Map Editor Q&A |
Izupen « Citoyen » 1436573640000
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moshimoshiz a dit : As..uh...somebody else said before, (forgot their name :P) you can't put gifs into maps. You can't import images, but you can use 'Virpins Map Editor'. It's a little hard, but you can give it a try sometime. Sarkazm a dit : You can hit select, click on ANY type of ground, and the options should come up. Friction is the one your looking for. Just change the number to a high one, and the ground will be very sticky. I also have my own question. I've seen lots of maps by Lollytarock. She/he has a couple of maps that are scroll, but have also used virpins drawing editor too. Whenever I try to make that kind of map, the scroll code just wipes out the drawing code. Do I have to put them together or something? AND I've also seen maps alot like this. When I try to make a map like this, it always fails and the number in the corner turns to about 30kb or something, and turns red. I can't make maps like this, so then how do they do it? Dernière modification le 1436574240000 |
Mousechris « Censeur » 1436578260000
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Yes you have to put them together I'm sure you know of this thread, to put them together, take the <L> tags and put them all behind the </Z> tags. It should be near the end of the XML. Plus if you go to Viprins editor, at the bottom of Settings you can find Scrolling for both L and H |
Papero « Citoyen » 1436586060000
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Mousechris a dit : Because 0 goes to default and isn't actually 0 |
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Izupen a dit : I am able to create mouse portraits with them ending at about 7kb. The trick is to use big grounds for the body, few curves (2-6 lines as the fineness is what I prefer), and avoiding any outlines whatsoever. The person who did the art in your picture should have used big circles (maybe 40ish in size) for the ears, head, hat..yeah.. Generate the xml using the compressed option to save you more room, too. (it doesn't really change much if you don't use the curve option at all) |
Ferrothorn « Citoyen » 1436587860000
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Is it possible to use special tricks to make a map with more than 800 height? I had an idea for an art map that would benefit from having a *lot* of height, and while I can make it work with 800, I feel like 1600 or even 2000 would be more appropriate for it. Dernière modification le 1436587980000 |
Papero « Citoyen » 1436587920000
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Epalk a dit : The issue using circles is that the layer of lines and the filling are on different layers |
Mousechris « Censeur » 1436590080000
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Ferrothorn a dit : I've tried before, haven't found any way to do it, so nah. Paperonaruto a dit : Ha ha ha, yeah that's why, weird. |
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Paperonaruto a dit : Paperonaruto a dit : hi pap :D Are you referring to circle grounds or the different layers in viprin's editor? (I was not referring to circle grounds btw) I don't really see a reason for one to use different layers in the editor when there is the Z button. I may be confused by your post lol ): |
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Lol it looks like the mouse drawing was outlined, colored in, and then they deleted the layer of black outline. Tbh if you just never outlined it in the first place it would save a lot space. Most viprin art maps in rotation don't even have outlines I believe :p |
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hi friends if possible i would like someone to slow this mechanism down and give me maybe 2 altered xmls so that i can see which slower version i like. thank you <C><P F="0" /><Z><S><S L="800" X="400" H="20" Y="400" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S P="1,999999,0.3,0.2,0,0,0,0" L="10" o="324650" H="10" c="4" Y="-40" T="13" X="400" /><S P="1,-1,0.3,0.2,0,0,0,0" L="10" o="324650" X="0" c="4" Y="0" T="12" H="10" /><S P="1,-1,0.3,0.2,0,0,0,0" L="10" o="324650" X="400" c="4" Y="-100" T="12" H="10" /><S P="1,99999,0.3,0.2,0,1,0,0" L="30" o="324650" X="400" c="1" Y="385" T="12" H="10" /></S><D><T Y="390" X="50" /><F Y="80" X="730" /></D><O><O C="7" Y="385" X="400" P="0" /><O C="22" Y="385" X="390" P="0" /><O C="22" Y="385" X="410" P="0" /></O><L><JD M2="4" M1="1" P1="400,50" /><JR M2="1" M1="3" MV="9999999,4" /><JP AXIS="0,1" M2="4" M1="2" /></L></Z></C> |
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slowed down by 25%: a dit : 50%: a dit : 75%: a dit : Also, if you want to slow it down yourself just change the number after MV="Infinity,#" (I changed 9999999 into Infinity because it's more stable that way). You can use decimals too. For example: a dit : |
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Thank you so much Sherr!! Bless you. I ended up using the 75% slower one :J (and you can see it in action in my newest map) |
Papero « Citoyen » 1436842440000
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Epalk a dit : refering to circle grounds unless you meant the viprins editor ones haha the issue of using the vips editor to make large circles is lag though. Dernière modification le 1436842500000 |
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does anyone how to add those fake mice in map editor? |
Mousechris « Censeur » 1436850180000
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Epalk a dit : I think the removed that, I swear it used to be m and shift m but idk |
Papero « Citoyen » 1436853000000
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I thought it was shift space? |
Mousechris « Censeur » 1436853720000
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Paperonaruto a dit : Just tested it, that's not it either they must have removed it :/ wow |
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Version 1.131 a dit : They did not. However, these mice are invisible for some reason. |
Papero « Citoyen » 1436865660000
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Ykr a dit : maybe it was meant to be removed? o-o? and they removed it that way? |
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it was a bug i believe, but if you turn on debug mode then you can see the mice as circles. m is a normal mouse and shift + m is a mouse with cheese |