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Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan
Viniciusdara
« Consul »
1650157560000
    • Viniciusdara#4015
    • Profil
    • Derniers messages
    • Tribu
#4021
  0
@7777802
John
« Citoyen »
1650782880000
    • John#9081
    • Profil
    • Derniers messages
#4022
  0
......

Dernière modification le 1651442820000
Thekingwys
« Citoyen »
1651006620000
    • Thekingwys#4005
    • Profil
    • Derniers messages
    • Tribu
#4023
  0
@7819991
Bautipro
« Censeur »
1651423320000
    • Bautipro#5357
    • Profil
    • Derniers messages
    • Tribu
#4024
  0
@7798217
Eremia
« Censeur »
1651518900000
    • Eremia#0020
    • Profil
    • Derniers messages
    • Tribu
#4025
  1
Left as is:
@7385737 - Fakedoaero#0000 - The main issue here is the lack of substantial support for a build, which makes the map difficult even for 2 shamans. The build itself is pretty simple, bridge based, and the hole part is a bit cramped with skull tokens.
@7359979 - Namelessh#0000 - Unusual layout, the various circular platforms are interesting when it comes to building. Unfortunately, the easiest path is mostly a bridge and a ramp, so the gameplay will likely be repetitive.
@7765648 - M23#4702 - Symmetry in rotation maps is usually not recommended, as the gameplay becomes repetitive. In this case, there is one path and one long bridge needed to complete the map.
@7901943 - Zeus#6550 - There are 2 major issues with the map: single solution, poor use of space. The presence of only one path limits the replay value of the map. The cramped spaces make it difficult to build, which is annoying for both shamans and players. Lastly, two shamans are not needed.
@7900461 - Kavazzak#0000 - It's a big plus that multiple balanced paths are present, but the map lacks some out of the box thinking. The gameplay is similar to numerous older P8s.
@7900462 - Kavazzak#0000 - As with your previous map, the gameplay is too simple.
@6251483 - Hea#0000 - There is only one way to complete the map, which makes it really repetitive. The build is also quite basic, ramp-based. Overall, the map does not meet modern standards for P8.
@7487981 - Antek10000_Pro#1722 - It's an interesting concept, but it takes away much of the challenge of being a shaman. It is pretty repetitive for now as the build is mainly two ramps and there is more or less one solution. Lastly, cooperation is not needed.
@7485702 - Antek10000_Pro#1722 - This map is almost identical to your previous one. Therefore, the same points are valid for this one.
@7777109 - Xaxadoooooo#0000 - This material has potential, it can be used to build in new ways. However, the position of the rectangles leaves them hardly used. The map is easy to complete with a long bridge and a ramp up, while the middle gap is too cramped and will be avoided.
@7777802 - Viniciusdara#4015 - A single plank in the first balloon tower makes the map soloable. It is fun and could work well, but not in P8. Try submitting the map to P9.
@7819991 - Thekingwys#4005 - The water does not break the build thanks to the gravity, which is a plus. On the other hand, it is extremely hard to enter the water and move with cheese, so this aspect of the gameplay is flawed. Besides, the build seems simple and the water did not physically add anything to the gameplay.
@7798217 - Bautipro#5357 - Symmetrical maps are not encouraged, as the gameplay often becomes limited. The paths are identical in this case and the build is somewhat generic. One mice spawn is also given a slight advantage to the other.


P1'ed:
@7899170 - Fakedoaero#0000 - The variety of paths is nice and the map is enjoyable, but the build and the gameplay in general are not too innovative. P1 will fit.
@7899755 - Zeus#6550 - The map is enjoyable, but there is only one path, so the replay value is low for a highperm. P1 will do.


Will be discussed:
None


Ignored:
None

Dernière modification le 1651523580000
Thekingwys
« Citoyen »
1652019780000
    • Thekingwys#4005
    • Profil
    • Derniers messages
    • Tribu
#4027
  0
@7819984
Zeus
« Censeur »
1652535900000
    • Zeus#6550
    • Profil
    • Derniers messages
    • Tribu
#4028
  0
@7904582
@7905498

Dernière modification le 1653480780000
Antoni0
« Citoyen »
1653671520000
    • Antoni0#8587
    • Profil
    • Derniers messages
    • Tribu
#4029
  0
@7904388
Deadpoolgve
« Citoyen »
1654879620000
    • Deadpoolgve#0000
    • Profil
    • Derniers messages
    • Tribu
#4030
  0
@7901262
+Hotboy
« Citoyen »
1655990820000
    • +Hotboy#0000
    • Profil
    • Derniers messages
#4031
  0
@7905963
@7906170

Dernière modification le 1655995320000
Eremia
« Censeur »
1656271440000
    • Eremia#0020
    • Profil
    • Derniers messages
    • Tribu
#4032
  3
Left as is:
@7819984 - Thekingwys#4005 - I like the original use of water and gravity, but the concept is underexecuted. The cloud ground blocks the bottom path, imbalancing the diversity. Furthermore, the water only burdens the builds instead of improving the gameplay. Try to focus on the build itself and on making the components more useful for both mice and the shaman.
@7904582 - Zeus#6550 - The inclined platforms and wind go well together, but there are some flaws with the layout. First of all, the bottom path is more difficult to build through than the top one, resulting in a lower replay value. The cheese and hole spaces are too compact, so players with cheese have difficulies moving there. Lastly, the pockets are too narrow, which can destabilise the build.
@7905498 - Zeus#6550 - Interesting mechanism, but it often acts as an unnecessary obstacle instead of making the gameplay more enjoyable. The cheese part is cramped and the ice on walls is an extra nuisance that wastes the shaman's time. Lastly, the layout and build are quite basic.
@7904388 - Antoni0#8587 - Unusual acid map. The main flaw is that the spaces are extremely cramped and could result in mass death. Moreover, there is only one path which consists of a huge bridge - a rather generic and uninteresting solution. It is important to have various ways to build around.
@7901262 - Deadpoolgve#0000 - Lovely design, but the gameplay is in turn too simple and a bit boring. There is only one path and the build is always the same, making the map repetitive. The solution is predictable and does not bring anything new to the rotation.
@7905963 - +hotboy#0000 - As stated before, the map itself works well, but its gameplay does not match current demands. The single solution and simplicity are the main issues.
@7906170 - +hotboy#0000 - Fun concept, but not the best suit for a P8. Try submitting the map to Miscellaneous (P9).


P1'ed:
None


Will be discussed:
None


Ignored:
None

Dernière modification le 1656279180000
Trollduro
« Citoyen »
1656901140000
    • Trollduro#0000
    • Profil
    • Derniers messages
    • Tribu
#4033
  0
@7896134
Zeus
« Censeur »
1657011240000
    • Zeus#6550
    • Profil
    • Derniers messages
    • Tribu
#4034
  0
@7904582 - Fixed
@7886482

Dernière modification le 1659359220000
Blalolko
« Citoyen »
1657334100000
    • Blalolko#8166
    • Profil
    • Derniers messages
    • Tribu
#4035
  0
@7909722
Viniciusdara
« Consul »
1657731720000
    • Viniciusdara#0000
    • Profil
    • Derniers messages
    • Tribu
#4036
  0
@6300894
Fakedoaero
« Citoyen »
1659735000000
    • Fakedoaero#0000
    • Profil
    • Derniers messages
#4037
  0
@7912534
@7912537

Dernière modification le 1659736020000
Eremia
« Censeur »
1660327980000
    • Eremia#0020
    • Profil
    • Derniers messages
    • Tribu
#4038
  0
Left as is:
@7896134 - Trollduro#0000 - Firstly, the plank blocking the cheese path can be annoying to build around and is not a good addition to the map. There is only one way to complete the map, which will make it boring over time. Secondly, many grounds are barely used while building. The defilante tokens seem out of place given that acid is already present.
@7886482 - Zeus#6550 - This could have been a nice cooperation map. Sadly, like most portal maps, divine mode provides a fast and effortless solution.
@7909722 - Blalolko#8166 - To begin with, the map is short and empty, and does not require two shamans cooperating. A bridge and a ramp are enough to complete it and are also the only solution, so the gameplay is repetitive and generic.
@7912534 - Fakedoaero#0000 - Interesting idea, but the execution is far from perfect. Due to how cramped the water spaces are, they will be ignored. There is an easier way to complete the map - a bridge through the bottom side. As a result, most of the original gameplay will be avoided.


P1'ed:
@6300894 - Viniciusdara#0000 - Fun to play, but conjuration alone does not offer enough building complexity required in a modern P8 map. Miscellaneous would be more suitable, especially because cooperation is not necessary.
@7912537 - Fakedoaero#0000 - Enjoyable puzzle, but the building aspect is rather generic in practice. As a result, the map is not suitable for P4/P8.


Will be discussed:
@7904582 - Zeus#6550 - Gameplay is somewhat basic, but the map works. Cooperation is not needed though, so the map will be discussed for P4 instead.


Ignored:
None

Dernière modification le 1660329660000
Zeus
« Censeur »
1660403880000
    • Zeus#6550
    • Profil
    • Derniers messages
    • Tribu
#4039
  0
@7897356

Dernière modification le 1661956680000
Antoni0
« Citoyen »
1660563480000
    • Antoni0#8587
    • Profil
    • Derniers messages
    • Tribu
#4040
  0
..............

Dernière modification le 1661272140000
  • Forums
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  • Transformice
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  • Rotation Officielle - P8 - Deux Chamanes
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