Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Mapcrew « Consul » 1672894020000
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Left as is: @7819985 - Thekingwys#4005 - A ideia do mapa é legalzinha, porém, a gravidade aumentada prejudica um pouco a construção do mapa com o peso dos ratos e isso só piora com a falta de suportes efetivos na região inferior central, portanto, eu deixaria a gravidade padrão para manter a ideia desse desafio sem suportes. Mas, a ideia é interessante. Aguardo as edições! @5835597 - Fakedoaero#0000 - O mapa causa a morte em massa e isso não é permitido na rotação. Ele é muito difícil de ser resolvido. @7913573 - Fakedoaero#0000 - O mapa é facilmente resolvido com uma ponte longa e duas rampas, não tem nenhum desafio significante, tão pouco algo que exija mais de um shaman para ser realizado. Além disso, é visualmente poluido e bagunçado. Também, não há a necessidade desse piso nuvem enorme na parte inferior, isso pode causar lag para máquinas menos potentes. @7883337 - Zeus#6550 - The shamans need to put little to no effort in order to deal with the moving grounds that are the main obstacles. The gameplay it provides is very poor and would add nothing interesting for the rotation. @7917853 - Jessie#0905 - The map layout is very cramped which does not allow shamans to build on this map properly. There's a lot of unused space on this map that can be used to avoid the issue mentioned before. Also, the passage to the hole (in the bottom part) can lead to mass death due to the lack of support to build in that area. @7578675 - Wed#0000 - Esse mapa não tem o perfil de um mapa que exija mais de um shaman para ser completado, mas tem um certo desafio que é divertido: evitar a morte dos ratos e construir propriamente. Porém, apresenta apenas uma única solução, o que é um ponto negativo, pois se tornará repetitivo. Além disso, o piso ácido do lado direito está muito próximo da área externa ao mapa, que pode levar ao gameplay offscreen, e isso não é permitido. Tente trabalhar melhor o conceito e envie esse mapa para a categoria Shaman (P4). @7877010 - Bautipro#5357 - The only challenge present on this map is the acid grounds which can be avoided easily once it's moved. Plus, the portals make it very easy to be completed. @5835504 - Fakedoaero#0000 - Esse tipo de mapa faz com que sejam construidas rampas praticamente iguais em ambos os lados, sem nenhum desafio relevante, prejudicamente totalmente a jogabilidade do mapa. Parte dele é, inclusive, ignorada. Desse modo, é um mapa que não agregaria a rotação de maneira alguma. Sugiro que tente aproveitar melhor o espaço dos mapas para incluir desafios relavantes e plataformas que permitam caminhos e obstáculos diferentes (e equilibrados), além disso, mapas destinados aos shamans, sejam P4 ou P8 que são longos vertical ou, principalmente, horizontalmente, dificilmente são aceitos por conta desses problemas crônicos desse tipo de rotação. @5300432 - Namelessh#0000 - It doesn't need more than one shaman to solve this map. The map layout allows it to be completed in different paths, but they are unbalanced and the cloud grounds are still a limiting factor here. @5268089 - Fakedoaero#0000 - A água tem um papel fundamento em "estragar" esse mapa a partir do moemnto que os ratos pegam o queijo e tem acesso a ela, eles conseguem percorrer boa aprte do caminho sem a necessidade do shaman. Todavia, essa categoria tem como objetivo e foco principal desafiar o shaman e isso não acontece aqui. @7191008 - Leiks#0000 - There's a lot of empty space on this map, it is pretty much a mono solution which makes it boring, and also, it is cramped in the central part, which makes the shamans avoid passing through it. Try to use the empty space to add different paths to follow and add obstacles to the map. @7068257 - Leiks#0000 - This entire map can be solved with a few planks to make some platforms and ramps. The rotating plank made it very hard to build something stable at its part and can lead to mass death, which is not interesting. Besides that, an offscreen gameplay can be done in the top part, avoiding the bottom, which is the "correct" place to follow. Last but not least, there are no different ways to build on this map, which makes it repetitive and boring. @6627962 - Leiks#0000 - Submit this map for the Art (P5) category. P1'ed: @7900657 - Zeus#6550 - There are maps with a very similar layout of this already in rotation. However, it is balanced and there are different paths to follow in order to collect the different cheese. P1 seems fine. @7887602 - Zeus#6550 - This map is solved with similar buildings, but the shamans can be creative by using the grounds that allow attaching nails to it. P1 will do. @7768329 - Wiannix#7716 - It can be easily completed with only one shaman. The cooperation concept was well worked, despite the repetition. P1. Will be discussed: None Ignored: None |
Fakedoaero « Citoyen » 1673306220000
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@7924387 |
Katwyn « Citoyen » 1673354100000
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@7922771 |
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@7885273 @7896013 @7894158 @7925863 Dernière modification le 1675347720000 |
Teodoracool « Citoyen » 1674852120000
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@7925881 @7926290 Dernière modification le 1677785280000 |
Fakedoaero « Citoyen » 1674879120000
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@7925897 |
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@7926549 |
Gachoooo_7u7 « Citoyen » 1676494740000
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@7443200 |
Reshman « Consul » 1677101880000
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@7872664 |
Eremia « Censeur » 1678108800000
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Left as is: @7885273 - Zeus#6550 - The concept is nice, but it could be used in a more fun way. I'd like to see the balls in a different position where shamans need to interact with them multiple times. The rest of the map is monopath with a simple build that doesn't need two shamans. @7896013 - Zeus#6550 - Map has been discussed before and edits don't make a significant difference. @7894158 - Zeus#6550 - The ice block can be stopped in the middle of the map and from that point onwards, it's a common ramp build. @7925863 - Zeus#6550 - The lower path sees easier and thus the gameplay will be focused on it. The build is on the more generic end of the spectrum and the map lacks innovation. @7925881 - Teodoracool#0000 - The mechanism could have potential if used in a way that impacts the gameplay more. For now, the structure acts as a static acid and shamans simply build around. Aside from that, the gameplay involves a bridge and pretty much one path. @7925897 - Fakedoaero#0000 - The concept has been used before and one issue was that many players standing on the sticky ground together enabled some to go through with insufficient cheese. Besides that, there is only one path and the build is quite basic. Lastly, no cooperation is needed. @7926549 - Sin#9948 - This type of puzzle is used in many older shaman maps and it's not different here. After clearing up the grounds, the map is solved with 2 planks at the bottom. Cooperation is also not needed. @7443200 - Gachoooo_7U7#8993 - The ice looks like anti-cloud, but isn't. Try to avoid such grounds as they cause confusion. The gameplay itself is pretty generic and relies on a bridge/ramp build, with only one path. Shaman maps should have multiple ways of being completed. @7872664 - Reshman#0020 - The timer is interesting and could work well in P4/P8, but for now shamans only need to wait for the cheese to be exposed before building an ordinary bridge. P1'ed: @7924387 - Fakedoaero#0000 - Shamans can immobilise the ball with planks and nails, then build around. Not much path variety is present, and given the easy solution, the map won't keep its unique vibe for long. It's still enjoyable though, so P1 will do. @7926290 - Teodoracool#0000 - The acid cages are something new to P8, but they can be easily surpassed with a few small boxes. The rest of the build is a long bridge and two ramps up. Will be discussed: @7922771 - Katwyn#1614 - The water on the right side can be used in some interesring ways to build, although the left side is a bit annoying to complete. Edits may be needed. Ignored: None Dernière modification le 1678206240000 |
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@7928793 |
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@7929308 the second shaman will be with mice |
Xaxadoooooo « Citoyen » 1679369520000
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@4984685 @599589 @7812046 Dernière modification le 1680194160000 |
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@7929405 @7930040 @7929598 Dernière modification le 1681110000000 |
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@7682101 |
Antoni0 « Citoyen » 1683201420000
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@7918940 try used grav "" |
Mapcrew « Consul » 1683240120000
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Left as is: @7928793 - Kyo#3214 - Adding this map to P8 would not offer anything particularly interesting because the map doesn't explore anything different from what we already have in rotation. There are already too many maps with a basic layout that mostly require building a single bridge without any interesting obstacles. Additionally, I would like to mention that when shaman reachs the rigth side of the map, mice can wall jump directly to the cheese, which should be avoided. @7929308 - Shiro#9082 - Adding this map to P8 would not add anything new or interesting to the game as it doesn't offer any unique or creative solutions for the shamans. There are already too many maps in rotation that have a simple layout, where the main objective is to build a single bridge without any challenging obstacles. I would like to mention that shamans and mice will figure out that they can go offscreen to get into the hole if they reach the left grass grounds, making the bottom of the map underutilized. @4984685 - Xaxadoooooo#0000 - The idea of building a large bridge in the bottom has been overused in a significant part of dual shaman maps, therefore it's preferable to avoid it.. There's nothing really intriguing or anything particularly fun in both concept or solutions to make it a good P8 map. @599589 - Xaxadoooooo#0000 - I think the use of the dodue, scrolling, and dynamic grounds is great, but I would suggest making some changes to the bottom of the map to increase the challenge. Having the cheese directly above the mouse spawn makes the map feel unbalanced and uninteresting, since the solution would simply be a vertical bridge from the cheese to the hole, rendering the bottom dynamic ground useless. Additionally, I don't think it's interesting to limit which objects or skills the shamans can use, that's usually not cool because they react better when they can use whatever they want to. @7812046 - Xaxadoooooo#0000 - The main concern with nightmode shaman or dual shaman maps is that it can be extremely frustrating for both mice and shamans. For the shaman, it can be challenging to come up with creative building strategies without having a good visibility, and they may also experience unnecessary deaths caused by mice who are unaware of the opening next to their spawn. As a result, it is advisable to keep nightmode concepts simple, with easy-to-implement solutions and do not include really different concepts. The addition of the new water feature to the map only adds to the complexity and detracts from the overall enjoyment of the map. @7929405 - Zeus#6550 - The planks in the map do not add any interesting gameplay element, as they make it too easy for the shamans to solve it. This is not usually cool for a good cooperation aspect and makes it less engaging for everyone. Additionally, the scrolling feature doesn't add any intrigue or excitement to the map. @7930040 - Zeus#6550 - The concept is intriguing and I would love to see it in a dual shaman map. However, it is poorly executed at the moment as the dynamic acid grounds can be easily removed by using a cannon pointed down. The ground above the mice can also be somewhat frustrating as it can accidentally hit the mice and ruin shaman's building. The cooperation aspect is lacking here. @7929598 - Zeus#6550 - Firstly, I would not recommend placing acid grounds too close to the mice unless it's absolutely necessary. Additionally, the acid grounds don't offer anything particularly interesting to the gameplay of the map, as they seem like a boring obstacle that only supports the shaman's building. Consequently, the acid essence is not being well utilized. Moreover, the anticloud ice ground doesn't contribute much to the map either. The solutions that this map provides are dull and unexciting for the shamans. @7682101 - Weien#6059 - The map has an interesting layout, however, it lacks an intriguing cooperation aspect. This may be due to the excess support available for shamans to build on, which makes their building less challenging and creative. Additionally, the high gravity feature seems rather useless as it does not add any significant challenge or difference to the gameplay. @7918940 - Antoni0#8587 - This map doesn't seem to be designed for P8. I suggest taking a look at the recently added dual shaman maps or the maps being discussed in the latest reviews to get a better understanding of the desired concepts and layout for this category. P1'ed: None Will be discussed: None Ignored: None Dernière modification le 1683317100000 |