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Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor
Sebaisseba
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1450979940000
    • Sebaisseba#0095
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#4081
  0
Left as is:
@6348469 - Mitobotmuca - Needs improvement to gameplay, as it stands you can barely do anything at all.
@6202844 - Diiaspro - Neat idea with the chocolate, the map itself is difficult to stare at for a while due to all the bright colours. Try making it darker!
@6353083 - Pikkaczuu - Gameplay is somewhat decent but I will not consider this map until a significant improvement to aesthetics is done.
@6353086 - Imortaliss - Looks like it could be better suited for #deathmatch, try submitting it there!
@5975973 - Okpatinhos - Reviewed over whisper (it’s too boring for P11).
@6356662 - Natrats - I’m a big fan of the parts where it’s hard to get up, but the beach part looks a bit unappealing and the rest of the map has nearly no gameplay.
@6422193 - Natrats - Gameplay is pretty dull, we don’t tend to allow trampolines in P11 because it is annoying for the vampire to try to convert the mice while they are on trampolines.
@6369033 - Natrats - Looks cool but that’s about all it has going for it, the gameplay is basically just wall jump to escape everything.
@6357537 - Dylanfm - Gameplay revolves too much around wall jumping to be enjoyable, in particular towards the beginning (this means that newer players will struggle to escape the spawn).
@6361062 - Uelintondd - Way too similar to basically every other map in P11.
@6363369 - Uelintondd - Gameplay feels very boring, the background really needs to change.
@6363862 - Uelintondd - Essentially the same as your first review, it feels too familiar to a lot of other P11 maps.
@6411501 - Uelintondd - Gameplay feels boring and has too much wall jumping for my taste.
@3783442 - Xorcist - Not enough gameplay for it to be suitable for P11, there is almost nothing to do.
@689835 - Viniciusdara - Same as above, gameplay is lacking.
@5047284 - Viniciusdara - Same as above. Bright colours tend to hurt player’s eyes when they have to look at a map for 90 seconds.
@6074762 - Modifys - Neat, but does not bring anything new to the category, it would just be another boring perm.
@6375020 - Fortesain - Offscreen gameplay to the top and sides. The rest of the map is pretty boring, no way for anyone to speed up/slow down in order to catch mice or have mice escape.
@4717346 - Mazeq - Gameplay is lacking, it is not immediately clear which earth grounds collide with mice and which do not.
@5568426 - Brenoouuw - Has this been submitted before? Regardless, gameplay is nothing too special or unique.
@5549355 - Brenoouuw - The seemingly random platform sizes makes the map look really awkward.
@5546686 - Brenoouuw - Nothing really wrong with it, but it feels very empty at the top but super full at the bottom.
@5647736 - Brenoouuw - Gameplay is lacking, circle grounds look like they do something but they do nothing.
@6311481 - Brenoouuw - Too much wall jumping for my taste, plus thin planks look pretty unappealing in high perm maps outside of bootcamp.
@6365827 - Mrkurt - Most of the map is basically inaccessible as a result of the mech. It could be a neat idea if it was implemented better.
@6404301 - Marciskris - Gameplay is lacking, plus it is possible to go offscreen if you wall jump too high up on the sides. Try getting a bit more familiar with the map editor and all of its features!
@4726001 - Brunoav - It looks really nice! But unfortunately the gameplay simply lacks too much to be in P11.
@5958424 - Leomouraha - Already in P11.
@5846583 - Leomouraha - Already in P11.
@5876803 - Leomouraha - Already in P11.
@2428213 - Leomouraha - Already in P11.
@3006311 - Leomouraha - Already in P11.
@6216645 - Ulllyyyy - I like the water at the bottom but that is all it has going for it, the rest of the map just feels too similar to other maps.
@6413296 - Frrrosttt - Gameplay is lacking, neat background though.
@6414007 - Lzereturn - Looks kind of unappealing since all the grounds are tiny and appear to be scattered randomly.
@6413994 - Lzereturn - Offscreen gameplay to the sides. Gameplay is somewhat decent, but I’m not a fan of the reduced gravity personally.
@6416184 - Bielpratasqn - Needs significant improvement to aesthetics before it can be considered. Gameplay is lacking as well, not very many pathways to move around which is bad for both vampires and mice.
@6406424 - Yugydjcmdlm - Needs increased pathways, currently it is simply too easy for vampires to trap mice.
@6418604 - Framnm - Offscreen gameplay to the sides. The map feels really empty, as though it could have so much more but does not.
@6418571 - Framnm - Offscreen gameplay to the left side. Looks more like a P17 map than P11 to me.
@6418502 - Framnm - There needs to be more ways to get from one point to another, if everybody is always travelling the same route it will be too easy for the vampires. Offscreen gameplay to the left.
@6409087 - Framnm - Same as above. Also, we tend to avoid trampolines in P11 because it is really frustrating for vampires to catch mice while they are on there.
@6418643 - Framnm - Same as your other maps.
@6419983 - Frrrosttt - Same as your previous map (Gameplay is lacking, neat background though).
@6154160 - Frrrosttt - Gameplay feels pretty dull for P11. We try to avoid trampolines in P11 just because catching mice while they are on trampolines is very frustrating.
@6420684 - Sekui - The boosters seem completely unnecessary. Also, with all the random decoration the map loses its aesthetic appeal.


Will be discussed:
@6361216 - Uelintondd - I remember you showing me this a while back, I still like it. Let’s see what others think.


Ignored:
None

Dernière modification le 1450983900000
Dailius
1450981620000
    • Dailius#2208
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#4082
[Modéré par Sebaisseba, raison : Deleted.]

Dernière modification le 1450981800000
Tsun
« Citoyen »
1450983960000
    • Tsun#1818
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#4083
  0
@6412950
Sekui
« Censeur »
1451041620000
    • Sekui#0000
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#4084
  0
@6424367
Tdpnice
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1451053380000
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#4085
  0
@6424575
@6400311
@6328865
Mouseffo
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1451069940000
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#4086
  0
@6425194

@6425224
Cyclone
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1451183640000
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#4087
  0
@6427889
Brunoav
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1451249160000
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#4088
  0
@3456119
@4668121

Killerlux a dit :
@3845499 - Brunoav - the map should be a bit more appealing, you should remove the middle stone ground on the top bridge too

Xanthefleur a dit :
@3845499 - Brunoav - I like the bridge but it is quite glitchy in a crowded room and also may have sync issues. The map relies on the trampoline booster too much.


@3845499 - Edited.

Sebaisseba a dit :
@3948287 - Brunoav - Interesting design but poor layout. Area with chocolate grounds looks unappealing.


@3948287 - Edited.

Dernière modification le 1453697160000
Commandantso
« Censeur »
1451260260000
    • Commandantso#0000
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#4089
  0
@6429856
Sincabellera
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1451313060000
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#4090
  0
@6430815
Tdpnice
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#4091
  0
@6432574
Grimmaro
« Consul »
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#4092
  0
@6437231
Unknown
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    • Unknown#3300
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#4093
  0
@6430005
@6411501
@6501330

Dernière modification le 1454228520000
Pikkaczuu
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#4094
  0
@6353083 - edit :)
Davesglm
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#4095
  0
@6443744
Nippypony
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#4096
  0
@5904680
Hi you said you'd discussed?
Tigropod
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#4097
  0
@3674735
Deletedaccount
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#4098
  0
@6449067
Brenow
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1452032700000
    • Brenow#4577
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#4099
  0
@6427852
@6311481
@6521368
@6528762

Dernière modification le 1455422700000
Tdft
« Censeur »
1452149460000
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#4100
  0
@6039531
@5640905 edited
@3051587
@3038555
@4868622 edited

Dernière modification le 1452751860000
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