Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor |
Wollacy « Citoyen » 1455727560000
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Aksale « Citoyen » 1455763200000
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Apollopolo « Censeur » 1455886860000
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Rockhopper « Citoyen » 1456004040000
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Rockhopper « Citoyen » 1456010940000
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Rockhopper « Citoyen » 1456013880000
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Rockhopper « Citoyen » 1456014780000
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Purplehawt « Citoyen » 1456090680000
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Rockhopper « Citoyen » 1456094940000
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Kittyasd « Citoyen » 1456099080000
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@4138928 @3870277 @3752656 @3851924 Dernière modification le 1456269180000 |
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[Modéré par Sebaisseba, raison : Please only post P11 submissions in this thread.] |
Cheeseofmine « Citoyen » 1456478340000
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Sebaisseba « Citoyen » 1456546080000
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Left as is: @6412950 - Vecknost - Too much water and walljumping for an enjoyable P11 map. @6424367 - Sekui - Too similar to the gameplay of many other maps for rotation. @6424575 - Tdpnice - Gameplay is too boring as it stands, but I like the simple ground theme. @6400311 - Tdpnice - The amount of pathways is not sufficient for proper gameplay, and the booster on the left effectively acts like a trampoline which we generally do not accept in P11 as they are very annoying to convert mice on. @6328865 - Tdpnice - I actually really like the mech in this, but the gameplay apart from the mech is really boring and offers no variation. @6425194 - Mouseffo - Poor design, needs improvement to gameplay. @6425224 - Mouseffo - Same as above essentially, P11 maps need to have ways for mice to speed up so that vampires can catch up to mice (or mice can run from the vampires). @6427889 - Lzereturn - Very dull gameplay for P11, needs more ways for mice to move around so they can escape from the vampires. @3456119 - Brunoav - The mech idea is really nice! Try incorporating it into a map that looks better and has a wider variety of gameplay. @4668121 - Brunoav - Gameplay revolves too much around walljumping to be enjoyable. @3845499 - Brunoav - @6429856 - Commandantso - Very dull gameplay, looks too similar to another map in rotation. @6430815 - Sincabellera - Grounds appear to be scattered randomly with no thought to how they affect gameplay. Gameplay along the right side is too boring. @6432574 - Tdpnice - Gameplay revolves too much around wall jumping, definitely not enough escape routes for mice to be able to escape from vampires properly. The map looks really nice though, I like the contrast of a light background on Halloween decorations. The reduced gravity is kind of nice but does not really fit with this map concept. @6437231 - Natrats - Most of the map only lets mice move in one way to avoid the vampires, which means it will be too easy for mice to get cornered. Try adding more ways for mice to move around and escape. @6430005 - Uelintondd - Very unappealing map, gameplay is alright but the large amount of water kind of ruins it. @6411501 - Uelintondd - The general gameplay needs more pathways in order for mice to escape. @6501330 - Uelintondd - I still like the bubble concept, but it will not work in this map as the map has very limited gameplay and looks unappealing. @6353083 - Pikkaczuu - Maybe it is just me but all the grounds being bright and the background being bright is pretty painful on the eyes. The gameplay is alright but nothing too different from a few other maps already in rotation. @6443744 - Davizinhoglm - I understand your willingness to punish mice and make things easier on the vampires, but it looks very unappealing when cheese is spammed this way. The gameplay other than this is too linear, there are not a lot of pathways to escape from the vampires. @5904680 - Nippypony - This map was previously removed from discussion due to the background being too painful on the eyes to be suitable for the public rotation. @3674735 - Tigropod - There is nothing really too bad about this map, but it just feels too boring/dull for the rotation. @6449067 - Sajtyka - Poor design, needs improvement to gameplay (adding ways for mice to speed up, adding more pathways, etc.). @6427852 - Brenoouuw - Poor design with lack of thought to aesthetics in the map. @6311481 - Brenoouuw - The map is alright but there might be too much wall jumping for it to be enjoyable. @6521368 - Brenoouuw - Same as above. @6528762 - Brenoouuw - Same as above, P11 maps should not have a lot of wall jumping associated with them as mice are constantly running around, so if they have to wall jump often it will prove to be very frustrating to move through the entire map. @5640905 - Tdft - Gameplay is pretty dull and similar to too many other maps already in rotation. @3051587 - Tdft - Unappealing design, especially along the top. The gameplay across the entire map is fairly generic and too similar to other maps. @3038555 - Tdft - Triangle shapes seem to be located randomly which makes for awkward gameplay. Make sure you add a mouse spawn to your maps. @4868622 - Tdft - I really like all the mech stuff, but there is too much wall jumping for my taste. Try maybe changing it a bit so there are ramps to use that will let mice get up instead of having to climb up. @6452942 - Piaraco - Very dull gameplay, I recommend you become more familiar with the map editor and all of its features so you can make maps suitable for the rotation. @6463951 - Piaraco - Gameplay feels too boring and similar to other maps already in rotation. @6453972 - Guilhermecsz - I like the art, but the gameplay needs some work. In general we want maps in survivor to have more pathways so that mice can escape from the vampires and not get cornered so easily. @6454018 - Guilhermecsz - Same as above. @6460822 - Guilhermecsz - I really like the mech, especially the chocolate that moves you up. However the rest of the map has too much wall jumping and not enough fun gameplay for my taste. @6464213 - Guilhermecsz - Poor, unappealing design, gameplay feels really awkward since everything is placed close together. @6464857 - Guilhermecsz - The snow is a neat idea, but the gameplay is too dull to add this map to the rotation. @6365827 - Jerrybc - Extremely limited and annoying gameplay, everyone is constantly being pushed around by the mech. @6466416 - Aarondeyork - Very dull and limited gameplay. @6470354 - Davizinhoglm - Poor design, needs improvement to both the aesthetics and the gameplay. As it stands there is almost nothing to do, which means it will be too difficult for mice to escape the vampires. @6472267 - Sekui - Neat concept, maybe add some more pathways for mice to escape the vampires from though. @2973706 - Sekui - Needs improvements to aesthetics. The disappearing grounds are not a good idea since random ones seem to be disappearing at random times, which will end up just being confusing. @6479184 - Remixin - The mech at the bottom is cool but really does not add much to the gameplay apart from forcing everyone to take a long time to get back up if they fall. Gameplay along the top is lacking. @6474715 - Zoady - Needs improvement to gameplay before it can be considered, as it stands there is nowhere near enough for it to be enjoyable. @6491850 - Imortaliss - Needs more pathways for gameplay to be enjoyable, as it stands there are not enough places to go for this to be fun. @6465030 - Lucasrslv - I really like the fancy bridge with wood planks, maybe try incorporating that into a map that does not use other shaman objects and looks more aesthetically appealing. @6488414 - Luanhd - Gameplay feels too generic and similar to other P11 maps. @6498710 - Tdpnice - The mech idea is nice, maybe try adding some more gameplay apart from it because it seems to be occupying too much space in the map. @6502714 - Cristinescu - Generic gameplay. Make sure you set a spawn for the mice! @6514774 - Fungtszto - Offscreen gameplay to the sides. Gameplay is pretty repetitive since it is just a bunch of wooden diamonds. @6519937 - Bataatiinha - This is pretty nice, maybe remove the phaser at the top left since it does not serve much purpose and whisper me so I can do a public test. @6548346 - Bataatiinha - I prefer your previous one. @3762666 - Sekui - Gameplay feels too similar to other maps already in rotation, but this one has more wall jumping. @6529411 - Yugydjcmdlm - Very generic gameplay, too similar to other maps. @6529412 - Yugydjcmdlm - Gameplay revolves too much around slow movement, in particular wall jumping or running past chocolate. @6529415 - Yugydjcmdlm - The map needs more ways for mice to move around, currently it is too dull and difficult for mice. @6529668 - Alexizap - Gameplay revolves too much around walljumping to be enjoyable. @3161770 - Nukualofa - Very generic and similar to other maps already in rotation. @3371544 - Aksale - Generic/similar to other maps already in rotation. @6535761 - Apollopolo - Gameplay is lacking too much, mice need more ways to get around, otherwise it is too easy for vampires to corner them. Needs improvement to aesthetics as well. @6540707 - Xandycarrijo - Grounds seem to be scattered randomly with no thought to gameplay. As such playing on this is too awkward and strange. @6540897 - Xandycarrijo - Same as above. @6540962 - Xandycarrijo - The random colours hurt your eyes too much, the gameplay is too limited and repetitive since it is all the same type of stuff. @6540987 - Xandycarrijo - Awkward friction settings. Gameplay is lacking, not enough places to move around on. @6543095 - Iulianbuhai - Overused mech concept, missing gameplay due to mech taking up most of the space and lack of pathways. @6543215 - Xandycarrijo - Poor design, I recommend you become more familiar with the map editor before aiming for a high perm! @4138928 - Kittyasd - Generic concept, gameplay too similar to other maps in rotation. @3870277 - Kittyasd - Same as above. @3752656 - Kittyasd - Same as above, but needs improvement to the amount of pathways as currently there are not enough places for mice to go. @3851924 - Kittyasd - Unappealing map, a lot of it revolves around wall jumping which tends to be pretty frustrating in P11. @6543329 - Davizinhoglm - It looks nice but the gameplay just feels very repetitive all throughout. @5854432 - Yessicaaa - Reviewed over whisper (gameplay is pretty much the same as a bunch of other maps in P11). @3808396 - Cheeseofmine - Poor choice of spawn (mice die if they do not move), offscreen gameplay along the top, poor design and use of grounds. Will be discussed: @6039531 - Tdft - I like this, up for discussion. @1067476 - Remixin - Could do with some improvement to gameplay but it looks nice and plays well. @5082512 - Wollacy - Sure, this works. Let’s see what others say. Ignored: None Dernière modification le 1456552020000 |
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Cheeseofmine « Citoyen » 1456598640000
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Bataatiinha « Citoyen » 1456711680000
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+Mistersacri « Censeur » 1456939080000
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