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Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan
Ltuv
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#4021
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Deleted*

Dernière modification le 1441412100000
Moldify
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#4022
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@6069735
Uhuge
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    • Uhuge#0000
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#4023
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@6228883
Lelebize
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    • Lelebize#0000
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#4025
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Bolodefchoco - @3245133
Arnaldovito
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    • Arnaldovito#0000
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#4026
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@5963004
Tampok
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#4027
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@6014876
Comelaozinho
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#4028
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@6210682
Bluequality
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    • Bluequality#0000
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#4029
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@6233318
Mqnblits
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#4030
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@5819649
Politedog
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#4031
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@6231949
Kinhusxd
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#4032
  0
Please, feel free to send me a private message on the forums if you want to talk about your map.

Left as is:
@5000000 - Hea - Gameplay is basically a bridge in the lower part of the map and a plank to hole.
@6191085 - Reppam - Wind makes it really annoying to play. Mice may try to complete the first part by themselves and it may lead to massdeath.
@1974952 - Dogyyyyyyyyy - It just brings @131444   to my mind.
@6223011 - Szamankakox - The place where mice span is cramped for buildings. Cloud grounds may encourage shamans to build offscreen (http://prntscr.com/8drj3z).
@6223027 - Pacisus - At first, I though it would be a nice map, but gameplay is just generic. There are two paths to cheese but that's it.
@6221401 - Bubamg - It offers the same solution for every shaman mode.
@5805268 - Picapauui - It's quite repetitive for divine mode and hardmode shamans.
@6223208 - Miimizinhhaa - It requires a generic bridge as the main solution for this map, so it's not very enjoyable.
@4448152 - Framnm - Water ground and gravity just make it annoying to play on.
@6223366 - Eljordhan - It's quite of hard to make a stable building here.
@6223389 - Joseventus - Build-a-thon
@6223494 - Clawfranq - Grounds are small and wind makes it hard for shaman to make a stable building. It may become massdeath.
@6223549 - Zarner - It's different from what we usually see in P4 rotation but it's confusing for most shamans. They'll have troubles while trying to come up with stable buildings, too.
@6223562 - Jackaalmice - Grounds seem randomly placed.
@4294619 - Transtmm - It's quite of difficult for divine mode and hardmode shamans. Cheese part is cramped, so it may lead to offscreen building.
@6223740 - Natrats - Shamans may easily fail if they don't think before spawning an object in the lower part of the map.
@6223845 - Lucasrslv - This map just seems generic. It's similar to many other maps which are submitted in this thread.
@6221352 - Jrolue - Most grounds seem too random.
@6224353 - Sohb - This map seems too cramped. Most cloud grounds don't seem to affect gameplay at all.
@5919852 - Viniciusdara - Gameplay is confusing and it's boring how shamans must build a long bridge in the lower part of the map.
@6173383 - Wyple - It takes some time to figure out what to do. It's an interesting concept but it's confusing.
@6207795 - Luuiizaw - It basically just requires a bridge to hole and it may encourage offscreen building.
@6225187 - Bravefriends - Grounds seem randomly placed. It may encourage offscreen building around cheese.
@6228529 - Ltuv - Was shaman supposed to spawn here (http://prntscr.com/8ds3hk)? Gameplay is similar to the other map qhich is in discussion, but ice grounds are smaller in this version.
@5986965 - Mrkurt - It was P4'ed for a month, wasn't it? Although it offers a different gameplay and several paths, this is just an overused concept in P4 rotation (@2465963, @4367103, @4141157 etc)
@6198616 - Uolesportee - It's quite difficult for most shamans.
@6099620 - Interspeed - Fine as P1. It doesn't offer enough solutions for P4.
@5974347 - Juliatbbt - Shamans basically need to build a generic bridge to cheese and a generic bridge to hole. It's not very enjoyable.
@3619284 - Thegbc - It basically offers the same solution for every shaman mode.
@6226741 - Matiascp - The only part which may require a shaman is here (http://prntscr.com/8dsxs3). Most mice can complete it by themselves.
@6222863 - Walmg - Boring map to build on.
@4161992 - Zackerity - The combination of water ground and dynamic ice ground may result in unstable buildings.
@5986211 - Sabrec - It doesn't really require a shaman. Shaman just needs to spawn two cannonballs.
@6226986 - Kappazin - Cloud grounds don't affect gameplay at all.
@6227066 - Sunbyrd - It basically requires two generic bridges.
@6227490 - Byanqell - Spiderweb grounds tend to be an annoying obstacle to deal with, but these ones don't even affect gameplay at all.
@6227682 - Peterbope - Map has some alignment issues and most shamans will tend to use the upper path because it's easier.
@6227954 - Musicofking - It looks like an art map with shaman gameplay, but art isn't very detailed.
@6228467 - Okpatinhos - Concept is similar to Framn's map which is in discussion, but this one just feels empty.
@6228883 - Uhuge - It seems there are several paths but most of them won't be used by most shamans.
@6230097 - Mythofcheez - It's not a shaman map at all.
@3245133 - Lelebize - Grounds properties are confusing (for example: why this ground (http://prntscr.com/8du3uh) has no friction?) and gameplay is confusing too.
@5963004 - Arnaldovito - It just requires a generic bridge to cheese.
@6014876 - Tampok - Maybe you could use chemistry ideas to make a map for P5.
@6210682 - Comelaozinho - Quite of generic gameplay.
@6233318 - Bluequality - It's not a shaman map at all.
@5819649 - Mqnblits - Generic solutions.
@6231949 - Politedog - Start a building from the upper part of the map and use a large ground as support may be difficult for several shamans.


P1'ed:
@6069735 - Modifys - Enjoyable for P1.
@6223253 - Mmdc32 - Okay for P1.
@6126588 - Chuilan - It's different from maps we usually see in this thread. It's fine for P1.


Will be discussed:
@2322577 - Garybro - Shamans may come up with different solutions for this map.
@6225411 - Xtrollreyizx - It seems it would be a nice map for cooperation, so I'll bring it to discussion for P8.


Ignored:
None

Dernière modification le 1441680300000
Zarner
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#4033
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@6235882
Clawfranq
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#4034
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@6225270
Jack
« Censeur »
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    • Jack#9386
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#4035
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@6229269
Pacisus
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#4036
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@6223027
Sewdycreator
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#4037
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@6236393
Hea
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#4038
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@5000000
Chuilan
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    • Chuilan#0000
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#4039
  0
@6210194

Dernière modification le 1441751520000
Moldify
« Citoyen »
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#4040
  0
@4646725
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