dit :
for the background I guess there's &lt;C&gt;&lt;P D="x_transformice/x_salon801/x_bar.jpg?c=11" d="x_transformice/x_salon801/x_bar.jpg?c=11" /&gt;&lt;Z&gt;&lt;S /&gt;&lt;D /&gt;&lt;O /&gt;&lt;/Z&gt;&lt;/C&gt;

it works but its in foreground, thanks though
Pamdecp
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1434627360000
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#4034
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Is that what you're looking for?

a dit :
22 - Spirit
24 - Bomb
26 - Red portal
27 - Blue portal
32,35 - snowball
33 - chicken
34 - arrow
38,40 - apple
39 - sheep (exploded)
43 - Autototem
45 - chocoplank
46 - icyplank
58 - cloud
59 - littleplank
60 - transparent bubble
61 - static rune
62 - Solidbox (heart at mid, one of shaman skill)
66 - puffyfish
67 - triangle
68 - transparent long plank
69 - web ground
70 - S shape
75 - booster ( 3 red ">>>")
76 - Auto removing all
83 - Chain
86 - rock
89 - RIP
90 - halloween ball
93 - Autoshameow
Selusha
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1434628080000
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#4035
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Pamdecp a dit :
Is that what you're looking for?

a dit :
22 - Spirit
24 - Bomb
26 - Red portal
27 - Blue portal
32,35 - snowball
33 - chicken
34 - arrow
38,40 - apple
39 - sheep (exploded)
43 - Autototem
45 - chocoplank
46 - icyplank
58 - cloud
59 - littleplank
60 - transparent bubble
61 - static rune
62 - Solidbox (heart at mid, one of shaman skill)
66 - puffyfish
67 - triangle
68 - transparent long plank
69 - web ground
70 - S shape
75 - booster ( 3 red "&gt;&gt;&gt;")
76 - Auto removing all
83 - Chain
86 - rock
89 - RIP
90 - halloween ball
93 - Autoshameow


how?
Okams
« Citoyen »
1434629160000
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#4036
  0
Pamdecp a dit :
Is that what you're looking for?

a dit :
22 - Spirit
24 - Bomb
26 - Red portal
27 - Blue portal
32,35 - snowball
33 - chicken
34 - arrow
38,40 - apple
39 - sheep (exploded)
43 - Autototem
45 - chocoplank
46 - icyplank
58 - cloud
59 - littleplank
60 - transparent bubble
61 - static rune
62 - Solidbox (heart at mid, one of shaman skill)
66 - puffyfish
67 - triangle
68 - transparent long plank
69 - web ground
70 - S shape
75 - booster ( 3 red "&gt;&gt;&gt;")
76 - Auto removing all
83 - Chain
86 - rock
89 - RIP
90 - halloween ball
93 - Autoshameow


yes thank you very much!
Cndalr
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1434657540000
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#4037
  0
I know your questions have already been answered, but just to add on:

Okamicarl a dit :
background ID of room 801?

x_transformice/x_salon801/x_av_jardin.png
x_transformice/x_salon801/x_ap_cabane.png
x_transformice/x_salon801/x_ap_cabane2.png
x_transformice/x_salon801/x_av_sona.png
x_transformice/x_salon801/x_place.jpg
x_transformice/x_salon801/x_jardin1.jpg
x_transformice/x_salon801/x_bar.jpg
x_transformice/x_salon801/x_jardin2.jpg
x_transformice/x_salon801/x_resto.jpg
x_transformice/x_salon801/x_pont.jpg
x_transformice/x_salon801/x_sona.jpg
x_transformice/x_salon801/x_ciel.jpg

Put them inside a D="" or d="" tag respectively whether you want the images to show as background or foreground. Then put them inside the <P /> tag in the XML. e.g. <C><P D="x_transformice/x_salon801/x_ap_cabane2.png,100,0,x_transformice/x_salon801/x_av_jardin.png,0,240" /><Z><S /><D /><O /></Z></C> (x,y coordinates are in green).

These are only fragments of the 801 map as there doesn't seem to be any ID for the entire map, but the following XML provided by Jaackster here contains all the images arranged to form the entire map:

full 801 map
<C><P D="x_transformice/x_salon801/x_place.jpg,1600,400,x_transformice/x_salon801/x_jardin1.jpg,800,400,x_transformice/x_salon801/x_bar.jpg,2400,400,x_transformice/x_salon801/x_jardin2.jpg,0,400,x_transformice/x_salon801/x_resto.jpg,2400,0,x_transformice/x_salon801/x_pont.jpg,1600,0,x_transformice/x_salon801/x_sona.jpg,800,0,x_transformice/x_salon801/x_ciel.jpg,0,0" H="800" L="3200" APS="x_transformice/x_salon801/x_av_jardin.png,1,0,0,0,0,0,608;x_transformice/x_salon801/x_ap_cabane.png,0,2182,0,581,271,2165,0;x_transformice/x_salon801/x_ap_cabane2.png,0,1515,46,275,181,1472,38;x_transformice/x_salon801/x_av_sona.png,1,0,0,0,0,859,0" /><Z><S /><D /><O /></Z></C>

You can also find more help visiting the thread linked above.

Okamicarl a dit :
does anyone has the shaman items codes in XML?(11-90)

You can find the complete list of shaman objects IDs here (tab Enums and IDs > Shaman Objects IDs).

Dernière modification le 1434658380000
Okams
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1434710760000
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#4038
  0
Cndalr a dit :
I know your questions have already been answered, but just to add on:

Okamicarl a dit :
background ID of room 801?

x_transformice/x_salon801/x_av_jardin.png
x_transformice/x_salon801/x_ap_cabane.png
x_transformice/x_salon801/x_ap_cabane2.png
x_transformice/x_salon801/x_av_sona.png
x_transformice/x_salon801/x_place.jpg
x_transformice/x_salon801/x_jardin1.jpg
x_transformice/x_salon801/x_bar.jpg
x_transformice/x_salon801/x_jardin2.jpg
x_transformice/x_salon801/x_resto.jpg
x_transformice/x_salon801/x_pont.jpg
x_transformice/x_salon801/x_sona.jpg
x_transformice/x_salon801/x_ciel.jpg

Put them inside a D="" or d="" tag respectively whether you want the images to show as background or foreground. Then put them inside the &lt;P /&gt; tag in the XML. e.g. &lt;C&gt;&lt;P D="x_transformice/x_salon801/x_ap_cabane2.png,100,0,x_transformice/x_salon801/x_av_jardin.png,0,240" /&gt;&lt;Z&gt;&lt;S /&gt;&lt;D /&gt;&lt;O /&gt;&lt;/Z&gt;&lt;/C&gt; (x,y coordinates are in green).

These are only fragments of the 801 map as there doesn't seem to be any ID for the entire map, but the following XML provided by Jaackster here contains all the images arranged to form the entire map:

full 801 map
&lt;C&gt;&lt;P D="x_transformice/x_salon801/x_place.jpg,1600,400,x_transformice/x_salon801/x_jardin1.jpg,800,400,x_transformice/x_salon801/x_bar.jpg,2400,400,x_transformice/x_salon801/x_jardin2.jpg,0,400,x_transformice/x_salon801/x_resto.jpg,2400,0,x_transformice/x_salon801/x_pont.jpg,1600,0,x_transformice/x_salon801/x_sona.jpg,800,0,x_transformice/x_salon801/x_ciel.jpg,0,0" H="800" L="3200" APS="x_transformice/x_salon801/x_av_jardin.png,1,0,0,0,0,0,608;x_transformice/x_salon801/x_ap_cabane.png,0,2182,0,581,271,2165,0;x_transformice/x_salon801/x_ap_cabane2.png,0,1515,46,275,181,1472,38;x_transformice/x_salon801/x_av_sona.png,1,0,0,0,0,859,0" /&gt;&lt;Z&gt;&lt;S /&gt;&lt;D /&gt;&lt;O /&gt;&lt;/Z&gt;&lt;/C&gt;

You can also find more help visiting the thread linked above.

Okamicarl a dit :
does anyone has the shaman items codes in XML?(11-90)

You can find the complete list of shaman objects IDs here (tab Enums and IDs &gt; Shaman Objects IDs).



omg thank you very much !
Rangespawn
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1434715920000
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#4039
  0
How do you export a map like a survivor map but don't have a hole and cheese?

In the rules it says it mustn't have cheese holes but in order to export it you need to complete it pls Help
Bacuri
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1434717840000
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#4040
  0
rangespawn a dit :
How do you export a map like a survivor map but don't have a hole and cheese?

In the rules it says it mustn't have cheese holes but in order to export it you need to complete it pls Help

Hello, you'll need to export it as tribe house map (P22) so you won't need to complete the map to export it :)
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