Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
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@7050777 |
Viaxeiro « Sénateur » 1514968380000
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@6702273 |
Mbahdar « Citoyen » 1514983260000
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@7351149 |
Xdcadete « Citoyen » 1514998440000
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@7345977 |
Mapcrew « Consul » 1515022920000
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Left as is: @7313009 - Papelio - It seems interesting at first but it doesn't play well enough. Most of shamans will not figure it out and they will not really wait all that time to build on. Moreover, you can easily mess everything up by putting a cannon in the floor trap. @7314754 - Papelio - Obstacles are way too distant each other, the scrolling feature, even while it makes the map less cramped, it doesn't really seem a good addition to the map. Overall, the obstacles are a bit random, especially the middle ones with a red nail, the map lacks in replay value. The two cheeses spot isn't well executed as well. @6964207 - Mrorko - Too tedious for mice, the cramped corridors aren't really interesting, the map is generic and not fun at all. @7329742 - Gathys - The plank seems quite unnecessary since it only leads people go off screen and get into a shortcut there, the map's obstacles are kinda random, there's nothing really outstanding it could offer for rotation. @7330782 - Gathys - This map is quite linear, there are no obvious shortcuts and obstacles are kinda random. The water is pretty useless, just like some other grounds in the map. Getting into the bottom tramp can be precise as well. @7330519 - Shinewaters - This map is quite annoying to play on, it doesn't really offer an interesting gameplay, grounds are randomly placed and you can't be a shaman because there are hidden grounds. @7330859 - Nuilol - The map is just like a current vanilla map, even while it plays slightly different, it's still not a good offer for rotation. I mean, it's kinda linear and tedious as well. Newer mice are very supposed to die and shamans have troubles to build on water. @7300320 - Jotatavo - Already P9 @7300321 - Jotatavo - Have you really just moved up grounds 10px? No. @6906591 - Drescen - There are already some maps with the same idea you've implemented and I don't really like it's the same obstacle implemented twice... The rest of the map consists basically on wall jumping, only, which isn't a necessary addition to rotation. @6901385 - Drescen - Nothing really interesting to be considered, I enjoy soloable maps but this one, in particular, wouldn't offer much to the rotation since it consists on corning jump and wall jumping, only. Also, you should take in consideration that a single shaman can easily solve the map with 2 planks. @7331466 - Keesho - Grounds seem randomly placed, there's not a clear pathway for mice to go on, mice are very probably having troubles with the start. The map requires a large participation of a shaman, which isn't really good. @6592678 - Dariussebyy - Same of what I mentioned about the above map, except the shaman issue. @7332711 - Augustek - This is just a map with random grounds and a bad gameplay. Not interesting at all. @7333313 - V_Ntage - The beginning of the map is a little too precise since in order to reach the triangle, you actually have to corner jump a little instead of just running over there. The rest of the map is nothing too special and borderline boring as well. Try to make things more interesting by adding more routes and perhaps maybe a shortcut. @7333373 - V_Ntage - The map only consists of bouncing back and forth from the hole to the cheese and then back -- there is nothing exciting to warrant this a full perm. @7010019 - Danielmago - This map can be a little confusing, I think this is fine as P1. @6029967 - Danielmago - Fine as P1. @7334730 - Pregrioso - Already permed! @7249001 - Tennistete - Nothing new or exciting to offer to rotation, fine as P1. @7187164 - Tennistete - Same as above. @7223298 - Boucharma - The obstacles in this map is just too bad for collision, people got swept all to the left and had a really hard time trying to climb up due to how cramped it is. @7295701 - Boucharma - We have plenty of mgoc maps like this in rotation and this map particularly doesn't outshine the other ones to warrant a possible perm. Try adding other obstacles in there to help bring variety to your map so it doesn't seem tedious to play on due to the high number of maps similar to this in rotation. @6096890 - Boslightyzk - A lot of players won't be able to do the inverted corner jump, which means that a lot of people will rely on the shaman to create a bridge in the middle. The left side of the map is pretty boring since all you really have to do is bounce up to the cheese using the trampoline and then run over to the other side to do exactly the same. @7338222 - Lezkip - There is really no gameplay here -- all you have to do is go up to the cheese and then back down to the hole. Sure you have other options on the side but ultimately those are harder and actually a little slower in some instances. @1762470 - Tenoteno - Cobwebs of that size are just way too annoying for people to deal with because you can easily get stuck in them and have to rely on the shaman to free them. @7340518 - Cheezecream - The map is just way too hard for normal players, especially given that the trampoline objects float away. @7340917 - Xdcadete - This map relies way too much on the shaman, which gets tedious and boring for mice having to wait for the shaman to build, especially since this is P9 and not something like P4. The rest of the map is pretty linear and doesn't offer any exciting routes or shortcuts to satisfy more experienced players. @783274 - Nhokw - This map has very little gameplay since players really only need to slide down the slopes on either side to reach the cheese and then make it back to the hole. The bottom two platforms are kind of useless however I understand why you placed them since the slopes can be a little hard to grab onto. @806511 - Nhokw - The map has barely any replay value because it's always the same gameplay and mice that don't go up with the balloons pop have to rely on the shaman to save them, which is also not good. @7342979 - Uelintondd - The top part of the map is barely used for anyone. Mice can get stuck on the water ground when they get pushed if there are other mice with them, it's annoying. Basically the map is unbalanced on the paths. @7343911 - Uelintondd - Cool concept but I don't think it's worth a full perm. @7342537 - Cichacz555 - I don't think there's a good reason to explain why is this map that long, it just makes everything boring. Also little cages like this are usually ruined because the sync mess up with them. @7344596 - Ukingthebest - This idea is already used on rotation in better ways. Also, to point it out, what makes the most boring this map is its low replay value due to it being linear. @7346134 - Difyculty - As said above, this map has the same problem. It's very linear, causing it to be really boring. The gameplay could beat a linear map up, but it's not the case in here since you only have to run and wall-jump a bit. @7343281 - Difyculty - Cute art, but you'd better focus on it rather than on a gameplay that doesn't match it at all. @6996966 - V_21 - Mice can get stuck pretty easily at the slanted chocolate ground next to the spawn. Also the wind makes it pretty annoying to complete and there's a mass death at the beginning of the map on the left gap. @7050165 - V_21 - The gameplay in general is boring and it doens't bring anything new to rotation either. Also the dynamic grounds seem to be placed randomly because they don't serve for much. @7349346 - Kanawariatow - It's very frustrating for everyone to complete the map (or just to try to do so) because of the cramped areas the map presents. For example, the hole is basically a cage. @7349989 - Gupack - Every ground and object in this map seems placed randomly. It's also very confusing that there are grounds mice can't collide with, even though the cross marks give you an idea. Please make it more simple and easier to understand. @7350501 - Mrmha - The gameplay is very different every time it plays, which is very cool. Although the bad thing about it is the same thing (the gameplay) because it's way too different every time. The lava makes that happen and with water is even worse, please edit it to keep it fun but not that random. @7350706 - Gilcatmey - It's very hard for normal rooms to solo the map, relying on shaman to help is boring. Lava obstacles are cool when they are easy, but not like this. @7351149 - Mbahdar - Pretty common layout when taking about collision maps. The concept is seen already on rotation in a lot of maps and this one is not very different to them, so it'd be boring to have it permed too. @7345977 - Xdcadete - I think this map would fit better on P7 if it had some shortcuts so it wasn't that linear. Edit it so it has some replay value. P1'ed: @4863287 - Gobbek - Mice are just going to push the shaman object to the off-screen and that's quite frustrating for mice. The simplicity is ok otherwise. @6719184 - Mouseszchees - I like the concept, but it's not really suitable for a P9 map shouldn't really have a shaman. I don't like the waiting time some mice usually have to wait for completion as well. P1 will do, but if you feel interested in having a no shaman review, submit it for that category. @7331276 - Mouseszchees - Gameplay is tedious, but it's still fun just pushing the entire middle ground thing. @7078000 - Eyux - Its just a racing map that appears out of nowhere. @7333353 - Eyux - Newer mice are very supposed to fall because it's a complicated concept, making shaman have to build every time, all you have to do is to jump once you start to fall. P1 will do. @7300732 - Ahyenn - I like the idea, but in a room with 25+ mice it doesn't really seem to work as we expected... The boosters barely add a thing to this map, just like the mechanism. The collision aspect isn't very exciting. @7334016 - Ahyenn - Fun map, but in my tests every single mice just waited in the first stop and other moved to the last one, ignoring the two middle spots. P1 is enough. @5665283 - Viniciusdara - Fine for P1. @6096790 - Boslightyzk - Fine for P1. @6702273 - Viaxeiro - This concept is already used before plenty of times and the gameplay way too short for a P9. It's fun enough for P1 though. @7050777 - Tdft - They gameplay can get boring really quick but it works as intended, so P1 should do. @7349595 - Miminou1 - Fun enough for P1. @6683945 - Malixto - Fine enough for P1, not for a high perm though. P9'ed: @6356913 - Cowbty - P6'ed @6551363 - Gobbek - Ignored: None Dernière modification le 1515036360000 |
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@7328895 @2979414 |
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@7333336 |
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@7353134 |
Boucharma « Censeur » 1515174900000
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@7295701 [edited] Dernière modification le 1515175140000 |
Commandantso « Censeur » 1515179940000
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@7299699 |
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@7350097 @7364831 Dernière modification le 1516309920000 |
Alnitak « Citoyen » 1515363540000
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@5504221 Dernière modification le 1515639480000 |
Bataatiinha « Citoyen » 1515421500000
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@7356208 |
Xdcadete « Citoyen » 1515433560000
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@7356306 |
Qadori « Consul » 1515455520000
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@6792629 @7137154 Dernière modification le 1515864420000 |
Decent « Citoyen » 1515518700000
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delete Dernière modification le 1515578220000 |
Extoventrux « Citoyen » 1515557100000
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@7357511 |
Mathyfux « Citoyen » 1515608640000
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@7359470 @7357773 Dernière modification le 1515793260000 |
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@7358684 |
Gilcatmey « Citoyen » 1515703380000
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@7358861 Tried to make it easier |