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« ‹ 205 / 272 › »
Map Editor Q&A
Izupen
« Citoyen »
1436573640000
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#4081
  0
moshimoshiz a dit :
I see that now you can put images on maps. How do I put my own images on my maps? I want to put this image on my map..

https://33.media.tumblr.com/7d25979dd0951644153133169ef1966f/tumblr_msr7xtuPwW1qi7lgeo2_500.gif

As..uh...somebody else said before, (forgot their name :P) you can't put gifs into maps.
You can't import images, but you can use 'Virpins Map Editor'.

It's a little hard, but you can give it a try sometime.

Sarkazm a dit :
How do you create sticky grounds? This has probably been asked countless times, but I can't seem to manage it.

You can hit select, click on ANY type of ground, and the options should come up. Friction is the one your looking for. Just change the number to a high one, and the ground will be very sticky.

I also have my own question. I've seen lots of maps by Lollytarock.
She/he has a couple of maps that are scroll, but have also used virpins drawing editor too. Whenever I try to make that kind of map, the scroll code just wipes out the drawing code. Do I have to put them together or something?

AND

I've also seen maps alot like this.

http://i.imgur.com/syGlNMf.png

When I try to make a map like this, it always fails and the number in the corner turns to about 30kb or something, and turns red. I can't make maps like this, so then how do they do it?

Dernière modification le 1436574240000
Mousechris
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1436578260000
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#4082
  0
Yes you have to put them together I'm sure you know of this thread, to put them together, take the <L> tags and put them all behind the </Z> tags. It should be near the end of the XML. Plus if you go to Viprins editor, at the bottom of Settings you can find Scrolling for both L and H
Papero
« Citoyen »
1436586060000
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#4083
  0
Mousechris a dit :
Sweetiehun a dit :
How can I make doors like this? I've tried but it did not work.
http://i.imgur.com/kRGm7HP.png

Look at this

&lt;C&gt;&lt;P /&gt;&lt;Z&gt;&lt;S&gt;&lt;S H="177" P="0,0,0.3,0.2,0,0,0,0" L="789" X="448" Y="442" T="0" /&gt;&lt;S H="118" P="0,0,0,0.2,0,0,0,0" L="34" X="328" Y="237" T="1" /&gt;&lt;S H="119" P="0,0,0,0.2,0,0,0,0" L="28" X="442" Y="234" T="1" /&gt;&lt;S H="20" P="1,1,0.3,0.2,0,1,9999,9999" L="81" X="386" Y="256" T="0" /&gt;&lt;S H="79" P="1,1,0.3,0.2,0,1,9999,9999" L="24" X="415" Y="259" T="0" /&gt;&lt;S H="50" P="0,0,0.3,0.2,-20,0,0,0" L="218" X="225" Y="247" T="0" /&gt;&lt;S H="103" P="0,0,0,1.2,0,0,0,0" L="170" X="71" Y="392" T="2" /&gt;&lt;/S&gt;&lt;D&gt;&lt;DS Y="319" X="285" /&gt;&lt;/D&gt;&lt;O&gt;&lt;O X="412" C="22" Y="254" P="0" /&gt;&lt;/O&gt;&lt;/Z&gt;&lt;/C&gt;


As you can see the damping is 9999 for both and the mass is 1, I'm not sure how to explain what's going on, as in the game it seems 0 has more mass than 1, but whatever. Basically it keeps the grounds in the air, and all you have to do is push them with your mouse. There's other combinations of masses to get you slower movements too, so experiment around.

Because 0 goes to default and isn't actually 0
Epalk
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1436587500000
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#4084
  0
Izupen a dit :


I've also seen maps alot like this.

http://i.imgur.com/syGlNMf.png

When I try to make a map like this, it always fails and the number in the corner turns to about 30kb or something, and turns red. I can't make maps like this, so then how do they do it?

I am able to create mouse portraits with them ending at about 7kb. The trick is to use big grounds for the body, few curves (2-6 lines as the fineness is what I prefer), and avoiding any outlines whatsoever.
The person who did the art in your picture should have used big circles (maybe 40ish in size) for the ears, head, hat..yeah..
Generate the xml using the compressed option to save you more room, too. (it doesn't really change much if you don't use the curve option at all)
Ferrothorn
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1436587860000
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#4085
  0
Is it possible to use special tricks to make a map with more than 800 height?

I had an idea for an art map that would benefit from having a *lot* of height, and while I can make it work with 800, I feel like 1600 or even 2000 would be more appropriate for it.

Dernière modification le 1436587980000
Papero
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1436587920000
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#4086
  0
Epalk a dit :
Izupen a dit :


I've also seen maps alot like this.

http://i.imgur.com/syGlNMf.png

When I try to make a map like this, it always fails and the number in the corner turns to about 30kb or something, and turns red. I can't make maps like this, so then how do they do it?

I am able to create mouse portraits with them ending at about 7kb. The trick is to use big grounds for the body, few curves (2-6 lines as the fineness is what I prefer), and avoiding any outlines whatsoever.
The person who did the art in your picture should have used big circles (maybe 40ish in size) for the ears, head, hat..yeah..
Generate the xml using the compressed option to save you more room, too. (it doesn't really change much if you don't use the curve option at all)

The issue using circles is that the layer of lines and the filling are on different layers
Mousechris
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#4087
  0
Ferrothorn a dit :
Is it possible to use special tricks to make a map with more than 800 height?

I had an idea for an art map that would benefit from having a *lot* of height, and while I can make it work with 800, I feel like 1600 or even 2000 would be more appropriate for it.

I've tried before, haven't found any way to do it, so nah.


Paperonaruto a dit :
Mousechris a dit :
Sweetiehun a dit :
How can I make doors like this? I've tried but it did not work.
http://i.imgur.com/kRGm7HP.png

Look at this

&lt;C&gt;&lt;P /&gt;&lt;Z&gt;&lt;S&gt;&lt;S H="177" P="0,0,0.3,0.2,0,0,0,0" L="789" X="448" Y="442" T="0" /&gt;&lt;S H="118" P="0,0,0,0.2,0,0,0,0" L="34" X="328" Y="237" T="1" /&gt;&lt;S H="119" P="0,0,0,0.2,0,0,0,0" L="28" X="442" Y="234" T="1" /&gt;&lt;S H="20" P="1,1,0.3,0.2,0,1,9999,9999" L="81" X="386" Y="256" T="0" /&gt;&lt;S H="79" P="1,1,0.3,0.2,0,1,9999,9999" L="24" X="415" Y="259" T="0" /&gt;&lt;S H="50" P="0,0,0.3,0.2,-20,0,0,0" L="218" X="225" Y="247" T="0" /&gt;&lt;S H="103" P="0,0,0,1.2,0,0,0,0" L="170" X="71" Y="392" T="2" /&gt;&lt;/S&gt;&lt;D&gt;&lt;DS Y="319" X="285" /&gt;&lt;/D&gt;&lt;O&gt;&lt;O X="412" C="22" Y="254" P="0" /&gt;&lt;/O&gt;&lt;/Z&gt;&lt;/C&gt;


As you can see the damping is 9999 for both and the mass is 1, I'm not sure how to explain what's going on, as in the game it seems 0 has more mass than 1, but whatever. Basically it keeps the grounds in the air, and all you have to do is push them with your mouse. There's other combinations of masses to get you slower movements too, so experiment around.

Because 0 goes to default and isn't actually 0

Ha ha ha, yeah that's why, weird.
Epalk
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#4088
  0
Paperonaruto a dit :
Epalk a dit :
Izupen a dit :


I've also seen maps alot like this.

http://i.imgur.com/syGlNMf.png

When I try to make a map like this, it always fails and the number in the corner turns to about 30kb or something, and turns red. I can't make maps like this, so then how do they do it?

I am able to create mouse portraits with them ending at about 7kb. The trick is to use big grounds for the body, few curves (2-6 lines as the fineness is what I prefer), and avoiding any outlines whatsoever.
The person who did the art in your picture should have used big circles (maybe 40ish in size) for the ears, head, hat..yeah..
Generate the xml using the compressed option to save you more room, too. (it doesn't really change much if you don't use the curve option at all)

The issue using circles is that the layer of lines and the filling are on different layers

Paperonaruto a dit :
Epalk a dit :
Izupen a dit :


I've also seen maps alot like this.

http://i.imgur.com/syGlNMf.png

When I try to make a map like this, it always fails and the number in the corner turns to about 30kb or something, and turns red. I can't make maps like this, so then how do they do it?

I am able to create mouse portraits with them ending at about 7kb. The trick is to use big grounds for the body, few curves (2-6 lines as the fineness is what I prefer), and avoiding any outlines whatsoever.
The person who did the art in your picture should have used big circles (maybe 40ish in size) for the ears, head, hat..yeah..
Generate the xml using the compressed option to save you more room, too. (it doesn't really change much if you don't use the curve option at all)

The issue using circles is that the layer of lines and the filling are on different layers

hi pap :D

Are you referring to circle grounds or the different layers in viprin's editor? (I was not referring to circle grounds btw)
I don't really see a reason for one to use different layers in the editor when there is the Z button. I may be confused by your post lol ):
Sherr
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#4089
  0
Lol it looks like the mouse drawing was outlined, colored in, and then they deleted the layer of black outline. Tbh if you just never outlined it in the first place it would save a lot space. Most viprin art maps in rotation don't even have outlines I believe :p
Epalk
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#4090
  0
hi friends

if possible i would like someone to slow this mechanism down and give me maybe 2 altered xmls so that i can see which slower version i like.
thank you
<C><P F="0" /><Z><S><S L="800" X="400" H="20" Y="400" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S P="1,999999,0.3,0.2,0,0,0,0" L="10" o="324650" H="10" c="4" Y="-40" T="13" X="400" /><S P="1,-1,0.3,0.2,0,0,0,0" L="10" o="324650" X="0" c="4" Y="0" T="12" H="10" /><S P="1,-1,0.3,0.2,0,0,0,0" L="10" o="324650" X="400" c="4" Y="-100" T="12" H="10" /><S P="1,99999,0.3,0.2,0,1,0,0" L="30" o="324650" X="400" c="1" Y="385" T="12" H="10" /></S><D><T Y="390" X="50" /><F Y="80" X="730" /></D><O><O C="7" Y="385" X="400" P="0" /><O C="22" Y="385" X="390" P="0" /><O C="22" Y="385" X="410" P="0" /></O><L><JD M2="4" M1="1" P1="400,50" /><JR M2="1" M1="3" MV="9999999,4" /><JP AXIS="0,1" M2="4" M1="2" /></L></Z></C>
Sherr
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1436837580000
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#4091
  0
slowed down by 25%:
a dit :
<C><P F="0" /><Z><S><S L="800" X="400" H="20" Y="400" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S P="1,999999,0.3,0.2,0,0,0,0" L="10" o="324650" H="10" c="4" Y="-40" T="13" X="400" /><S P="1,-1,0.3,0.2,0,0,0,0" L="10" o="324650" X="0" c="4" Y="0" T="12" H="10" /><S P="1,-1,0.3,0.2,0,0,0,0" L="10" o="324650" X="400" c="4" Y="-100" T="12" H="10" /><S P="1,99999,0.3,0.2,0,1,0,0" L="30" o="324650" X="400" c="1" Y="385" T="12" H="10" /></S><D><T Y="390" X="50" /><F Y="80" X="730" /></D><O><O C="7" Y="385" X="400" P="0" /><O C="22" Y="385" X="390" P="0" /><O C="22" Y="385" X="410" P="0" /></O><L><JD M2="4" M1="1" P1="400,50" /><JR M2="1" M1="3" MV="Infinity,3" /><JP AXIS="0,1" M2="4" M1="2" /></L></Z></C>


50%:
a dit :
<C><P F="0" /><Z><S><S L="800" X="400" H="20" Y="400" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S P="1,999999,0.3,0.2,0,0,0,0" L="10" o="324650" H="10" c="4" Y="-40" T="13" X="400" /><S P="1,-1,0.3,0.2,0,0,0,0" L="10" o="324650" X="0" c="4" Y="0" T="12" H="10" /><S P="1,-1,0.3,0.2,0,0,0,0" L="10" o="324650" X="400" c="4" Y="-100" T="12" H="10" /><S P="1,99999,0.3,0.2,0,1,0,0" L="30" o="324650" X="400" c="1" Y="385" T="12" H="10" /></S><D><T Y="390" X="50" /><F Y="80" X="730" /></D><O><O C="7" Y="385" X="400" P="0" /><O C="22" Y="385" X="390" P="0" /><O C="22" Y="385" X="410" P="0" /></O><L><JD M2="4" M1="1" P1="400,50" /><JR M2="1" M1="3" MV="Infinity,2" /><JP AXIS="0,1" M2="4" M1="2" /></L></Z></C>


75%:
a dit :
<C><P F="0" /><Z><S><S L="800" X="400" H="20" Y="400" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S P="1,999999,0.3,0.2,0,0,0,0" L="10" o="324650" H="10" c="4" Y="-40" T="13" X="400" /><S P="1,-1,0.3,0.2,0,0,0,0" L="10" o="324650" X="0" c="4" Y="0" T="12" H="10" /><S P="1,-1,0.3,0.2,0,0,0,0" L="10" o="324650" X="400" c="4" Y="-100" T="12" H="10" /><S P="1,99999,0.3,0.2,0,1,0,0" L="30" o="324650" X="400" c="1" Y="385" T="12" H="10" /></S><D><T Y="390" X="50" /><F Y="80" X="730" /></D><O><O C="7" Y="385" X="400" P="0" /><O C="22" Y="385" X="390" P="0" /><O C="22" Y="385" X="410" P="0" /></O><L><JD M2="4" M1="1" P1="400,50" /><JR M2="1" M1="3" MV="Infinity,1" /><JP AXIS="0,1" M2="4" M1="2" /></L></Z></C>


Also, if you want to slow it down yourself just change the number after MV="Infinity,#" (I changed 9999999 into Infinity because it's more stable that way). You can use decimals too. For example:
a dit :
<C><P F="0" /><Z><S><S L="800" X="400" H="20" Y="400" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S P="1,999999,0.3,0.2,0,0,0,0" L="10" o="324650" H="10" c="4" Y="-40" T="13" X="400" /><S P="1,-1,0.3,0.2,0,0,0,0" L="10" o="324650" X="0" c="4" Y="0" T="12" H="10" /><S P="1,-1,0.3,0.2,0,0,0,0" L="10" o="324650" X="400" c="4" Y="-100" T="12" H="10" /><S P="1,99999,0.3,0.2,0,1,0,0" L="30" o="324650" X="400" c="1" Y="385" T="12" H="10" /></S><D><T Y="390" X="50" /><F Y="80" X="730" /></D><O><O C="7" Y="385" X="400" P="0" /><O C="22" Y="385" X="390" P="0" /><O C="22" Y="385" X="410" P="0" /></O><L><JD M2="4" M1="1" P1="400,50" />
<JR M2="1" M1="3" MV="Infinity,2.5" />
<JP AXIS="0,1" M2="4" M1="2" /></L></Z></C>

Epalk
« Citoyen »
1436839020000
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#4092
  0
Thank you so much Sherr!! Bless you. I ended up using the 75% slower one :J (and you can see it in action in my newest map)
Papero
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1436842440000
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#4093
  0
Epalk a dit :
Paperonaruto a dit :
Epalk a dit :
Izupen a dit :


I've also seen maps alot like this.

http://i.imgur.com/syGlNMf.png

When I try to make a map like this, it always fails and the number in the corner turns to about 30kb or something, and turns red. I can't make maps like this, so then how do they do it?

I am able to create mouse portraits with them ending at about 7kb. The trick is to use big grounds for the body, few curves (2-6 lines as the fineness is what I prefer), and avoiding any outlines whatsoever.
The person who did the art in your picture should have used big circles (maybe 40ish in size) for the ears, head, hat..yeah..
Generate the xml using the compressed option to save you more room, too. (it doesn't really change much if you don't use the curve option at all)

The issue using circles is that the layer of lines and the filling are on different layers

Paperonaruto a dit :
Epalk a dit :
Izupen a dit :


I've also seen maps alot like this.

http://i.imgur.com/syGlNMf.png

When I try to make a map like this, it always fails and the number in the corner turns to about 30kb or something, and turns red. I can't make maps like this, so then how do they do it?

I am able to create mouse portraits with them ending at about 7kb. The trick is to use big grounds for the body, few curves (2-6 lines as the fineness is what I prefer), and avoiding any outlines whatsoever.
The person who did the art in your picture should have used big circles (maybe 40ish in size) for the ears, head, hat..yeah..
Generate the xml using the compressed option to save you more room, too. (it doesn't really change much if you don't use the curve option at all)

The issue using circles is that the layer of lines and the filling are on different layers

hi pap :D

Are you referring to circle grounds or the different layers in viprin's editor? (I was not referring to circle grounds btw)
I don't really see a reason for one to use different layers in the editor when there is the Z button. I may be confused by your post lol ):

refering to circle grounds unless you meant the viprins editor ones haha
the issue of using the vips editor to make large circles is lag though.

Dernière modification le 1436842500000
Epalk
« Citoyen »
1436846100000
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#4094
  0
does anyone how to add those fake mice in map editor?
Mousechris
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1436850180000
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#4095
  0
Epalk a dit :
does anyone how to add those fake mice in map editor?

I think the removed that, I swear it used to be m and shift m but idk
Papero
« Citoyen »
1436853000000
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#4096
  0
I thought it was shift space?
Mousechris
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1436853720000
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#4097
  0
Paperonaruto a dit :
I thought it was shift space?

Just tested it, that's not it either

they must have removed it :/ wow
Ykr
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1436859120000
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#4098
  0
Version 1.131 a dit :
• Press "M" to summon a mouse on the map editor (M + shift to summon a mouse with a cheese on its back).

They did not. However, these mice are invisible for some reason.
Papero
« Citoyen »
1436865660000
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#4099
  0
Ykr a dit :
Version 1.131 a dit :
• Press "M" to summon a mouse on the map editor (M + shift to summon a mouse with a cheese on its back).

They did not. However, these mice are invisible for some reason.

maybe it was meant to be removed? o-o? and they removed it that way?
Sherr
« Censeur »
1436879820000
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#4100
  0
it was a bug i believe, but if you turn on debug mode then you can see the mice as circles. m is a normal mouse and shift + m is a mouse with cheese
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